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Serious Games Development - 2012 Gala Alignment School

Lecture on Serious Games Development at the 2012 GALA Alignment School.

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Pablo Moreno Ger
pablom@fdi.ucm.es
Carcavelos
June 26th 2012
2nd GALA Alignment School
Pablo Moreno Ger (et al.)
Serious Games Programming
Introduction
 What is this all about?
 Game programming
 Game creation
 Game authoring
 Questions that will be answered
 How can I create a new game?
 Which technologies should I use?
 What level of expertise is required?
Contents
Introduction
Challenges
Serious
decisions
Authoring
tools
GALA spotlight:
GameCreator
GALA spotlight:
eAdventure
Overview
 Challenges when creating a new serious game
 Variability and important decissions
 Available tools and approaches
 GALA authoring tool spotlight
 Game Creator
 eAdventure
Contents
Introduction
Challenges
Serious
decisions
Authoring
tools
GALA spotlight:
GameCreator
GALA spotlight:
eAdventure
How does the game industry create games?
 Great development teams
 100+ creators
 Highly specialised roles
 (usually) Strong implication from stakeholders
 Multimillion projects
 Wide audience
 Rigurous schedules
 High stakes
How is the serious games industry?
Contents
Introduction
Challenges
Serious
decisions
Authoring
tools
GALA spotlight:
GameCreator
GALA spotlight:
eAdventure
Who are we preaching to?
 Institutions
 Schools
 Universities
 Corporations
 General public
 Whoever listens…

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Serious Games Development - 2012 Gala Alignment School