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The Myth and Reality of Innovation - Brian Gryth

  1.  
  2. The Myth and Reality of Innovation
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  4. Lone genius Spark Eureka Flash Magic Epiphany Only for the Smart Radical Revolutionary New It’s too hard
  5. Lone genius Spark Eureka Flash Magic Epiphany Only for the Smart Radical Revolutionary New It’s too hard Myths
  6. Ideas
  7. Ideas are networks
  8. Ideas are sometimes incomplete
  9. Ideas take time
  10. You only learn when things start breaking
  11. Experimentation
  12. The innovative organization
  13. Design to maximize connection of ideas and people
  14. Design to incubate ideas
  15. Design to foster creativity and experimentation
  16. But Wait!
  17. Money is not the answer
  18. Autonomy
  19. Mastery
  20. Purpose
  21. Innovators Ship, Dreamers Don’t Execution
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