Total: 46 1st year Biological Sciences students
Tutor-led tour of virtual lab
Group work to answer quiz
24 First year Medical students
Working individually in the VW
Conducting genetic screenings for Huntington’s
disease Cysti...
35 2nd year Biological Sciences students used the
VW as part of their course
Nodes represent decisions, physical paths rep...
Part of iScience curriculum; 12 students each year
Allows greater lab experience than otherwise possible
37.5
41.7
16.7
4.2
33.3
35.9
19.3
11.5
0.0
5.0
10.0
15.0
20.0
25.0
30.0
35.0
40.0
45.0
Excellent Satisfactory Borderline U...
“It looked very realistic; I didn’t think it would be quite
that realistic, to be honest”
“When I first started labs in Se...
7
Reasons
• Simulation
• Role Play
• Personal Tutor
• Experience
• Abstract as Tangible
• Artistic medium
Guidelines
• Treat...
1) Because “It’s a game” – it may look like a game, but it’s not
1) Because “It’s a game” – it may look like a game, but it’s not
2) During the “Gee Wizz!” phase
1) Because “It’s a game” – it may look like a game, but it’s not
2) During the “Gee Wizz!” phase
3) “I’m used to rows of d...
Star Trek
Communicator
Mobile phoneVirtual worlds
Arthur C Clarke’s
writings
Geostationary satellites
WearableDesktop Mobile
Assisted
World:
Google’s Star
Map app
TV subtitles
Virtual world: Virtual
Worlds (eg
Second Life)
R...
WearableDesktop Mobile
Assisted
World:
Google’s Star
Map app
TV subtitles
Virtual world: Virtual
Worlds (eg
Second Life)
R...
WearableDesktop Mobile
Assisted
World:
Google’s Star
Map app
TV subtitles
Virtual world: Virtual
Worlds (eg
Second Life)
R...
WearableDesktop Mobile
Assisted
World:
Google’s Star
Map app
TV subtitles
Virtual world: Virtual
Worlds (eg
Second Life)
R...
Milgram P., Kishino A.F. (1994) Taxonomy of Mixed Reality Visual Displays,
IEICE Transactions on Information and Systems. ...
Newspapers: 1702
Radio: 1930
Television: 1946
Internet: 1994
Virtual Worlds: 2003
...
• The Higher Education Academy for funding SWIFT
• Profs Gilly Salmon & Annette Cashmore for
creating and leading the SWIF...
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
7 Reasons for Teaching in Virtual Worlds
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7 Reasons for Teaching in Virtual Worlds

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The last decade has seen virtual worlds transform from novelty to powerful tool. In education, learning environments have been created with this technology in subjects as diverse as genetics, midwifery, sculpture, language learning and occupational psychology. In addition, in the US, major corporations have used virtual worlds for staff training and collaboration, as have the US army.
This talk will describe six generic ways in which virtual worlds can offer a better learning environment than the physical world, with examples from the speaker’s experience.
The talk will conclude by discussing the seventh reason for teaching in a virtual world – the future. In particular, the speaker will share his vision of a development path for virtual worlds, and show how the six existing reasons will be amplified as technology and teaching practice moves forward.
[Note, some images have links to relevant YouTube videos]

