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PanSIG2017: Augmented Reality Design Principles for Informal Learning

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Augmented Reality (AR) has been used in a variety of informal learning contexts with increasing frequency. ¬This presentation will show examples of AR use in education, tourism, and event organizing, among other areas. Th¬e session is geared to those who want to create learning environments around content and to consider ways that they might start to implement AR. A featured use of how AR can be put into practice was demonstrated at TEDxKyoto as a way of engaging participants. There will also be demonstrations of several student projects that use AR.

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PanSIG2017: Augmented Reality Design Principles for Informal Learning

  1. 1. Augmented Reality Design Principles for Informal Learning Eric Hawkinson, The University of Fukuchiyama, Japan Parisa Mehran, Osaka University, Japan Mehrasa Alizadeh, Osaka University, Japan JALT PanSIG Akita, May 2017
  2. 2. What Is Augmented Reality? Augmented reality (AR) enhances what we see via smart glasses or smart phones which overlay 3D, contextually aware graphics onto our view of the real-world environment. Milgram, Takemura, Utsumi, and Kishino’s (1994) reality-virtuality continuum
  3. 3. Fukuchiyama AR Rally  Orientation for freshmen at the University of Fukuchiyama  Augmented activities at four locations around the city:  Citizen Plaza  Fukuchiyama Flood Control Museum  Fukuchiyama Disaster Prevention Center  Fukuchiyama Castle  Aim: Getting oriented to the new context and learning English in informal learning environments
  4. 4. AR-based Vocab Quiz at Fukuchiyama Castle  Game-based approach using AR cards  Opportunities for the incidental learning of vocabulary
  5. 5. Scenario of AR Rally 2017 Vocab Quiz Step 1 Based on an English text about the Fukuchiyama Castle, we selected 10 words falling in B2-C1 levels of the CEFR, and designed a pre and a post vocab quiz. goo.gl/68an7A
  6. 6. Scenario of AR Rally 2017 Vocab Quiz Step 2 AR technology (Blippar) was used to create AR-loaded cards to explain the game, expose the students to the information about the Fukuchiyama Castle in English, and provide the definition and pronunciation of the targeted words. https://play.google.com/store/a pps/details?id=com.blippar.ar.a ndroid&hl=en
  7. 7. Scenario of AR Rally 2017 Vocab Quiz Step 3 A game was designed by adding some secret codes to the AR cards, which the students would later need to unlock a box. There were mission accomplished signs in the box. Step 4 Some photos were taken from the castle to design the game, and the AR cards were placed there one day before the Rally.
  8. 8. Scenario of AR Rally 2017 Vocab Quiz Step 5 In the entrance of the castle, an AR card played the mission briefing. Castle Mission Briefing: https://youtu.be/3er0OHhxQq0 Step 6 The students took the pre-test.
  9. 9. Scenario of AR Rally 2017 Vocab Quiz Step 7 The students got exposed to the text through watching a video loaded on an AR card. The words were emphasized in bold. Castle Text Reading: https://youtu.be/5TaKmi96_ Rc Step 8 The students got into the castle, and started exploring the castle to find the 10 AR vocab cards which contained the definition and pronunciation of the words and the secret codes needed to open the box, as said earlier.
  10. 10. Scenario of AR Rally 2017 Vocab Quiz Step 9 The students took the post-test. Step 10 The students were shown the last card with the lock cipher to accomplish the mission.
  11. 11. For more information… Blog Post about the AR Activity YouTube Video

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