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EXPERIENTIAL
LEARNING
PETER DEPIETRO
WITH GAMES
AND SOCIAL
MEDIA
WHAT IS A
?GAME
?COMMUNICATIONS
MEDIUM
?EDUCATIONAL
TOOL
?WAYTO
MOTIVATE
YES
ENGAGE THE
PLAYER !
KEY
ELEMENTS
GAME
DESIGN
CORE
MECHANICS
INTERACTIVITY
STORYTELLING
KEY ELEMENTS
1CORE MECHANICS
HOW?
THE POWER
OF GAMES
CHOOSERS AND
CHOOSEES
CASE STUDY:
LEARNING BY
PLAYING GAMES
2INTERACTIVITY
WHY?
ACTIVITY
THEORY
EMOTIONAL
BENEFIT
PRACTICAL
BENEFIT
BALANCE
EMOTIONALPRACTICAL
FAIR
GAME BALANCE
RESULTS
LEARNING BY
PLAYING
WHAT IS
SOCIAL
?MEDIA
?COMMUNICATIONS
MEDIUM
?EDUCATIONAL
TOOL
?WAYTO
MOTIVATE
YES
SOCIAL MEDIA
AND
COLLABORATIVE
LEARNING
CASE STUDY:
INTERACTING WITH
LITERATURE ON
FACEBOOK
LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY
SOCIAL MEDIA
EXPERIENTIAL
LEARNING
ENGAGE THE
STUDENT !
READ BLINK
PONDER THE TEXT
TAKE EXAM ON FACEBOOK
KEY ELEMENTS
CREATE A UNIQUE ACCOUNT
FRIEND THE PROFESSOR
POST A REPRESENTATIVE PHOTO
BRING REQUIRED LAPTOP
EXAM SETUP
15 (OF 30) STUDENTS
3 STUDENTS ANSWER
QUESTION BY POSTING ON
PROFESSOR’S FACEBOOK WALL
EXAM PHASE I
CONT.
3 ADDITIONAL STUDENTS LIKE
THE ANSWERS THEY BELIEVE TO
BE CORRECT AND ADD
COMMENT
EXAM PHASE I
15 (OF 30) STUDENTS
1 STUDENT ANSWERS QUESTION
BY POSTING TO WALL
14 STUDENTS LIKE THE ANSWER
IF CORRECT
EXAM PHASE II
RESULTS
LEARNING BY
INTERACTING
MOVING FORWARD
EXPERIENTIAL
LEARNING
PUSH
BOUNDARIES OF
TECHNOLOGY IN
EDUCATION
INVENT
NEW TEACHING
PROCESSES
`
INTEGRATE
TECHNOLOGY WITH
PROCESSES
`
PRODUCE
MEANINGFUL,
CONSEQUENTIAL,
INNOVATIVE...
EXPERIENTIAL
LEARNING
EXPERIENTIAL
LEARNING
PETER DEPIETRO
WITH GAMES
AND SOCIAL
MEDIA
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
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Experiential Learning with Games and Social Media by Peter DePietro

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Panel: New Technologies to Enhance Student Learning (BEA 2013)
DePietro online: www.depietro.com

Published in: Education, Technology, Business
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Experiential Learning with Games and Social Media by Peter DePietro

  1. 1. EXPERIENTIAL LEARNING PETER DEPIETRO WITH GAMES AND SOCIAL MEDIA
  2. 2. WHAT IS A ?GAME
  3. 3. ?COMMUNICATIONS MEDIUM
  4. 4. ?EDUCATIONAL TOOL
  5. 5. ?WAYTO MOTIVATE
  6. 6. YES
  7. 7. ENGAGE THE PLAYER !
  8. 8. KEY ELEMENTS GAME DESIGN
  9. 9. CORE MECHANICS INTERACTIVITY STORYTELLING KEY ELEMENTS
  10. 10. 1CORE MECHANICS
  11. 11. HOW?
  12. 12. THE POWER OF GAMES
  13. 13. CHOOSERS AND CHOOSEES CASE STUDY: LEARNING BY PLAYING GAMES
  14. 14. 2INTERACTIVITY
  15. 15. WHY?
  16. 16. ACTIVITY THEORY
  17. 17. EMOTIONAL BENEFIT PRACTICAL BENEFIT
  18. 18. BALANCE
  19. 19. EMOTIONALPRACTICAL FAIR GAME BALANCE
  20. 20. RESULTS LEARNING BY PLAYING
  21. 21. WHAT IS SOCIAL ?MEDIA
  22. 22. ?COMMUNICATIONS MEDIUM
  23. 23. ?EDUCATIONAL TOOL
  24. 24. ?WAYTO MOTIVATE
  25. 25. YES
  26. 26. SOCIAL MEDIA AND COLLABORATIVE LEARNING
  27. 27. CASE STUDY: INTERACTING WITH LITERATURE ON FACEBOOK
  28. 28. LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY
  29. 29. SOCIAL MEDIA EXPERIENTIAL LEARNING
  30. 30. ENGAGE THE STUDENT !
  31. 31. READ BLINK PONDER THE TEXT TAKE EXAM ON FACEBOOK KEY ELEMENTS
  32. 32. CREATE A UNIQUE ACCOUNT FRIEND THE PROFESSOR POST A REPRESENTATIVE PHOTO BRING REQUIRED LAPTOP EXAM SETUP
  33. 33. 15 (OF 30) STUDENTS 3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL EXAM PHASE I CONT.
  34. 34. 3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT EXAM PHASE I
  35. 35. 15 (OF 30) STUDENTS 1 STUDENT ANSWERS QUESTION BY POSTING TO WALL 14 STUDENTS LIKE THE ANSWER IF CORRECT EXAM PHASE II
  36. 36. RESULTS LEARNING BY INTERACTING
  37. 37. MOVING FORWARD EXPERIENTIAL LEARNING
  38. 38. PUSH BOUNDARIES OF TECHNOLOGY IN EDUCATION
  39. 39. INVENT NEW TEACHING PROCESSES `
  40. 40. INTEGRATE TECHNOLOGY WITH PROCESSES `
  41. 41. PRODUCE MEANINGFUL, CONSEQUENTIAL, INNOVATIVE...
  42. 42. EXPERIENTIAL LEARNING
  43. 43. EXPERIENTIAL LEARNING PETER DEPIETRO WITH GAMES AND SOCIAL MEDIA

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