3D INTERNET

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3D INTERNET

  1. 1. SEMINAR PRESENTATION PRESENTED BY: PABITRA MOHAN PADHY CSE , 6TH SEM REGD.NO. 1001306005 GUIDED BY: MR.SAMEER KUMAR DAS COMPUTER SCIENCE GANDHI INSTITUTE OF INDUSTRIAL TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3 D I N T E R N E T ON
  2. 2. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  A brief introduction to web versions.  Introduction to 3D internet.  Power of 3D internet.  Knowing intelligent environments.  Technical implications and solutions.  Understanding obstacles to commercial success.  Applications of 3D internet. OBJECTIVES:
  3. 3. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY PROBLEM STATEMENT: Getting a glimpse of the next generation internet and knowing its seamless power.
  4. 4. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 1.0:  First face of the World Wide Web.  Edited only by webmasters.  Similar to a hand-written notebook.  Threatened to paranoid perception.
  5. 5. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 2.0:  Everyone can contribute to the web.  Rich user interface and best in class graphics.  85% majority websites in web 2.0.  Change is inevitable.
  6. 6. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY WEB 3.0:  Use of metaverse in web technology.  The rise of intelligent systems.  Birth of the most awaited future internet.  Webpages and Webplaces.
  7. 7. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET  3D internet otherwise known as virtual world.  It is a blend of television, social networking and web.  Second life and it’s “in-world” residents.  Interesting and fascinating.  Integration of every electronic device OTA.
  8. 8. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET! WHY ?  To converge physical world and virtual world.  Ease of use.  To get rid of flat and messy documents, surfing a natural way.  Get everything at your finger tip.
  9. 9. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  Natural organization of objects and data.  Try before buy to Interactive shopping.
  10. 10. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY 3D INTERNET. WHAT ?  Successor of all web technologies.  Flexible architecture, open protocols, intelligent and distributed systems.  Virtual universe within physical universe.  Use of avatars as virtual identity.  Provides 3d map of every internet hub in world.
  11. 11. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY  Try products in a digital wireframe at your home.  Simulation of webplaces in true to life graphics.
  12. 12. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY INTELLIGENT SYSTEMS  Provides realistic 3D experience.  Artificial intelligence and intelligent algorithms.  Intelligent routing depending on network topology.  Speech and gesture recognition.  A new benchmark to the gaming platform.
  13. 13. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY TECHNICAL GLITCHES • It requires high bandwidth speed, not possible for most countries. • Hardware required for 3D internet is partially available.
  14. 14. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY ( Average broadband speed in different countries of the world)
  15. 15. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY SOLUTIONS  Use of 3G internet, which provides a max. speed of 14.4 Mbps for stationary and 384 Kbps for a moving vehicle.  Use of Google Glasses and vision station for preliminary hardware requirements.
  16. 16. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY A user interacting with pc using Google Glass. A user interacting with pc using Vision station.
  17. 17. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY OBSTACLES TO COMMERCIAL SUCCESS  Requires a transformation from 2D to 3D completely.  Lack of virtual experience and hardware.  Inconsistency in internet speed.
  18. 18. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY APPLICATIONS  Virtual classes over internet from universities.  Preaching spirituality of different religions.  Embassies for tourist and virtual guide.  Live sport stadium experience.
  19. 19. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY CONCLUSION 3D internet is a step ahead to future which could serve for not only as metaverse but will change the way we perceive internet of today.
  20. 20. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY REFERENCES Websites: http://www.computer.howstuffworks.com http://en.wikipedia.org http://secondlife.com http://google.com
  21. 21. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY
  22. 22. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING & INFORMATION TECHNOLOGY Any Queries ?

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