Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

2,342 views

Published on

http://www.pixelache.ac/helsinki/pixelversity/programme-2011/open-p2p-design/

Published in: Design, Technology
0 Comments
4 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,342
On SlideShare
0
From Embeds
0
Number of Embeds
139
Actions
Shares
0
Downloads
37
Comments
0
Likes
4
Embeds 0
No embeds

No notes for slide

Technologies, Places, Business Models for Open Design @ Pixelversity, Helsinki (23/09/2011)

  1. 1. Technologies, places, business models for Open DesignMassimo Menichinelli---------------------------------------------------------------------------September 23rd 2011Pixelversity – Pixelache, Helsinkihttp://www.pixelache.ac/helsinki/pixelversity/programme-2011/open-p2p-design/Presentation available at:http://www.slideshare.net/openp2pdesign
  2. 2. 01.Technologies: how to “compile”the digital blueprint?
  3. 3. Digital Fabrication or FabbingNot only for Open Design! Even for Generative Design, Mass-customisation, ...Source: http://www.platform-net.com/
  4. 4. Laser engraving (Video on next slide)Source: http://www.youtube.com/watch?v=1SSavlU06go
  5. 5. Laser cutting (Video on next slide)Source: http://www.youtube.com/watch?v=3rvSdDTgUww
  6. 6. 3D Printing in full colors (Video on next slide)Source: http://www.youtube.com/watch?v=hHxp9Ail6MY
  7. 7. 3D Printing in metal: stainless steel (Video on next slide)Source: http://www.youtube.com/watch?v=B9VOwqtOglg
  8. 8. 3D Printing in glass (Video on next slide)Source: http://www.youtube.com/watch?v=BtK-Hqd6Q2I
  9. 9. 3D Printing in ceramics (Video on next slide)Source: http://www.youtube.com/watch?v=zZU7O1BHfyo
  10. 10. CNC Milling (Video on next slide)Source: http://www.youtube.com/watch?v=j4akxGjTbOs
  11. 11. Fabbing service + marketplace: PonokoSource: http://www.ponoko.com
  12. 12. Fabbing service + marketplace: ShapewaysSource: http://www.shapeways.com
  13. 13. Fabbing service + marketplace: i.materialise (Belgium)Source: http://i.materialise.com/
  14. 14. Fabbing service + marketplace: Sculpteo (France)Source: http://www.sculpteo.com/en/
  15. 15. Open Source: RepRapRepRap: the first open source 3D printer you can buy orbuild at home and that replicates itself.Source: http://en.wikipedia.org/wiki/RepRap_Project http://www.reprap.org
  16. 16. Open Source: Makerbot (building on the RepRap)Makerbot: easier to build than the RepRap, not anexperiment but for everyday use.Source: http://www.flickr.com/photos/retrocactus/5875140581/in/pool-1024769@N20/http://www.flickr.com/photos/micahdowty/5288805084/in/pool-1024769@N20/ http://www.makerbot.com/
  17. 17. MakerBot: 3D printing (Video on next slide)Source: http://www.youtube.com/watch?v=h8XJUqHXgls
  18. 18. Open Source: Ultimaker (building on RepRap / Makerbot)Ultimaker: faster, bigger and with higher details.Source: http://reprap.org/wiki/Ultimaker http://blog.ultimaker.com/
  19. 19. Open Source alternative: laser cutting + engravingSource: http://labs.nortd.com/lasersaur/
  20. 20. Open Source: 3D scanningSource: http://hci.rwth-aachen.de/fabscan
  21. 21. 02.… and where can we make OpenDesign projects?
