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DESIGN DA EXPERIÊNCIA DE DESENVOLVIMENTO DE JOGOS EDUCACIONAIS

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Trabalho aprovado e apresentado na Jornada de Ensino, Pesquisa e Extensão da UFRPE

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DESIGN DA EXPERIÊNCIA DE DESENVOLVIMENTO DE JOGOS EDUCACIONAIS

  1. 1. XVIII Jornada de Ensino, Pesquisa e Extens�o da UFRPE ResumoID: 12231-1 DESIGN DA EXPERI�NCIA DE DESENVOLVIMENTO DE JOGOS EDUCACIONAIS THARCIO GABRIEL NUNES OLIVEIRA1, JOSILEY HENRIQUE MATIAS DA SILVA1, PAULO ALEXANDRE DA SILVA FILHO2, RODRIGO LINS RODRIGUES3 1 EREMJT - ESCOLA DE REFER�NCIA EM ENSINO M�DIO JOAQUIM T�VORA, 2 SEDUCPE - SECRETARIA DE EDUCA��O DE PERNAMBUCO, 3 UFRPE - UNIVERSIDADE FEDERAL RURAL DE PERNAMBUCO tharcio.nunes@hotmail.com Resumo A educa��o escolar do modelo tradicional tem enfrentado dificuldades e est� diante do desafio de atrair o envolvimento e a produ��o de conhecimento por parte de estudantes que s�o nativos digitais. A moderniza��o dos m�todos � um processo importante para melhorar esta situa��o e o processo inclui empregar a aprendizagem baseada em videogames, pois jogar � uma atividade comum e atrativa para os jovens e a atual produ��o de jogos digitais j� favorece tal iniciativa, inclusive com a exist�ncia de ferramentas de desenvolvimento acess�veis que podem contribuir para que jogos sejam produzidos at� mesmo no ambiente escolar com a participa��o de estudantes e professores. Mesmo n�o sendo uma unidade de ensino t�cnico, a EREM Joaquim T�vora, em Recife, passou a servir como campo de est�gio supervisionado no segundo semestre de 2017 e no decorrer desta experi�ncia foi proposto o presente projeto, iniciado em abril de 2018, que promove uma investiga��o te�rica sobre os jogos digitais voltados para a finalidade educacional e o desenvolvimento pr�tico de um jogo com esta caracter�stica. Em nosso caso escolhemos desenvolver um jogo com inspira��o de conhecimentos hist�ricos relativos � Segunda Guerra Mundial em especial sobre a avia��o de combate utilizada na �poca. Para isso foi necess�rio um trabalho de pesquisa tem�tica orientado por um professor de Hist�ria e por meio desta pesquisa pudemos identificar e escolher melhor os elementos do jogo e compor a sua parte informativa com conte�do textual e de imagens sobre o conflito hist�rico. Ao mesmo tempo fomos nos familiarizando com a pr�tica do trabalho de programa��o e uso das ferramentas de edi��o utilizadas no desenvolvimento do jogo. At� o presente foi montada e testada com alguns estudantes uma vers�o b�sica do jogo, que est� recebendo ajustes para melhorar sua funcionalidade e sendo enriquecido por mais elementos visuais e informativos decorrentes de pesquisa de refer�ncias hist�ricas. Palavras-chave: Jogos Educacionais, Aprendizagem Baseada em Jogos, Design de Jogos, Ensino de Hist�ria

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