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NEW TECHNOLOGY
2017
Ólafur Andri Ragnarsson
LECTURE L01
INTRODUCTION
Stephen Elop, 

CEO Nokia 2011
In 2002 Nokia had 35% of
the worlds mobile market
In 2006 Nokia had 73.6% of the 

worlds smartphone market
Falling from glory
Nokia stock price 2007-2011
1871: Founded. Spends the next century making tyres, boots and
cables.

1987: Launches first phone. The Mobira Cityman weighs almost 1kg.

1992: Sells non-mobile divisions and launches first digital GSM
phone, the Nokia 1011.

2000: Stock market value hits 186bn euros. Now worth 11bn euros.

2003: Basic 1100 phone launched. Goes on to sell 250 million units
and become the world's most popular consumer electronic device.

2011: Abandons Symbian mobile phone operating software and
switches to the Windows platform instead.
Source: Reuters/Nokia
History of a survivor
The iPhone
Shift in power
Source: Google
Shift in power
Early 2011, Elop said 

in a memo they were 

standing on a 

burning platform
How did we get to this point? Why did we fall behind when the world
around us evolved?

This is what I have been trying to understand. I believe at least some
of it has been due to our attitude inside Nokia. We poured gasoline on
our own burning platform. I believe we have lacked accountability and
leadership to align and direct the company through these disruptive
times. We had a series of misses. We haven't been delivering
innovation fast enough. We're not collaborating internally.

Nokia, our platform is burning.
Elop’s Memo - excerpts
http://www.theguardian.com/technology/blog/2011/feb/09/nokia-burning-platform-memo-elop
Shift in power
The Mobile Industry
before 2007
Hardware
Limitations
Mobile OS
“Mobile” Internet
Walled garden
Predefined functionality
The Mobile Industry
after 2007
Software
Full functionality
Real OS
Internet
Open
App store
The iPhone Effect
February 11th 2011, Nokia announced 

a partnership with Microsoft
September 3rd 2013, Microsoft bought Nokia’s Devices

and service business for $7.2 billion
Is this new…?
Western Union 1878
7,500 offices
12.000 employees
200,000 miles of cable
https://thepoliticalcarnival.net/tag/western-union/
Alexander G. Bell, 1876
"This 'telephone' has too many
shortcomings to be seriously considered as
a means of communication. The device is
inherently of no value to us."
- Western Union internal memo, 1876.
AT&T became dominant in US
communications - split up in 1982
Actually this is not even rare…
Britannica 1990
Sales: $650 million
Taken from Mary Meeker’s State of the Internet
Printed books, sold in stores Online, access everywhere, 

updated in real-time, 

crowdsourced
THEN NOW
And again…
In January 2010, Blockbuster 

operated 5,200 stores worldwide
By September 2010, Blockbuster 

files for bankruptcy
TECHNOLOGY 

IS ONE OF THE 

MAJOR

FACTORS IN

CHANGE
Today 3.4 billion people connect to the Internet and in the next few years 3
billions will connect
There are more mobile devices connecting to the Internet than computers
Printed newspapers and magazines are going out of business, those who
survive will go online
Bookstores are closing as sales of books decline
CD sales are dropping rapidly as online streaming increases
TV stations need to go on the internet or out of business
Social networks are shaping our lives in ways we never imagined
Amazon sells more digital books than printed books
Over 6 billion hours of video are watched each month on YouTube
Self-driving cars are taking to the roads
People are starting to lose jobs because of robots
Every day 864 million people log on to Facebook each day
People are tracking the health and activity with sensors and gathering
statistics in the cloud
UNDERSTANDING
TECHNOLOGY TRENDS
AND THEIR IMPACT ON
PEOPLE,
BUSINESSES

AND SOCIETY
CAN WE
LOOK FORWARD
3-5 YEARS
TO SEE COMING
CHANGES
LIVING IN THE FUTURE
Living in the future - predict how
technology will impact businesses in
the next 3-5 years
“Humanity will change more in the
next 20 years than in the past 300
years” — Gerd Leonhard
This was in 1991
Then in 2016 this happens…
Is Virtual Reality really real or just fake?
WHY WAS
2016
THE TIME FOR
VIRTUAL REALITY?
ADJACENT POSSIBLE
WHEN ALL 