  22. 22. HackerspacesSource: http://hackerspaces.org/wiki/List_of_Hacker_Spaces
  23. 23. Sewing CaféSource: http://www.thesewingcafe.co.uk/
  24. 24. Maker FaireSource: http://makerfaire.com/
  25. 25. TechshopSource: http://techshop.ws/
  26. 26. Open Design City, a different formatInterview:http://www.openp2pdesign.org/2011/fabbing/an-interview-with-open-design-city/Source: http://opendesigncity.de/
  27. 27. Fabbing in a common place: FabLabFabLabs: a place for studying how information and matterinteract and doing it in an open source and collaborativeway.Source: http://www.flickr.com/photos/protospace/5199454304/
  28. 28. FabLab: from MIT and Neil GershenfeldSource:http://cba.mit.edu/http://en.wikipedia.org/wiki/Neil_Gershenfeld
  29. 29. FabLab: information and matter interactsSource: http://fablab.waag.org/node/3847
  30. 30. Fabn : a yearly meeting of all the FabLabsSource: http://fab7.pe/
  31. 31. An interesting example: FabLab BarcelonaSource: http://fablabbcn.org/
  32. 32. An interesting example: a FabLab for ArchitectureSource: http://www.iaac.net/
  33. 33. An interesting example: a FabLab for ArchitectureSource: http://www.fablabhouse.com/
  34. 34. And the place defines the FabLab!Source: http://en.wikipedia.org/wiki/Casa_Batll%C3%B3
  35. 35. An interesting example: Green FabLab BarcelonaSource: http://greenfablab.org/
  36. 36. An interesting example: Barcelona FabCity“Toni Vives [...], Head of the Department the Urban Habitat in the Ofce of the Mayor ofBarcelona and member of the IAAC Board of Directors, presented the city’s plan tobecome a “Fab City” with multiple Fab Labs in neighborhoods around Barcelona.”Source: http://www.iaacblog.com/blog/2011/iaac-at-fab-7-in-lima-peru/
  37. 37. 03.… and what about Helsinki?
  38. 38. Hub Helsinki: a space for coworking (and collaboration)Source: http://helsinki.the-hub.net/
  39. 39. HackerspacesSource: http://hackerspaces.org/wiki/List_of_Hacker_Spaces
  40. 40. Aalto Design Factory: almost a FabLabSource: http://designfactory.aalto.fi/
  41. 41. ADDlab: Aalto Digital Design Laboratory (Architecture)Source: http://addlab.aalto.fi/
  42. 42. Aalto Media Factory: FabLab HelsinkiSource: http://mediafactory.aalto.fi/?p=1076
  43. 43. 04.Why should a designer beconcerned about business? Im a designer, after all!
  44. 44. (Open) Design + Business ?A designer / researcher studying how to co-design Open Processes withcommunities, trying to make his design / research activity sustainable.Source: Scott Beale / Laughing Squid http://laughingsquid.com/http://www.flickr.com/photos/laughingsquid/1019493074/
  45. 45. (Open) Design + Business ?Commissioned a report on business models of:* Open Hardwarehttp://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/* Fab Labshttp://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/* DIY Crafthttp://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/
  46. 46. Goteo.org: crowdfunding for Open ProjectsSource: http://www.goteo.org
  47. 47. From a paper project to a real project Designers start thinking about the businessSource: http://www.kickstarter.com/projects/danprovost/glif-iphone-4-tripod-mount-and-stand
  48. 48. From a paper project to a real project Now on Apple Store!Source: http://www.kickstarter.com/projects/1104350651/tiktok-lunatik-multi-touch-watch-kits
  49. 49. Just being “Open” is not enough: is it needed? .. but what about the market?Source: http://www.kickstarter.com/projects/1833785894/100k-stray-toasthed-pull-toys
  50. 50. 05.Open and DIY Business(as they are now)
  51. 51. Business models of Open Source (software)Non-monetary incentives:* problem solving* ethical questions* education + learning* reputation --> social interactions + jobs--> its not just about money! Also a gift economy
  52. 52. Business models of Open Source (software)Monetary incentives:* selling software (as open or even with dual licensing)* offering services (customisation, support, ...)* paid developer work* donation* software as service (freemium, ...)* embedding software into hardware--> … its not just only volunteer work! Also a market economy
  53. 53. Business models of Open Source (software)Red Hatfirst open source company expected to break through the$1bn mark in 2011.Source: http://www.channelregister.co.uk/2011/03/24/redhat_q4_f2011_numbers/Cost of developing LinuxThe Linux Foundation (LF) (2008): $10.8 billion to build theLinux community distribution Fedora 9 in today’s dollarswith today’s software development costs.$1.4 billion to develop the Linux kernel alone.Source: http://www.linuxfoundation.org/sites/main/files/publications/estimatinglinux.html
  54. 54. Please note: Open Business is not completely open* identity (brand) is fixed and is a warranty certificate* existing business ecosystems may not be open* knowledge, expertise, tools, resources are not always “open”Source: http://www.blender.org/blenderorg/blender-foundation/logo/ Source: http://www.arduino.cc
