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GaS: Player Services - Jaakko Stenros

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GaS: Player Services - Jaakko Stenros

  1. 1. Player Services Jaakko Stenros
  2. 2. ” games as services”
  3. 3. games are: an activity a product a service a platform
  4. 4. sequels and serialization episodic games expansion packs other add-ons
  5. 5. games as fiction
  6. 6. content has not changed
  7. 7. game content or form is not a service, it is a product
  8. 8. however, the way content or form is delivered, presented or facilitated can be a service
  9. 9. “ a helpful act” “the act of serving” “useful labor that does not produce a tangible commodity”
  10. 10. “ intangible and insubstantial” “cannot be handled, heard, tasted or smelled” “cannot be stored or transported” “inseparable and perishable”
  11. 11. player service model
  12. 12. player point-of-view nature as product or service an innate feature includes games and playful activities, digital and non-digital transaction of money unneccessary pragmatic and inspirational, not dogmatic
  13. 14. maintenance of environment
  14. 15. support of initiation
  15. 16. facilitation of playing
  16. 17. assistance of play
  17. 18. socialization of player
  18. 20. <ul><li>“ Instead of commodifying places and things and exchanging them in the market, we now secure access to one another’s time and expertise and borrow what we need, treating each thing as an activity or event that we purchase for a limited period of time. Capitalism is shedding its material origins and increasingly becoming a temporal affair.” (Rifkin 2005) </li></ul>
  19. 21. implications for serious games paragaming mods, hacks and remixes player created content services and access
  20. 22. thank you questions & comments [email_address]

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