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Responsible gaming in the Online Internet World

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Responsible Gaming in the On-line Internet World
              Ólafur Andri Ragnarsson

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Responsible Gaming in the On-
line Internet World

       Ólafur Andri Ragnarsson
    Co-founder and Chief Software
      ...

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First online lottery solution in the
world open in 1996 –
ICELANDIC SOCCER POOLS

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Responsible gaming in the Online Internet World

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GLI University hosted Roundtable 2012 in Budapest.

This presentation shows how the online internet is getting more market share and why this is important for lotteries/operators. Great concern is protecting the player and this is why responsible gaming is important. It turns out that responsible gaming is actually easier online than in physical environments like casinos.

GLI University hosted Roundtable 2012 in Budapest.

This presentation shows how the online internet is getting more market share and why this is important for lotteries/operators. Great concern is protecting the player and this is why responsible gaming is important. It turns out that responsible gaming is actually easier online than in physical environments like casinos.

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Responsible gaming in the Online Internet World

  1. 1. Responsible Gaming in the On-line Internet World Ólafur Andri Ragnarsson
  2. 2. Responsible Gaming in the On- line Internet World Ólafur Andri Ragnarsson Co-founder and Chief Software Architect Betware
  3. 3. First online lottery solution in the world open in 1996 – ICELANDIC SOCCER POOLS
  4. 4. Providing an Internet regulated Gaming Platform to National Lotteries complying with the strictest of regulations since 1996
  5. 5. State Lotteries
  6. 6. State Lotteries were Established to Control Gambling
  7. 7. Funding of Good Causes
  8. 8. Changing World – Gambling is more like Entertainment
  9. 9. More Entertainment options than ever before
  10. 10. We believe in the future of gaming on the online Internet
  11. 11. Online Digital World
  12. 12. If your business has not been disrupted by the Internet, it will The digital online world Copyright © 2011, Ólafur
  13. 13. 2000 2010 iMac iPhone Mac OS 9.0.4 iOS 4.0 500 MHz PowerPC G3 CPU, 128MB Memory 1 Ghz ARM A4 CPU, 512MB Memory Screen - 786K pixels Screen - 614K pixels Storage - 30GB Hard Drive Storage - 32GB Flash Drive Source: Ars Technical Images: Apple
  14. 14. Digital lifestyle
  15. 15. Digital Online World
  16. 16. Gaming is part of the Digital Lifestyle Digital online World
  17. 17. Digital Online World Work Consuming More Browsing Checking Video information Consuming Mobile Information Focused content Now
  18. 18. Net generation wants entertainment and social interaction
  19. 19. Responsible gaming
  20. 20. The Right Balance Offer all the best Protect the players by games, acquire players in offering responsible a competitive gaming mechanisms environment
  21. 21. The 1:9:90 Rule 1% will get into problems 9% will spend a lot of money 90% will be casual players
  22. 22. The Player is Known Players sign up and give their identity
  23. 23. The Player is Known Players log in – all game play and actions are linked to the player
  24. 24. Player is authenticated
  25. 25. Connection to the national registry
  26. 26. Players authenticated by national registry
  27. 27. Players can see time-spent
  28. 28. Regulatory Vault DB DB DB
  29. 29. The Player is Known Authentication can provide authenticity – age verification and border control
  30. 30. Global Limits The operator is able to set global limits which effect all the player accounts in the gaming system Players who exceed those limits are unable to proceed with their actions
  31. 31. Spending Limits The operator is able to set global spending limits for all games This limit is time constraint and can be set as a daily, weekly or monthly limit
  32. 32. Load Wallet Limits This amount is limited to certain time period and can be set for daily, weekly or monthly accumulated amounts
  33. 33. Responsible Gaming on Internet
  34. 34. Player’s Limits Players can readjust limits within the global limits Number of players who adjust their limits 4,6%
  35. 35. Self-exclusion Player that wants to take a break from the gaming system for some defined period of time Number of players who self-exclude 0,05%
  36. 36. The Right Balance Offer all the best Protect the players by games, acquire players in offering responsible a competitive gaming mechanisms environment
  37. 37. Standardization Regulators and operators should adopt the standards Good for technical vendors – provides stable environment
  38. 38. SUMMARY On-line is growing A safe way to bet
  39. 39. Responsible Gaming in the On-line Internet World Ólafur Andri Ragnarsson andri@betware.com @olandri http://is.linkedin.com/in/olandri

Editor's Notes

  • Metcalfe’s law

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