  55. 55. The levels of openness in Open HardwarePatrick McNamara defined 4 possible levels of Openness in Open Hardwareprojects:1. Closed: any hardware for which the creator of the hardware will not release any information.2. Open Interface: all the documentation on how to make a piece of hardware perform the function for which it is designed is available (minimum level of openness).3. Open Design: in which enough detailed documentation is provided that a functionally compatible device could be created by a third party.4. Open Implementation: the complete bill of materials necessary to construct the device is available.Source: http://www.osbr.ca/ojs/index.php/osbr/article/view/379/340
  56. 56. The business models of Open Hardware* Services and expertise (customization, consulting)* Manufacturing of owned or third party Open Hardware* Manufacturing of proprietary hardware based on Open Hardware* Dual-licensing* Proprietary hardware designs based on Open Hardware* Proprietary software tools for developing Open Hardware* ... and:Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/
  57. 57. The business models of Open Hardware* Proprietary hardware tools for Open Hardware (Sparklelabs)Source: http://kits.sparklelabs.com/
  58. 58. The business models of Open Hardware* Free services for building a greater user base (Adafruit Jobs Board)Source: http://www.adafruit.com/jobs/
  59. 59. The business models of Open Hardware + =* Partnership between Open and Fabbing companies (Ponoko + Sparkfun)Source: http://www.ponoko.com/make-and-sell/electronics
  60. 60. The business models of Open Hardware* Funding Open Hardware projects in exchange for documentationSource: http://bildr.org/
  61. 61. The business models of Open Hardware* Piracy as a learning and market building strategy (Shanzai)Source: http://www.flickr.com/photos/ttstam/4177935719/
  62. 62. The business models of Open Hardware* Brick and mortar store (Makerbot - Botcave)Source: http://www.makerbot.com/blog/2010/11/26/makerbot-botcave-store-opens-today/
  63. 63. The business models of Open Hardware* Renting spaces for co-working (Hackerspaces)Source: http://hackerspaces.org/wiki/NYC_Resistor
  64. 64. The business models of Open Hardware* Microcredit / peer-to-peer lending / crowdfunding (Open Hardware Bank)Source: http://www.oshwbank.org/
  65. 65. 2009:The market of Open Hardware * 13 companies over $ 1 m. $11.000.000 * total: $ 50 m. $10.000.000 * $ 1 billion by 2015 $9.000.000 $8.000.000 $7.000.000 $6.000.000 Revenues $5.000.000 $4.000.000 $3.000.000 $2.000.000 $1.000.000 $0 s o d it are s i os y n t rb o La b e mb e uin rkfu fru ron rS h tud idw e Ada Ard Chu Bug Sp a Mak D e dS Liqu Mak DIY e SeeSource: http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html
  66. 66. The market of Open Hardware: SparkFunNathan Seidle (founder):“In 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we havearound 120 employees, up from 87 a year ago.”“We hope to grow by 50% this year (2011) to around $28MM in sales. We expectto be in the 30-50MM range in the next 3-5.”Source: http://www.sparkfun.com/news/599
  67. 67. Similar models for DIY Craft... EtsySource: http://www.etsy.com/
  68. 68. Similar models for DIY Craft... Etsy Total Members: +8 million Total Active Shops: +800,000 Items Listed: 8.5 million $350.000.000 $300.000.000 $250.000.000Total $ sold (Gross Merchandise Sales) $200.000.000 $150.000.000 $100.000.000 $50.000.000 $0 2005 2006 2007 2008 2009 2010 2011 (March) Source: http://www.etsy.com/press/kit/
  69. 69. Similar models for DIY Craft... Sewing Cafes* Renting spaces for co-working (Sewing Cafes)Source: http://sweatshopparis.blogspot.com/
  70. 70. Sewing CaféSource: http://www.sweatshopparis.com/index.php?/project/concept/
  71. 71. ...and 1 more: Crowdsourcing (Threadless)Founded in 2000 with just $ 1,000, now it has a revenue of $ 17,000,000 inannual sales with a 35% profit margin.Source:http://www.threadless.com/submithttp://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/
  72. 72. A place for Open / DIY projects: Fab LabsHow to start it:* $50,000-$55,000 (or open source low-cost version for $12,500 - $5000)* value proposal: facilities or innovation support* The Enabler business model: launch new Labs or support them* The Education business model: a global distributed model of education through Fab Labs (Fab Academy + P2P learning among users)* The Incubator business model: provide infrastructure for entrepreneurs to turn their Fab Lab creations into sustainable businesses.* The Replicated / Network business model: product / service that utilizes the infrastructure, staff and expertise of a many Fab Labs.* not so interested in becoming profitables + Hackerspaces, Sewing (though they could) Cafes, Techshops, ...Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
