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Experiential Learning with Games and Social Media by Peter DePietro
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Peter DePietro
Professor | Director | Author at University of Cincinnati
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Experiential Learning with Games and Social Media by Peter DePietro
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Panel: New Technologies to Enhance Student Learning (BEA 2013) DePietro online: www.depietro.com
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Peter DePietro
Professor | Director | Author at University of Cincinnati
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Experiential Learning with Games and Social Media by Peter DePietro
1.
EXPERIENTIAL LEARNING PETER DEPIETRO WITH GAMES AND
SOCIAL MEDIA
2.
WHAT IS A ?GAME
3.
?COMMUNICATIONS MEDIUM
4.
?EDUCATIONAL TOOL
5.
?WAYTO MOTIVATE
6.
YES
7.
ENGAGE THE PLAYER !
8.
KEY ELEMENTS GAME DESIGN
9.
CORE MECHANICS INTERACTIVITY STORYTELLING KEY ELEMENTS
10.
1CORE MECHANICS
11.
HOW?
13.
THE POWER OF GAMES
14.
CHOOSERS AND CHOOSEES CASE STUDY: LEARNING
BY PLAYING GAMES
29.
2INTERACTIVITY
30.
WHY?
31.
ACTIVITY THEORY
32.
EMOTIONAL BENEFIT PRACTICAL BENEFIT
35.
BALANCE
36.
EMOTIONALPRACTICAL FAIR GAME BALANCE
37.
RESULTS LEARNING BY PLAYING
38.
WHAT IS SOCIAL ?MEDIA
39.
?COMMUNICATIONS MEDIUM
40.
?EDUCATIONAL TOOL
41.
?WAYTO MOTIVATE
42.
YES
44.
SOCIAL MEDIA AND COLLABORATIVE LEARNING
45.
CASE STUDY: INTERACTING WITH LITERATURE
ON FACEBOOK
46.
LOGO PRESENTED FOR
EDUCATIONAL, NON-COMMERCIAL USE ONLY
47.
SOCIAL MEDIA EXPERIENTIAL LEARNING
48.
ENGAGE THE STUDENT !
49.
READ BLINK PONDER THE
TEXT TAKE EXAM ON FACEBOOK KEY ELEMENTS
50.
CREATE A UNIQUE
ACCOUNT FRIEND THE PROFESSOR POST A REPRESENTATIVE PHOTO BRING REQUIRED LAPTOP EXAM SETUP
51.
15 (OF 30)
STUDENTS 3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL EXAM PHASE I CONT.
52.
3 ADDITIONAL STUDENTS
LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT EXAM PHASE I
53.
15 (OF 30)
STUDENTS 1 STUDENT ANSWERS QUESTION BY POSTING TO WALL 14 STUDENTS LIKE THE ANSWER IF CORRECT EXAM PHASE II
54.
RESULTS LEARNING BY INTERACTING
55.
MOVING FORWARD EXPERIENTIAL LEARNING
56.
PUSH BOUNDARIES OF TECHNOLOGY IN EDUCATION
57.
INVENT NEW TEACHING PROCESSES `
58.
INTEGRATE TECHNOLOGY WITH PROCESSES `
59.
PRODUCE MEANINGFUL, CONSEQUENTIAL, INNOVATIVE...
60.
EXPERIENTIAL LEARNING
61.
EXPERIENTIAL LEARNING PETER DEPIETRO WITH GAMES AND
SOCIAL MEDIA
Editor's Notes
Peter DePIetro
New Eyes on the Virtual World
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
New Eyes on the Virtual World
New Eyes on the Virtual World
Activity Theory
Activity Theory
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
New Eyes on the Virtual World
Activity Theory
New Eyes on the Virtual World
Activity Theory
Bored
Downtown 360
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Digital Storytelling
New Eyes on the Virtual World
Activity Theory
Activity Theory
Activity Theory
Activity Theory
New Eyes on the Virtual World
Activity Theory
Activity Theory
Digital Storytelling
Digital Storytelling
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Activity Theory
Digital Storytelling
Digital Storytelling
New Eyes
New Eyes
New Eyes
New Eyes
Peter DePIetro
Peter DePIetro