Punk2funk - David Casacuberta


Published on

Conférence finale Wikim Bruxelles 01/10/09 - Keynote speaker "The Do It Yourself revolution in online migrant education" - David Casacuberta, Philosophe des sciences (Univ. Autonome de Barcelone) (

  • Be the first to comment

  • Be the first to like this

Punk2funk - David Casacuberta

  1. 1. 2
  2. 2. PUNK TO FUNK How ICT can help to build inclusive communities
  3. 3. Aim of this talk To analyse the current web 2.0 paradigm, its strengths and limitations within the context of migrant users To present a future scenario which may help to bypass current limitations
  4. 4. Why Punk to Funk?
  5. 5. Punk Do It Yourself mentality Horizontal way or organising work Anti-autoritarian Easy, intuitive
  6. 6. Funk Emotional Community grounding Entertaining
  7. 7. The Web 2.0 Paradigm
  8. 8. Web 1.0 versus Web 2.0 Web 1.0 Web 2.0 - The portal - Social Networks - Interactivity - Friend of a Friend - Artificial intelligence - Wisdom of crowds
  9. 9. Punk/Funk elements in Web 1.0 Everybody can become a generator of content Intermediaries are no longer needed Total control of a project, from beginning to end Interactivity transforms the experience of accessing information
  10. 10. Limitations of the web 1.0 paradigm Ability to post content was limited. Portals were designed for consumers, not for creators Interactivity didnt meet the user’s expectations Technology wasn’t ready to deliver expected content at the speed and reliability desired
  11. 11. Punk/Funk elements in Web 2.0 Collective construction of data (the user as a co- developer) Collective Intelligence Data Remix Simplicity in design The virtuous circle
  12. 12. Limitations of the web 2.0 paradigm Are social networks really social? Is it really open to everybody? What happened to interactivity?
  13. 13. When instrumental knowledge is not enough
  14. 14. A bunch of links to “friends” is not equivalent to a culture
  15. 15. Social Networks and migrants Formal access is granted but access to the culture lifeform behind it is not. Much content delivered by social networks doesn’t make sense to people coming from developing countries, with a whole other set of needs and wants. Common social networks tend to be exclusive They might become too formal and therefore too abstract to understand
  16. 16. Individual versus community Enlightment: individual quest for liberty Romanticism: artistic genius Science: methodological individualism Ethics: Negative concept of freedom
  17. 17. The inmunitary paradigm Biopolitics Roberto Esposito
  18. 18. Hobbes’ Leviathan All citizens united in the body of the king Nation is now inmune to violence, and the state is the only one allowed to use it
  19. 19. Immunological paradigm Communitas versus immunitas. Common root --> munus munus= the gift that has to be returned to the community The immune= The one that doesn’t need to return the munus
  20. 20. Immunological paradigm II Modernity requires subjectivity Subjectivity requires immunology Every state, every community is build around a munus and ways to get immune to it. Even virtual ones.
  21. 21. Globaimmunization Globalitzation offers formal access to the world, but makes certain cultural contexts immune to the migrants
  22. 22. Immunologic alternatives Establishing inclusive immunologic processess: How mothers passes their immunity to their sons. (re)construction of individuals in different immunisation processes
  23. 23. Building communities that Are inclusive and systemic Have a proper lifeform, content, not just formal Allow multiple identity roles There is no tension between being an individual and a member of the community Facilitate intercultural dialogue
  24. 24. What is the more feasible scenario for that?
  25. 25. What is the more feasible scenario for that? Video Games
  26. 26. Why Videogames? Sense of community Flow Embodiment through simulation Continuous immediate feedback Empathy Multiple identities
  27. 27. An Example: World of Warcraft
  28. 28. An Example: World of Warcraft World of Warcraft (WOW) can be used To teach how to work in group To develop a sense of responsibility To create empathy
  29. 29. Flow A mental state in which times freezes, and only present matters Subjects under flow are deeply focused and remenber things better Flow facilitates empathy Flow is easily achieved with video-games
  30. 30. Embodiment Any community, to make sense is grounded in specific time and space. Formal communities lack that type of embodiment and therefore are quite limited By means of simulations, videogames can give the impression of full embodiment, therefore facilitating the construction of full-fledged communities.
  31. 31. Multiple identities Videogames facilitate the construction of multiple identities. Which helps To promote more than one role To make communities more inclusive To create empathy by means of role changing
  32. 32. Empathy What happens in movie or a book, happens to someone else What happens in a videogame, happens to me
  33. 33. The future of education is a game Thank you for your attention QUESTIONS?