  73. 73. A place for Open / DIY projects: Fab Labs* attached to institutions... or to brands (Absolut Lab, Madrid) http://www.absolut-lab.com/ -->Source:http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/http://www.advertolog.com/absolut/print-outdoor/berlin-7686855/
  74. 74. 06.The future of Open and DIYBusiness: where will be valuecreated?
  75. 75. Look for what is becoming a commodityA commodity is a good for which there is demand, but which issupplied without qualitative differentiation across a market. [...] themarket treats it as equivalent or nearly so no matter who producesit.Source: http://en.wikipedia.org/wiki/CommodityCommoditization (also called commodification) occurs as a goodsor services market loses differentiation across its supply base, oftenby the diffusion of the intellectual capital necessary to acquire orproduce it efficiently. […] a unique, branded product into a marketbased on undifferentiated products.Source: http://en.wikipedia.org/wiki/Commoditization
  76. 76. Hardware and Software, becoming commodities* (50s-70s) Hardware is the product, software is for free: mainframes --> Hacker ethic of sharing information* (80s-90s) Hardware is commodity, software is the product and its proprietary: personal computers --> Microsoft emerges* (00s-...) Even software is a commodity, so lets sell services and get data from users: open source, web 2.0, services around software, software as service, the cloud --> web 2.0 emerges
  77. 77. Manufacturing and Design, becoming commodities* (90s-00s) Manufacturing becomes a commodity andslowly disappears in the West (thanks to China)* (10s-...) Now its even more a commodity (thanks to Fabbing)* (00s-...) Professional design is slowly becoming a commodity (thanks to Fast Fashion, Ikea, design schools bubble, Shanzai)--> Where is value now, in Design and Manufacturing?
  78. 78. … so is still value in offering creativity?Source: http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation
  79. 79. … or in enabling creativity?Source: http://blog.3dsystems.com/2011/05/3d-systems-partners-with-alibre.htmlhttp://www.alibre.com/
  80. 80. … in attention, collaboration, creativity from “users”?“ We fnd this previously unmeasured type of household sectorinnovation to be quite large: 6.2% of UK consumers - 2.9 millionindividuals - have engaged in consumer product innovation duringthe prior 3 years. In aggregate, consumers’ annual productdevelopment expenditures are 2.3 times larger than the annualconsumer product R&D expenditures of all frms in the UKcombined. “Eric A. Von Hippel, Jeroen De Jong, Steven FlowersComparing Business and Household Sector Innovation in ConsumerProducts: Findings from a Representative Study in the UKSource: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
  81. 81. 07.Open Design and money, work,innovation, sustainability
  82. 82. Does the long tail of Etsy help small DIY business?* very few users can make a living on it* competition, but impossibility to increase volumes --> downward pressure on prices* rather an incubator for the most promising DIYers (a low-cost entry point into the market)Source:http://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/
  83. 83. Does the long tail help small DIY business?None of the business examined tries to help its user to make a living on theirproject. At least Shapeways uses revenues to lower prices down. ButShapeways:* generated 244,000 € in revenue over 2009, but at the same time it lost 1,400,000 €* received a $ 5,000,000 fund from VC in order to open offices in the USASource:http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
  84. 84. … and a lesson from the pastIn 1914 Ford offered a $5 per day wage ($110 in current dollar terms), whichmore than doubled the wages. Fords policy proved that paying people morewould enable Ford workers to afford the cars they were producing and be goodfor the economy. Ford explained the policy as profit-sharing rather thanwages.Source: http://en.wikipedia.org/wiki/Henry_Ford
  85. 85. Crowdsourcing, mass-collaboration and work“If crowdsourcing runs on people’s “spare cycles”—their downtime notclaimed by work or family obligations—that quantity is now in surplus. […]Crowdsourcing is proving to be highly efcient at identifying and exploitingthose “spare cycles”.”Source: Howe, J., 2008. Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business 1sted., Crown Business.“First the human resource is not just inside the boundaries of yourcompany. The world is your resource. This is more than outsourcing.Companies can now tap into vast pools of labour."Source: Tapscott, D. & Williams, A.D., 2006. Wikinomics: How Mass Collaboration Changes Everything,Portfolio Hardcover.
