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Building Global Awareness and Responsible World Citizenship through Augmented and Virtual Realities in EFL Classrooms

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English language education no longer focuses merely on building and improving language skills, but also aims to develop independent-thinking learners and socially-responsible global citizens. Teachers play a vital role in helping achieve this. In this poster presentation, we report on our two projects, titled “How Can I Change the World? Bookmarks for Puerto Rico” and “A Virtual Trip to the Unseen Iran”, that we designed to encourage critical thinking, cultivate empathy, dispel stereotypes about the Middle East with the focus on Iran, and develop global awareness in our students. First, we introduce the projects and share the story behind them. Next, we explain what augmented reality (AR) and virtual reality (VR) are and how they can be used to enhance student learning, increase motivation and engagement, and improve the classroom environment. We also discuss how these cutting-edge technologies, also known as “empathy machines”, can be integrated into classroom activities to build global awareness and responsible world citizenship. Finally, we demo how we used augmented and virtual realities in our projects to create active, engaging, three-dimensional learning environments in which students come out of their seats and traveled to Puerto Rico and Iran.

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Building Global Awareness and Responsible World Citizenship through Augmented and Virtual Realities in EFL Classrooms

  1. 1. Building Global Awareness and Responsible World Citizenship through Augmented and Virtual Realities in EFL Classrooms Elisabeth Fernandes and Parisa Mehran List your information on these lines. Overview English language education no longer focuses merely on building and improving language skills, but also aims to develop independent-thinking learners and socially-responsible global citizens. Teachers play a vital role in helping achieve this. We are reporting on our two projects that we designed to: encourage critical thinking cultivate empathy dispel stereotypes about the Middle East with the focus on Iran develop global awareness in our students using AR and VR OurProjects Puerto Rico, September 2017 -- massive hurricane Antonio Vantaggiato, Universidad del Sagrado Corazón “A Bridge of Postcards” campaign on social media Our campaign: Bookmarks for Puerto Rico In class: a virtual trip to Puerto Rico and the campus using 3D videos and images (VR) Sent: * bookmarks * poster with an augmented message using Blippar (AR) Project1 Augmented Reality brings some aspects of the virtual world into the real world by superimposing virtual information, images, and/or objects on top of the real world. A familiar example would be Pokémon Go, an AR-based mobile game. Virtual Reality provides users with an immersion in a virtual environment, to the extent that the brain accepts the virtual environment as a real environment. Examples of VR are the flight simulator for aviation training and Second Life (SL). What Is AR? AugmentedReality VirtualReality Project2 As part of a semester on stereotyping, students: Watched videos / discussed various examples of stereotyping around the world Met / talked with an Iranian woman in Japan Visited the real Iran, behind the news, via Google cardboards, known as “empathy machines” (VR) JALTCALL2018 JALTMAVRSIG A new SIG to promote MAVR (Mixed, Augmented, Virtual Realities) technologies as teaching and learning tools, especially for language education Website: x.co/mavrsig Hashtags: #MAVR #JALTMAVR We support: Movements EVE: Equal Voices in ELT What Is VR? Nasir-al-Molk (Pink) Mosque Shiraz, Iran Blog post Blog post SuggestedReadings What is Virtual Reality by Driver (2018) How Can We Use Virtual Reality to Teach English? by Driver (2018) A Tour of Virtual Reality Resources and Content Creation Tools by Driver (2018) Seven​ ​Things​ ​You​ ​Should​ ​Know​ ​About​ ​AR/VR/MR (2017) 4 Ways to Use Augmented and Virtual Reality Apps in the Classroom by Major (2017) Using MAVR to Bring New Dimensions to the Classroom by Hawkinson, Mehran, & Alizadeh (2018) AR App for Cool teachARs: BlippAR by Mehran & Alizadeh (2017) How to Bring Mixed, Augmented, and Virtual Reality to Your Classroom by Mehran & Alizadeh (2017) http://labs.dash.umn.edu/etc-lab/the-virtuality-continuum-for-dummies/ https://www.freepik.com/ https://www.freepik.com/ https://www.freepik.com/ https://pixabay.com/

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