Gamability in Practice

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Gamability in Practice

  1. 1. by Dr. Paul PivecCopyright (c) 2013 - All Rights ReservedADL-Conference 2013Training, Education and SimulationGamability In PracticeA Proven Method To Evaluate Digital Gamesand Applications.
  2. 2. ADL-Conference 2013Training, Education and SimulationGamability In PracticeA Proven Method To Evaluate Digital Gamesand Applications.by Dr. Paul PivecCopyright (c) 2013 - All Rights Reserved
  3. 3. UI = User InterfaceUsability TestingUX = User Experience
  4. 4. UIUsability TestingUX
  5. 5. UIUsability TestingUXGame ElementsScreen Design Game FlowConcentrationChallengePlayer SkillsControlClear GoalsFeedbackImmersionSocial Interaction
  6. 6. Theory of Flow
  7. 7. Eye Tracking AnalysisGameflow AnalysisTarget market OptimizationPlayer Experience testingGamability In PracticeResult Success Factor Estimation
  8. 8. Eyetracking to Identify ImmersionTobii ET-1750 eye-tracking monitor
  9. 9. Eyetracking to Identify ImmersionTomb Raider - 3rd Person Adventure
  10. 10. Eyetracking to Identify ImmersionTetris - 2D Puzzle
  11. 11. Eyetracking to Identify ImmersionDance Dance RevolutionQuickTime™ and adecompressorare needed to see this picture.
  12. 12. Eyetracking to Identify ImmersionSolitare - 2D Puzzle
  13. 13. Eyetracking to Identify ImmersionNeverWinter Nights - Isometric RolePlay
  14. 14. Eyetracking to Identify ImmersionCounterStike - First Person Shooter
  15. 15. Eyetracking to Identify ImmersionQuake II - First Person Shooter
  16. 16. GameFlow Evaluation MatrixGamability Testing
  17. 17. GameFlow Evaluation MatrixGamability Testing
  18. 18. GameFlow Evaluation MatrixGamability Testing
  19. 19. GameFlow Evaluation MatrixGamability Testing
  20. 20. GameFlow Evaluation MatrixGamability Testing
  21. 21. GameFlow Evaluation MatrixGamability Testing
  22. 22. GameFlow Evaluation MatrixGamability Testing
  23. 23. GameFlow Evaluation MatrixGamability Testing
  24. 24. GameFlow Evaluation MatrixGamability Testing
  25. 25. Commercial Evaluation
  26. 26. Commercial Evaluation
  27. 27. Commercial Evaluation
  28. 28. Commercial Evaluation
  29. 29. Commercial Evaluation
  30. 30. Target Market Optimisation
  31. 31. Target Market Optimisation
  32. 32. Target Market Optimisation
  33. 33. Target Market Optimisation
  34. 34. Target Market Optimisation
  35. 35. Eye Tracking AnalysisGameflow ImprovementTarget market OptimizationPlayer Experience testingSuccess Factor EstimationGamability In Practice
  36. 36. Imagines remain the property of their respective owners.2013 (c) All Rights Reserved
  37. 37. Imagines remain the property of their respective owners.2013 (c) All Rights ReservedPaul Pivecwww.piveclabs.com
  38. 38. ADL-Conference 2013Training, Education and SimulationGamability In PracticeA Proven Method To Evaluate Digital Gamesand Applications.by Dr. Paul PivecImagines remain the property of their respective owners.2013 (c) All Rights Reserved

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