Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Living in the Future

604 views

Published on

Presentation for Canadian startup company Eventmobi (http://www.eventmobi.com/). They are visiting Iceland this september 2014 and are located in Reykavík University.

This presentation introduced some startups including my own, Betware which is not so much of a startup any more. I also introduce three companies that are members of the Icelandic gaming industry (IGI), CCP makers of the successful EVEOnline, Plain Vanilla markers of the rocket growth game Quizup and finally Skema Education which is about teaching programming to kids. The clip shown is from founder Rakel Sölvadóttir's TEDx lecture.

Then I talk about my work at RU and in particular some concepts from my New Technology course on technology trends. Which explains the title of the presentation.

Published in: Technology
  • Be the first to comment

Living in the Future

  1. 1. Ólafur Andri Ragnarsson LIVING IN THE FUTURE Presentation 16.09.2014
  2. 2. LIVING IN THE FUTURE Ólafur Andri Ragnarsson Founder and Chief Software Architect at Betware Adjunct Professor at Reykjavík University
  3. 3. AEGOS
  4. 4. NEW TECHNOLOGY
  5. 5. Written March 4th 2013
  6. 6. TECHNOLOGY TRENDS
  7. 7. ADJACENT POSSIBLE WHEN ALL THE ENABLING TECHNOLOGIES AND CONDITIONS ARE READY, NEW INNOVATION WILL EMERGE
  8. 8. EXPONENTIAL GROWTH
  9. 9. 30 DOUBLINGS = BILLION
  10. 10. Source: (Christensen, 2000) The Disruptive Innovation Theory New organisation can use relatively simple, convenient, low-cost innovations to create growth and triumph over powerful incumbents
  11. 11. DISRUPTIVE TECHNOLOGY TECHNOLOGY THAT CHANGES EVERYTHING
  12. 12. Stephen Elop, CEO Nokia
  13. 13. In 2002 Nokia had 35% of the worlds mobile market In 2006 Nokia had 73.6% of the worlds smartphone market
  14. 14. Then this guy comes along…
  15. 15. The iPhone Effect
  16. 16. How does the competition respond?
  17. 17. And the response…
  18. 18. The Arrogance of the Present We base our judgement on facts from the past, not possibilities of the future
  19. 19. WE TEND TO LOOK BACK THE UNKNOWN DAWN OF MAN FUTURE
  20. 20. Telephone (1876) "This 'telephone' has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us." - Western Union internal memo, 1876.
  21. 21. "I think there is a world market for maybe five computers.“ - Thomas Watson, chairman of IBM, 1943 Computers (1943)
  22. 22. February 11th 2011, Nokia announced a partnership with Microsoft
  23. 23. http://www.businessinsider.com/iphone-bigger-than-microsoft-2012-2
  24. 24. Early 2011, Elop said in a memo they were standing on a burning platform
  25. 25. Resources, Processes and Values Theory Re sour c e s (what a firm has), Proc e s s e s (how a firm does it´s work), and Va lue s (what a firm wants to do) collectively defines an organization’s strengths as well as weaknesses and blind spots Source: (Christensen, 2000) The RPV Theory
  26. 26. Firms that succeed in one generation of innovation almost inevitable become hamstrung by their own success and thus doomed to lose out in the next wave of innovation Source: (Christensen, 2000) The Innovators Dilemma
  27. 27. DISRUPTION AHEAD
  28. 28. UNIVERSAL ACCESS TO SERVICES AND OTHER PEOPLE
  29. 29. 2,6 BILLION PEOPLE ARE CONNECTED TO THE INTERNET 3 BILLION NEW MINDS WILL CONNECT
  30. 30. 2000 MUSIC PICTURES COMMUNICATION SMARTPHONES TV SHOWS MOVIES BOOKS THE DIGITAL DECADE 2010
  31. 31. THE SECOND HALF OF THE CHESSBOARD iMac iPhone Mac OS 9.0.4 500 MHz PowerPC G3 CPU, 128MB Memory Screen - 786K pixels Storage - 30GB Hard Drive iOS 4.0 1 Ghz ARM A4 CPU, 512MB Memory Screen - 614K pixels Storage - 32GB Flash Drive 2000 Source: Ars Technical Images: Apple 2010 17
  32. 32. THE WORLD IN YOU POCKET BEFORE NOW Desktops, heavy laptops Lighter, smaller, portable
  33. 33. CHANGE IN USER EXPERIENCE BEFORE NOW Keyboard, mouse Touch, sound, gesture
  34. 34. Source: http://www.flickr.com/photos/webrevenu/
  35. 35. HIERARCHAL NETWORK 20th Century 21th Century
  36. 36. FUNDAMENTAL SHIFT IN PEOPLE’S BEHAVIOUR
  37. 37. OUR DEVICES ARE GATEWAYS TO THE CLOUD
  38. 38. FUNDAMENTAL CHANGE IN CONSUMING CONTENT Picture by Flickr user Shaggyshoo
  39. 39. FUNDAMENTAL CHANGE IN PRODUCING CONTENT Picture by Flickr user Shaggyshoo
  40. 40. FUNDAMENTAL CHANGE IN DOING BUSINESS
  41. 41. FUNDAMENTAL CHANGE IN DOING BUSINESS
  42. 42. FUNDAMENTAL CHANGE IN DOING BUSINESS
  43. 43. 25 CHANGE IN CONSUMER BEHAVIOUR BEFORE NOW Videostores, DVD, late fees, clutter Everything, anywhere, anytime (almost)
  44. 44. CHANGE IN CONSUMER BEHAVIOUR BEFORE NOW Printed books, magazines Digital, automatically delivered, interactive
  45. 45. OWNERLESS LIFESTYLE BEFORE NOW Own, store, clutter Rent, subscribe, stream
  46. 46. TRANSFORMATION 3D PRINTING, ROBOTS MASS CUSTOMISATION, DESIGN PERSONAL STREAMING USER REVIEW ABUNDANCE INDUSTRY MASS PRODUCTION BROADCASTING GATEKEEPERS SACRISTY 20. CENTURY 21. CENTURY
  47. 47. DECADE OF THE TRANSFORMATIONS BUSINESS MODELS OF THE 20th CENTURY BUSINESS MODELS OF THE 21th CENTURY 2010 2020
  48. 48. OPPORTUNITY Flickr photo: Arkadyevna
  49. 49. Ólafur Andri Ragnarsson LIVING IN THE FUTURE http://www.olafurandri.com http://www.linkedin.com/in/olandri @olandri

×