Published in: Education

7 Reasons for Teaching in Virtual Worlds

  1. 1. Total: 46 1st year Biological Sciences students Tutor-led tour of virtual lab Group work to answer quiz
  2. 2. 24 First year Medical students Working individually in the VW Conducting genetic screenings for Huntington’s disease Cystic Fibrosis and Sickle Cell Anaemia
  3. 3. 35 2nd year Biological Sciences students used the VW as part of their course Nodes represent decisions, physical paths represent actions Critical elements conducted in (virtual) lab
  4. 4. Part of iScience curriculum; 12 students each year Allows greater lab experience than otherwise possible
  5. 5. 37.5 41.7 16.7 4.2 33.3 35.9 19.3 11.5 0.0 5.0 10.0 15.0 20.0 25.0 30.0 35.0 40.0 45.0 Excellent Satisfactory Borderline Unsatisfactory SWIFT % Cohort %
  6. 6. “It looked very realistic; I didn’t think it would be quite that realistic, to be honest” “When I first started labs in September I was really scared of going into the labs cause we did no [lab] work in biology in A-level ... and if we had of had this induction it would have really helped” “Very good experience: theory to practice” “Helps to picture what’s actually going on” “Animations linked theory to machine”
  7. 7. 7
  8. 8. Reasons • Simulation • Role Play • Personal Tutor • Experience • Abstract as Tangible • Artistic medium Guidelines • Treat as real – the memory is real • Best pedagogies are experiential, constructivist-based • Avoid gimmicks; get advice from experienced virtual world designers, build only what’s needed
  9. 9. 1) Because “It’s a game” – it may look like a game, but it’s not
  10. 10. 1) Because “It’s a game” – it may look like a game, but it’s not 2) During the “Gee Wizz!” phase
  11. 11. 1) Because “It’s a game” – it may look like a game, but it’s not 2) During the “Gee Wizz!” phase 3) “I’m used to rows of desks and Powerpoint, so I’ll do that here”
  12. 12. Star Trek Communicator Mobile phoneVirtual worlds Arthur C Clarke’s writings Geostationary satellites
  13. 13. WearableDesktop Mobile Assisted World: Google’s Star Map app TV subtitles Virtual world: Virtual Worlds (eg Second Life) Removing barriers (eg Mobile VWs) Disney’s Infinity Action! app Augmented world: Dinosaurs Alive book Increased Immersion & Mixed Reality, eg Google Glass, Oculus Rift, Avegant Glyph, Epson Moverio
  14. 14. WearableDesktop Mobile Assisted World: Google’s Star Map app TV subtitles Virtual world: Virtual Worlds (eg Second Life) Removing barriers (eg Mobile VWs) Disney’s Infinity Action! app Augmented world: Dinosaurs Alive book Increased Immersion & Mixed Reality, eg Google Glass, Oculus Rift, Avegant Glyph, Epson Moverio
  15. 15. WearableDesktop Mobile Assisted World: Google’s Star Map app TV subtitles Virtual world: Virtual Worlds (eg Second Life) Removing barriers (eg Mobile VWs) Disney’s Infinity Action! app Augmented world: Dinosaurs Alive book Increased Immersion & Mixed Reality, eg Google Glass, Oculus Rift, Avegant Glyph, Epson Moverio
  16. 16. WearableDesktop Mobile Assisted World: Google’s Star Map app TV subtitles Virtual world: Virtual Worlds (eg Second Life) Removing barriers (eg Mobile VWs) Disney’s Infinity Action! app Augmented world: Dinosaurs Alive book Increased Immersion & Mixed Reality, eg Google Glass, Oculus Rift, Avegant Glyph, Epson Moverio
  17. 17. Milgram P., Kishino A.F. (1994) Taxonomy of Mixed Reality Visual Displays, IEICE Transactions on Information and Systems. pp. 1321–1329
  18. 18. Newspapers: 1702 Radio: 1930 Television: 1946 Internet: 1994 Virtual Worlds: 2003 ...
  19. 19. • The Higher Education Academy for funding SWIFT • Profs Gilly Salmon & Annette Cashmore for creating and leading the SWIFT project • Dr Suzanne Lavelle, SWIFT teaching Fellow • Dr Sarah Gretton, iScience lecturer • Staff at the University of Leicester for supporting and helping with the project • SWIFT participants, for their participation, enthusiasm, feedback and permission to use media • Our commercial partners, Daden Ltd and Gemixin Ltd • Shuttle launch image ©NASA. Avegant Glyph, EPSON Moverio & Snow Crash cover images from marketing materials

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