  86. 86. Yes, but where is the work that permits spare cycles?In UK:“Data from the Higher Education Statistics Agency shows thatjust 65.5 per cent of those who graduated from creative artand design undergraduate and postgraduate courses in 2007are in full-time employment.This is below the average fgure of 72.3 per cent of 2007graduates from all courses, who are in full-time work.”Source: http://t.co/Wgl2GGI
  87. 87. Yes, but where is the work that permits spare cycles?Source: http://www.businessweek.com/magazine/11_39.html
  88. 88. Open Innovation vs. Closed InnovationOpen innovation is a paradigm that assumes that firms can and should useexternal ideas as well as internal ideas, and internal and external paths tomarket, as the firms look to advance their technology.Source: http://en.wikipedia.org/wiki/Open_innovation http://shar.es/HN3Ua
  89. 89. Open Innovation vs. Open Source“Open innovation is sometimes confated with open sourcemethodologies for software development. There are someconcepts that are shared between the two, such as the idea ofgreater external sources of information to create value. However,open innovation explicitly incorporates the business model as thesource of both value creation and value capture. This latter role ofthe business model enables the organization to sustain itsposition in the industry value chain over time. While open sourceshares the focus on value creation throughout an industry valuechain, its proponents usually deny or downplay the importance ofvalue capture.”Source: Chesbrough, H., 2011. Open Services Innovation: Rethinking Your Business to Grow and Compete in aNew Era 1st ed., Jossey-Bass.http://www.amazon.com/Open-Services-Innovation-Rethinking-Business/dp/0470905743
  90. 90. ..so is it a gift vs. monetary economy?Source:http://en.wikipedia.org/wiki/Moneyhttp://en.wikipedia.org/wiki/Gift_economy
  91. 91. Open and P2P Money, are they a solution?Does it address the current problems of money, or is just a way of makingit “open” reinventing the wheel without proposing business models?Source: http://www.bitcoin.org/
  92. 92. When everything is peaking...Even renewable resources like wood are peaking.. What and how are wegoing to manufacture when everybody will be able to do it?Source: http://ecoalfabeta.blogosfere.it/2011/03/il-picco-del-legno.html
  93. 93. … reinventing an open wheel is not enoughWill just making open an unstainable past be sustainable?Source: http://www.theoscarproject.org/
  94. 94. New language, business for the new media: collaborationEvery new technology takes time to develop its own uses, languages andbusiness models.Source: http://en.wikipedia.org/wiki/Car
  95. 95. New language, business for the new media: collaborationEvery new technology takes time to develop its own uses, languages andbusiness models.Source: http://en.wikipedia.org/wiki/Horse-drawn_vehicle
  96. 96. … blocks of an Open, DIY and P2P Economy* open business for design, energy, materials, tools* open business that consider information as abundant but materials and energy as scarce resources* open money (but well designed and linked to energy and materials)* API and Open Data between open businesses* Open processes + distributed testing of business models
  97. 97. Any question or comment?
  98. 98. Thank you!Massimo Menichinelli-------------------------------------------------------------------info@openp2pdesign.orgopenp2pdesign.orgtwitter.com/openp2pdesign

×