THE ENABLING TECHNOLOGIES AND
CONDITIONS ARE READY, 

NEW INNOVATION WILL EMERGE
ROOMS FAR OUT

ARE SCIENCE FICTION
EXPONENTIAL

GROWTH
The Age of Information
1947
Programmable all-purpose electronic
computers start to have impact on big
businesses and government
Automation starts, jobs get lost
IBM mainframes
Mainframe
1965
Minicomputers allow mid-sized companies
and academia to have time shared
computing power
Automation continues
Minicomputers
Fifth Technological Revolution
starts
Intel 1971
The Technology Trigger 1971
1981
Personal Computer allowed small
companies and individuals to own and
program computers
Generative platform
Opened up a huge revolution - created a
new industry
Personal Computers
IRRUPTION
1995
Opened up a new way for people to
communicate and exchange data
Generative platform, 

permissionless innovation
Created new industries, transformed
businesses
3.4 billion connected
Internet
FRENZY
“This time it’s different”
2007
The smartphone revolution takes off with
new possibilities
Powerful computer in your pocket
Access to 4 million apps
Constant access to the Internet
Smartphone
PDP-8
Computer from DEC in
March 1965
Cost 18.500 USD
50.000 machines sold
12 bit architecture
32K memory
0,5 MIPS
MIPS: millions instruction per second
iPhone 6
Smartphone from

September 2015
Cost $649
Sold 10 million phones

in 3 days
64 bit architecture
128GB “capacity”
25.000 MIPS
From PDP-8 to the iPhone 6
50.000 times faster
50 years
And has camera, sensors, speakers, Wi-Fi, etc…
We have a supercomputer in our pocket
2000 2010
iMac iPhone
iMac G3	
Mac OS 9.0.4

500 MHz PowerPC G3 CPU, 128MB Memory

Screen - 786K pixels

Storage - 30GB Hard Drive
iPhone 4	iOS 4.0

1 Ghz ARM A4 CPU, 512MB Memory

Screen - 614K pixels

Storage - 32GB Flash Drive
THE SECOND HALF OF THE
CHESSBOARD
MUSIC
PICTURES
COMMUNICATION
SMARTPHONES
TV	SHOWS
MOVIES
BOOKS
THE DIGITAL DECADE
2000 2010
2000 2010
SOCIAL MEDIA
3+ BILLION PEOPLE 

ARE CONNECTED 

TO THE INTERNET
Mainframe
1947
Minicomputer
1965
PC
1981 1995
Internet Smartphone
2007
The Shortening Waves
The Next Wave is built on the Smartphone Wave
What does this mean?
How will technology 

change people’s behavior?
WE EMPHASIZE

TECHNOLOGY
BUT IGNORE THE
SOCIAL AND CULTURAL IMPACT
Software eats the world
Intelligent Software
Real-time Software
Businesses are going though

Digital Transformation
THE TRANSFORMATION 

DECADE
2010 2020
BUSINESS
MODELS OF THE
20TH CENTURY
BUSINESS
MODELS OF THE
21TH CENTURY
HIERARCHAL NETWORK
20th Century 21th Century
THE 

DIGITAL DECADE
THE CONTENT

ESCAPES

THE FORM

INTERNET 

DISRUPTION

BEGINS
1900 2000
From hierarchical structure to networks
From broadcasting to streaming - long tail
From Read-only culture to read-write culture
The Move to Networks
THE 

TRANSFORMATION
DECADE
BUSINESS MODELS
CHANGE

SMARTPHONES

REAL TIME SOFTWARE

CLOUD AND AI
2010
2010 2020
Defined Industry Boundaries
Single-purpose Products
Producers and Consumers
Buying Economy
Hierarchical Structure
Platforms, ecosystems
Connected Smart Products
User as producer, co-creation
Sharing economy
Network Structure
The Transformation Decade
Broadcasting Streaming
Gatekeepers Algorithms
2010 2020
MANY 2 MANY: 

