Learn Better at School with Gamification


Published on

Final project for earning Gamification Level 2 certificate by Udemy : https://www.udemy.com/designing-gamification-level-2-expert-certification/

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Learn Better at School with Gamification

  1. 1. Learn better at school with Gamification PROPOSALS FOR LEVEL-UP EDUCATION
  2. 2. Disengagement from education among Teenagers Source : https://www.gov.uk/government/publicati ons/disengagement-from-educationamong-14-to-16-year-olds
  3. 3. Illiteracy is going up by +5% in France in 2009
  4. 4. Gap between good and bad students is increasing  The share of the weakest students thus increased from 26% in reading and 37% in mathematics between 2000 and 2009. Source : http://www.lefigaro.fr/actualitefrance/2013/05/22/01016-20130522ARTFIG00296-education-nationale-la-charge-de-la-cour-des-comptes.php
  5. 5. Problem : « Learning is not fun enough! »  Let’s use some game mechanics to make learning more fun at school.  Let’s focus on 2 types of audience : achiever and socializer  Achievers are students who want to finish a lesson, read a book to the end, complete a course or fullfill a quiz or survey. They want to finish what they have started and feel they have accomplished something  Socializers are students who want to share their learnings with others. They like to collaborate, speak with other students and they feel they are part of a community
  6. 6. Solution 1 : Collaboration/Team work  Establish groups of 2 to 5 people and give them a problem to solve or something to learn together  Evaluate them as a group  Make them evaluate each other within the group
  7. 7. Solution 2 : Rewards  Multiple rewards possible, here are some few examples :  Each day, teacher gives a special reward for the student or group of students who did his best  Each time a student ask a relevant question, he gets some points  Each time a student helps someone to understant, he gets some points  At the end of every day, a quiz that sums up the learnings of the day is set up. Students get some points depending of their score  Teacher gives real badges for the most « involved » student, « more helper », « loudest », « socializer », « critical »... Etc.  At the end of each quarter or month, if the overall score of the class is above a certain limit, the entire class gets a free afternoon to go to see a movie or do something enjoyable
  8. 8. Solution 3 : Progression system  Introduce a progression system like a board of levels :  Each student begins at level 0 or white belt  They earn points along the courses by learning, collaborating, helping, achieving some stuff or completing some quiz  They get new levels or belt when they reach a certain amount of points so they feel to progress all along the year
  9. 9. Solution 4 : Interactive courses  Make students and teacher interact together during courses  Add some informatic systems or devices to make them share some ideas, create some new things : drawings, completing a math equation, solving some puzzles, pointing some places around the globe... Etc  Uses some tablets, netbooks or even smartphones to interact  Uses some homemade softwares or apps to play or share experiences
  10. 10. Thanks for reading me Olivier Jeandel - olivier.jeandel@gmail.com – France – 10/2013