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PRODUÇÃO DE CONTEÚDOS E ARTES GRÁFICAS PARA JOGO DIGITAL SOBRE A HISTÓRIA DA ESCRAVIDÃO E DA RESISTÊNCIA

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PRODUÇÃO DE CONTEÚDOS E ARTES GRÁFICAS PARA JOGO DIGITAL SOBRE A HISTÓRIA DA ESCRAVIDÃO E DA RESISTÊNCIA

  1. 1. www.postersession.com A metodologia deste projeto envolveu os seguintes procedimentos: obtenção de conhecimento básico em programação de jogos através da participação em cursos na escola em parceria com a Licenciatura em Computação da UFRPE; leituras sobre o tema do jogo e de outras referências de apoio, proporcionando aprendizado interdisciplinar de conhecimentos pedagógicos, históricos, de design, arte, pensamento computacional e programação; aprimoramento da experiência com as ferramentas digitais. PRODUÇÃO DE CONTEÚDOS E ARTES GRÁFICAS PARA JOGO DIGITAL SOBRE A HISTÓRIA DA ESCRAVIDÃO E DA RESISTÊNCIA Emily Gomes de Moura1; Paulo Alexandre Filho2 ; Lucas Victor Silva3; 1 EREM Joaquim Távora, Recife/PE, dilagomes33@gmail.com; 2 SEDUC-PE/EREM Joaquim Távora, Recife/PE; 3 UFRPE, Recife/PE. A produção audiovisual e o uso de recursos lúdicos têm sido importantes para o ensino de História e a proposta de utilização de jogos digitais pode potencializar a experiência de aprendizagem. Identificamos que a biografia escrita pelo africano Mahommah Gardo Baquaqua tem potencial para inspirar a produção de um jogo educativo utilizável em futuras abordagens didáticas sobre as sociedades escravistas existentes na África e também no Brasil no século XIX. O objetivo deste projeto é o de conceber o estilo visual do jogo, dirigindo a produção de todos os elementos visuais de cenários e obstáculos ao longo de seu desenvolvimento e interpretar referências visuais e estéticas do contexto histórico para compor uma releitura visual para o jogo. XXIX CIC 2019 – Congresso de Iniciação Científica / Universidade Federal Rural de Pernambuco Como resultados parciais, destacamos que o jogo está em fase de desenvolvimento técnico, sendo produzidos scripts de programação, os sprites de movimento, os backgrounds e a composição geral dos estágios conforme o roteiro proposto inspirado na vida de Baquaqua O envolvimento de artistas visuais em uma produção de um jogo com temática histórica necessita de pesquisas sobre o contexto, sobre referências visuais da época e escolhas estilísticas que atendam aos requisitos estéticos projetados para o jogo. INTRODUÇÃO MATERIAL E MÉTODOS RESULTADOS E DISCUSSÃO CONCLUSÃO código do resumo

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