PEER INTERACTION
ESTABLISHED
BUSINESS MODELS
GET DISRUPTED
READ WRITE CULTURE
ONE 2 MANY: 

BROADCASTING
BUSINESS
MODELS GET
ESTABLISHED
READ ONLY CULTURE
BEFORE NOW
CONTROLLED BY
GATEKEEPERS
CONTROLLED BY
CONSUMERS
Desktops, heavy laptops Lighter, smaller, portable
BEFORE NOW
THE WORLD IN YOUR POCKET
Keyboard, mouse Touch, sound, gesture
BEFORE NOW
CHANGE IN USER EXPERIENCE
OUR
DEVICES
ARE
GATEWAYS
TO
THE
CLOUD
FUNDAMENTAL

SHIFT
IN

PEOPLE’S

BEHAVIOUR
FUNDAMENTAL
CHANGE IN

CONSUMING
CONTENT
Picture	by	Flickr	user	Shaggyshoo
FUNDAMENTAL
CHANGE IN

PRODUCING
CONTENT
Picture	by	Flickr	user	Shaggyshoo
FUNDAMENTAL
CHANGE IN

CONNECTING PEOPLE
END

OF

CONTROL
The Smartphone
4+ billion people have
smartphone
Source: ITU, a16z, Benedict Evans slides
If you want to get customers to use software, 

you cannot ignore mobile
Source: ITU, a16z, Benedict Evans slides
The Internet Bubble
Source: ITU, a16z, Benedict Evans slides
And we are talking about apps not mobile web - its not a 

technical question
People check their smartphone
over 100 times per day
Internet of Things
Everyday objects get sensors and
software and connect to the Internet
Thing
Smartthing
Processors
Sensors
Software
Connected smartthing
Processors
Sensors
Software
Source: HBR
Farming
system
Planters
Tillers
Tractor
Combine

harvesters
Ecosystem
Smart farming
Accelerometer

Gyroscope

Magnetometer

Barometer

Proximity

Light sensor

Touch screens
GPS

WiFi

Bluetooth

GSM/CDMA Cell

NFC - Near Field

Camera front

Camera back
Sensors
Fitness tracking – healthy

lifestyle
Jawbone UP fitness tracker
Philips HUE light system
iGrill thermometer
Sonos sound system
Real-time algorithms
Using computers in the Information
era: you sit down and use the
computer just as any tool
Using computers in the digital era:
The computer tells you what is
happening and what
you need to do
Real-time Algorithms
Rise of online ordering and delivery
services
Transformation from Hierarchical to Networks
The 20th century society structure was
hierarchical – government, companies,
any form of communication
Coordination cost is high
The 21st century society becomes a
network – software connects individuals
Coordination drops to zero
UBER protests
Any business that is built around a
hierarchy with high coordination
cost, will be crushed by a networked
software solution with low
coordination cost
The Physical blends with the Digital
Augmented reality – overlaying digital
over the physical
Microsoft HoloLens
Gaming, instructions, design, prototyping
etc. will fundamentally change
Virtual reality - completely enter the virtual world
Gaming, learning, travelling, exploring,
movies, entertainment, etc. will
fundamentally change
NBA is experimenting with VR
Ever wanted to be in a formula 1 race?
Virtual Reality surgery
Virtual Reality for training and better information
Machine Learning
Artificial Intelligence has
been a failure for decades
– but now it is starting to
work
Powerful Neural network algorithms
Cluster of thousands of fast GPU machines
Big data – lots of data
And you get something clever
Learn how
to play
video
games
Learn language translation – in real-time
Learn language translation – in real-time
“The business plans of the next
10,000 startups are easy to
forecast: Take X and add AI.”
-- Kevin Kelly
Chatbots
Interact with business services and experts
like you do with your friends
Facebook released an API
for chatbots
Wit.ai Bot Engine for natural
language assistance
900 million people use
Messenger
Amazon Echo
Device that you can
speak with
And listens to all your
conversations
We are seeing the transformation of old
established physical ways of doing business into
new ways that are optimized around real-time
software systems – this is called Digital
Transformation
New Technology
2017

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