Panel picker slideshare pauline van dongen

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Panel picker slideshare pauline van dongen

  1. 1. t SXSW PANEL PICKER WITH PAULINE VAN DONGEN Ready to wear? Body informed 3D printed fashion
  2. 2. 3D printed shoes/Morphogenesis/2010
  3. 3. This panel is initiatated from 'crafting wearables', Pauline van Dongen's PhD research. The Crafting Wearables 3D printing research started January 2014 and will be completed December 2014. The project’s aim is to push the use of 3D printing in fashion into a body-centric approach and innovate Craftsmanship through the combination of 3D printing and textile. The main question is: How can 3D printing be made wearable and how can it contribute to the innovation of existing textiles and the construction of garments by being an integral element of the design process. We foresee the boundaries of wearables being pushed by letting the wearer pull 3D printing through experiencing the technology around the moving body. CRAFTING WEARABLES PhD Research Crafting Wearables  Designing Quality in Interaction Department of Industrial Design Eindhoven University of Technology Start project: 2014 TEAM -Paola Tognazzi (choreographer and movement expert) -Ralph Jacobs (3D modeler) -University of Technology Eindhoven -Xsens (company specialized in 3D motion tracking) -Freedom Of Creation (3D printing company, part of 3D systems)
  4. 4. t PROJECT PICTURES BRINGING 3D PRINTED STRUCTURES IN RELATION TO THE MOVING BODY
  5. 5. Xsens body suit collecting Physical body movement
  6. 6. Physical body movement data obtained by the Xsens body suit will be used as input for 3D modeling systems. Thus incorporating the physical body in a digital design practice like it has not been done before
  7. 7. t FIRST SAMPLES MAKING 3D PRINTED FASHION WEARABLE
  8. 8. t FIRST SAMPLES MAKING 3D PRINTED FASHION WEARABLE
  9. 9. t END RESULT The end result will be a 3D printed, dynamic and wearable garment, to be presented at SXSW 2015. We aim to create a garment that is not like other 3D printed garment made so far, which are designed around a digital and static body. The end result is a flexible garment That, in favor of the technique that is used to create it, can be customized to a body's specific posture and expressions.

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