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Power Up - Your Influence on Non-Design Deliverables
6.
Business
Manage Strategy
Process
Evaluation Research
Design
7.
Business
Manage Strategy
Process
of nce
ts rie
en pe
em Ex
Evaluation El er Research
s
U
Design
8.
Business
Manage Strategy
Process
Evaluation typical Research
User-Centered
Design
Design
9.
Business
More
Manage Elements of Strategy
User Experience
Process
Evaluation Research
Design
10.
Pitch Estimate
Business
Optimize Scenarios
you can
Beta influence Position
these non-design
Roles
Manage deliverables Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
11.
power up!
your influence
on
non-design deliverables
12.
for each deliverable I will show:
an example
tips & tricks
input from the ux team
22.
input for estimates output
scope items
requirements assumptions
approach calculations
team skills explanations
experience with subject risks
experience with client
experience of client
when available when possible
23.
output example output
assumptions assuming
we design 10 wireframes
(5 complex + 5 medium)
plus 15 components
calculations we estimate
we need 300 hours
(explanations) (5x16 + 5x8) + (15x12)
risks but
we don’t know the
documentation needs
of the developer
24.
Tips & tricks for estimating
estimating:
you determine what gets
estimated
explore every assumption
25.
input by ux team on estimates:
estimates
assumptions & risks
what is easy/hard?
estimates for deliverables
28.
sales client
service
core brand
client
communities
29.
communities
Competitor
client Competitor
Big Big
Competitor Competitor
sales service
Competitor
Competitor
Competitor Competitor client Competitor
core brand
30.
Tips & tricks for positioning
positioning:
1. create a map
2. find the spot that matches
your ux vision
3. see who else is there
4. identify differences
31.
input by ux team on positioning:
positioning
attributes that are important
to users
competitors, in terms of UX
scope items that differentiate
39.
Instructions:
1. shout the name of
the deliverable
(in English, sorry)
2. keep your own score
(be honest)
3. win fabulous prizes!
(1st, 2nd and 3rd prize)
50.
Tips & tricks for optimizing:
optimizing
10 experiment to learn
what works for your users
20 goto 10
51.
input by ux team on optimizing:
optimizing
ux version of KPI’s
(key performance indicators)
alternative designs
analysis of usage
52.
Pitch Estimate
Business
Optimize Scenarios
Beta Position
Manage Strategy
Scope Competition
Process
Test Interviews
Evaluation Research
Personas
Prototype
Design Sketch
Detailed Design Concept
53.
Roles
Steps Roadmap
Process
Review Requirements
Service Design
62.
wire
e- design fr
uir ames proto-
req ts principles
men type
user concept detailed prototype &
reseach design design evaluate
a AP
son TE
M usabi
lity te
Per en st
SI S cre
W
FLO
63.
Tips & tricks for the design processes
processes:
1. brainstorm deliverables
2. create a diagram
3. document the entire process
do not copy someone else’s diagram
64.
input by ux team on the design process:
process
ux team deliverables
ux team responsibilities
preferred way of working
65.
Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
66.
Business
you can
influence these
Manage non-design Strategy
deliverables
Process
Evaluation Research
Design
67.
Business
More
Manage Elements of Strategy
User Experience
Process
of nce
ts rie
en pe
em Ex
Evaluation El er Research
s
U
Design
68.
Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Roadmap
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Service Design
Personas
Prototype
Design Sketch
Detailed Design Concept
69.
power up!
your influence
on
non-design deliverables
@pboersma adaptive path