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GaS: Introduction to Games as Services project


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GaS: Introduction to Games as Services project

  1. 1. Games as Services: Opening words Olli Sotamaa Games as Services Seminar 2.3.2010, Helsinki
  2. 2. Today’s Programme <ul><li>13-14.30 Session 1 </li></ul><ul><li>Olli Sotamaa, Games as services: Opening words </li></ul><ul><li>Jaakko Stenros, Understanding player services </li></ul><ul><li>Kai Kuikkaniemi, Service-thinking for game developers </li></ul><ul><li>15-16.30 Session 2 </li></ul><ul><li>Saara Toivonen, Player attitudes on online distribution </li></ul><ul><li>Tero Karppi, Game by layers: Case Dj Hero </li></ul><ul><li>Juho Hamari, Game design as marketing </li></ul><ul><li>17-18.30 Panel discussion: The role of services in the current game business </li></ul><ul><li>Koopee Hiltunen (Neogames), Ilari Kuittinen (Housemarque), Mikko Honkakorpi (Mahtava Development), Riku Suomela (Nokia), Kai Kuikkaniemi (HIIT), Olli Sotamaa (TAY) </li></ul><ul><li>19 > IGDA Finland Gathering (Cuba Bar, Erottajankatu 4) </li></ul>
  3. 3. Project background <ul><li>2-year research project (1.4.2008-31.3.2010) funded by Tekes </li></ul><ul><li>collaboration between the University of Tampere Dept. of Information Studies and Interactive Media (INFIM) and The Helsinki Institute for Information Technology (HIIT) </li></ul><ul><li>supported by Nokia Research Center, Ludocraft, Housemarque, Mahtava Development and Neogames </li></ul>
  4. 4. Why the project? <ul><li>Online games market ( subscription, digital game download, DLC, virtual commodities, value-added services) expanding </li></ul><ul><li>As a result games are designed, distributed and consumed increasingly as services </li></ul><ul><li>Neogames survey (2007): The Finnish game industry aware of the change towards service-driven paradigm, game studios have no time or resources for larger analysis </li></ul><ul><li>Demand for research that examines the consequences to games, game culture and business </li></ul>
  5. 6. Game distribution as a service
  6. 7. Value-added services
  7. 8. From game design to service design?
  8. 9. Selected academic contributions <ul><li>Articles </li></ul><ul><li>Stenros & Sotamaa, “Commoditization of Helping Players Play: Rise of the Service Paradigm”, DiGRA 2009 Conference Proceedings. Brunel University, London. </li></ul><ul><li>Kultima, Casual Game Design Values. Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009. Tampere, Finland.  </li></ul><ul><li>Sotamaa, “Achievement Unlocked: Rethinking Gaming Capital”, Proceedings of The Future and Reality of Gaming Conference, 2009. Vienna, Austria. (forthcoming) </li></ul><ul><li>Karppi, ”Connecting the Dots: Understanding The New Console Experience”, Proceedings of The Future and Reality of Gaming Conference, 2009. Vienna, Austria. (forthcoming) </li></ul><ul><li>Toivonen & Sotamaa, ”Huomioita pelien digitaalisesta jakelusta”, Pelitutkimuksen vuosikirja 2010. (submitted) </li></ul><ul><li>Sotamaa, ” Play, Create, Share? Console gaming, player production and agency” . Fibreculture. (submitted) </li></ul><ul><li>Toivonen & Sotamaa, ”Digital distribution of games: The players’ perspective”, Future Play Conference. Vancouver, May 6-7, 2010. (submitted) </li></ul><ul><li>Presentations </li></ul><ul><li>Sotamaa, “Role of Gamers as Content Producers”, Games Convention Online Conference, Leipzig, Germany, Jul 31 - Aug 1, 2009. </li></ul><ul><li>Karppi & Sotamaa, ” Rethinking playing research: Methodological observations from behind the decks”, Games Research Methods Seminar. Tampere, April 8-9, 2010. </li></ul>
  9. 10. Forthcoming developments <ul><li>Public final report out in April 2010 </li></ul><ul><li>Conference presentations and publications still in review </li></ul><ul><li>Tekes funded project titled ”Future Play” continues the work started in GaS (April 1 – December 31, 2010) </li></ul><ul><li>Open for new collaborations… feel free to contact us! </li></ul>