Characters for Games - Ossobuco 6

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Characters for Games - Ossobuco 6

  1. 1. 3D Characters For Games by Tom Isaksen
  2. 2. Hitman Games•  Hundreds of characters•  100s of Hero characters•  Base characters•  Fast production Screenshot from Hitman: Absolution
  3. 3. Hitman: Absolution Sceenshot
  4. 4. •  Case study: Alien Soldier Real-time DirectX 9 render
  5. 5. Research•  Visual Quality•  Platforms/game restrictions•  Technology•  Pipeline/Workflow•  Resources, can you make it on time?
  6. 6. Concept•  Great concepts will save production time•  Personality•  Background Story•  Style
  7. 7. Modeling•  Gather reference, what does it look like?•  Define proportions. Know your anatomy.
  8. 8. •  Build a simple version... then add details.
  9. 9. •  Create the in-game geometry
  10. 10. Texturing•  UV mapping
  11. 11. •  Bake textures
  12. 12. •  Normal Map
  13. 13. •  Combining the textures
  14. 14. •  Final Uniform Textures
  15. 15. Shaders
  16. 16. Shaders
  17. 17. Rigging/Skinning
  18. 18. Optimizing/Level of Detail
  19. 19. Finished Character DirectX 9
  20. 20. @CharacterInk facebook.com/CharacterInk

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