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Builder's Buddy A holodeck in 10 steps

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Slides produced for a two hour workshop held in Second Life as part of EVO TLVW10, 11 Feb 2010.(Roughly) 10 more or less easy steps to producing your own holodeck using the free Builder's Buddy, a pair of scripts.These slides were loaded quickly after the workshop for those that attended.They really night some slight editing if they are to stand alone.

Published in: Education

Builder's Buddy A holodeck in 10 steps

  1. 1. LearningBY DOING<br />1<br />BUILDER´S BUDDY<br />How to use BB in<br />10 – 12<br /> (fairly)<br /> easy steps<br />TLVW10<br />Dennis Newson<br />Maria Pinto<br />With special thanks to<br />Carol & Daffodil<br />
  2. 2. CAN YOU SEE AT THE BACK?<br />CAN YOU SEE AT THE BACK?<br />CAN YOU SEE AT THE BACK?<br />CAN YOU SEE AT THE BACK?<br />CAN............<br />
  3. 3. 3<br />
  4. 4. 4<br />
  5. 5. What Builder´s Buddy is ...<br />Builder‘s Buddy is a free pair of scripts that you can use in Second Life to create or assemble copyable ‚all rights‘ objects, pack them (electronically) into a box and rezz them when and where you want, as long you have the appropriate rights . Holodecks are created in a similar fashion.<br />In theory, there is virtually no limit to the size of your product - it could be a mighty cathedral, a forest, an entire village, an extremely high tower or a sprawling market - though there is little point in creating something you will probably not be able to rezz.<br />5<br />
  6. 6. Let‘s demonstrate how to make a simple holodeck scene using the program Builder‘s Buddy:<br />Recipe for using Builder‘s Buddy with three objects.<br />Ingredients<br />1. Builder‘s Buddy base script<br />2. Builder‘s Buddy components script<br />3. One British Council lad <br />4. One sheep<br />5. One rug/carpet<br />6<br />
  7. 7. STEP ONE<br /> Arrange objects in desired positions in front of you. (This is Second Life. They can be upside-down or in the air , if you like.There is no gravity to worry about in Second Life.)<br />7<br />Let‘s try it like this.<br />(Next slide)<br />
  8. 8. 8<br />
  9. 9. 9<br />
  10. 10. 10<br />
  11. 11. 11<br />Or perhaps this catches the ethos of sheep and British Council lads better.<br />
  12. 12. 12<br />STEP TWO<br />RIGHT CLICK on each object, DRAG ,COPY COMPONENT SCRIPT INTO CONTENTS OF EACH OBJECT. [Cont. ... ]<br />
  13. 13. 13<br />STEP TWO ... (continued)<br />TRY – Dragging the script from inventory to object and just dropping it.<br />2. If that does not work:<br />2.1. RIGHT CLICK on object<br />2.2 Choose OPEN from choices<br />2.3 Select CONTENTS and drop there.<br />
  14. 14. 14<br />STEP TWO….continued<br />1<br />2<br />3<br />
  15. 15. 15<br />STEP THREE<br />2<br />3<br /> Create a BASE PRIM (packing box) by:<br />CLICKING on BUILD<br />Creating a box<br />Using STRETCH to make it larger<br />1<br />
  16. 16. 16<br />Colour your box<br />STEP FOUR<br />1. Clickon<br />Texture<br />2. Clickon<br />Colour<br />
  17. 17. STEP FIVE<br />LEFT CLICK on the box.<br />Choose EDIT<br />CLICK on contents<br />From Inventory, DRAG copy of Buddy Base script into the contents of the box<br />17<br />
  18. 18. !!!! Check that the THE BASE SCRIPT and the COMPONENT SCRIPT are using the same channel. !!! (And make sure you are not using channels being used by someone near you).<br />You should find the BASE SCRIPT CHANNEL round about line 97 - but this does vary from copy to copy.. <br />The COMPONENT script channel is round about line 51.<br />If there are any discrepencies, just change them by highlighting the number of the channel and changing it. (Then SAVE).<br />To check on any prim, RIGHT CLICK and select EDIT.<br />CLICK the CONTENTS tab and see which script it contains.<br />18<br />This step also concerns people working in groups who can accidentally destroy a neighbour‘s work if they use the same channel.<br />STEP SIX<br />
  19. 19. 19<br />COMPONENT CHANNEL line 51<br />Channel 1773047<br />
  20. 20. 20<br />BASE SCRIPT CHANNEL<br />COMPONENTS SCRIPT<br />Line 51<br />Channel47<br />Channel: 17730347<br />
  21. 21. 21<br />COMPONENTS SCRIPT<br />BASE SCRIPT CHANNEL<br />Line 51<br />Channel47<br />
  22. 22. 22<br />STEP SEVEN<br />STEP SEVEN <br />RECORD 1. Left CLICK on box OR<br /> 2. Right CLICK – TOUCH<br /> 3. RECORD with button that appears top right.<br />
  23. 23. Click on all the prims in turn – but NOT the base prim – and „TAKE“ them into the inventory i.e. CLICK on ‚take‘, which takes the item into your inventory.<br />!! Name your prims clearly and recognisably, and REMEMBER what you have called them.You could even jot down a note on old-fashioned paper with an old-fashioned writing instrument. This will make your life much easier later when you are looking for them in the inventory!!<br />DO NOT TAKE THE BASE PRIM INTO YOUR INVENTORY AT THIS POINT !!!!!<br />23<br />STEP EIGHT<br />
  24. 24. 24<br />STEP NINE<br />Drag BC lad, sheep and carpet/rug from your inventory into the CONTENT tab of the Base Prim (box).<br />You will find them by clicking on RECENT ITEMS in your inventory. Make sure <br />sorting is by date.<br />
  25. 25. 25<br />Three objects dragged into content, Base Prim (Box)<br />
  26. 26. 26<br />STEP TEN<br />BUILD<br />BUILD or REZZ what you‘ve put into the Base Prim<br />
  27. 27. 27<br />ABRACADABRA!<br />Abracadabra! The.<br />Successfully rezzed.<br />
  28. 28. 28<br />STEP ELEVEN<br />When you have stared in wonder and fascination long enough at your first REZZ.....<br />TOUCH the BASE PRIM once more and choose CLEAN.<br />Your scene will disappear in a flash and leave you wishing you could clear up an untidy room at home with such ease.<br />AT LAST you can TAKE the BASE PRIM into you inventory, and, in the future, by selecting it and opening it, you will have access to your scene at any time and can rezz it wherever you have permission to do so.<br />
  29. 29. 29<br />STEP TWELVE<br />CLEAN<br />ALL GONE!<br />
  30. 30. 30<br />The last two steps repeated .........<br />THE END<br />Almost<br />STEP ELEVEN and TWELVE<br />BUILD/CLEAN<br />After BUILDING - CLEAN<br />
  31. 31. 31<br />A parting question<br />How can the ability to use Builder’s Buddy contribute to the support of learning a foreign language in SL? <br />

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