GAMIFICATION OF LIFE THE UNIVERSITY AND EVERYTHING<br />ÓLAFUR ANDRI RAGNARSSON<br />SCHOOL OF COMPUTER SCIENCE<br />
Gamification of Life, the Universe and Everything<br />
http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
Gamification<br />
Games are the most powerfulforce in the world<br />
$50 bn<br />Gaming<br />$20 bn<br />$10 bn<br />1990<br />2000<br />2010<br />
2014<br />
Trends<br />Games<br />Web<br />Web 2.0<br />Social<br />
Games are the most powerful motivation to influence behavior<br />
Real life can be so<br />boooooring<br />
How can we use<br />game dynamics tochange the real world?<br />
Too many cars…<br />
Too many parking spaces…<br />
16,5 circles around the world<br />
game dy•nam•ics<br />Techniques used by game designers to make games fun and addictive<br />
 lederboard <br />
 progression<br />
 Influence and status<br />
Q#1 Can we use this in education?<br />
Q#2 Are games bad for you?<br />
Copyright © 2010, Ólafur Andri Ragnarsson<br />“ ... people who play action games far outperform the people who don’t”<br ...
Play more games!<br />
Gamification of Life, Universe and Everything
Upcoming SlideShare
Loading in …5
×

Gamification of Life, Universe and Everything

2,022 views

Published on

Lecture held at the RU Lecture Marathon at Reykjavik University in March 2011.

Published in: Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,022
On SlideShare
0
From Embeds
0
Number of Embeds
996
Actions
Shares
0
Downloads
7
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Gamification of Life, Universe and Everything

  1. 1. GAMIFICATION OF LIFE THE UNIVERSITY AND EVERYTHING<br />ÓLAFUR ANDRI RAGNARSSON<br />SCHOOL OF COMPUTER SCIENCE<br />
  2. 2. Gamification of Life, the Universe and Everything<br />
  3. 3. http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
  4. 4.
  5. 5. http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
  6. 6.
  7. 7. http://ellahelga.blog.is/blog/ellahelga/image/953139/<br />
  8. 8.
  9. 9.
  10. 10. Gamification<br />
  11. 11. Games are the most powerfulforce in the world<br />
  12. 12. $50 bn<br />Gaming<br />$20 bn<br />$10 bn<br />1990<br />2000<br />2010<br />
  13. 13. 2014<br />
  14. 14. Trends<br />Games<br />Web<br />Web 2.0<br />Social<br />
  15. 15. Games are the most powerful motivation to influence behavior<br />
  16. 16. Real life can be so<br />boooooring<br />
  17. 17.
  18. 18. How can we use<br />game dynamics tochange the real world?<br />
  19. 19. Too many cars…<br />
  20. 20. Too many parking spaces…<br />
  21. 21.
  22. 22.
  23. 23. 16,5 circles around the world<br />
  24. 24.
  25. 25.
  26. 26.
  27. 27. game dy•nam•ics<br />Techniques used by game designers to make games fun and addictive<br />
  28. 28. lederboard <br />
  29. 29.
  30. 30.
  31. 31. progression<br />
  32. 32.
  33. 33.
  34. 34. Influence and status<br />
  35. 35.
  36. 36.
  37. 37. Q#1 Can we use this in education?<br />
  38. 38.
  39. 39. Q#2 Are games bad for you?<br />
  40. 40. Copyright © 2010, Ólafur Andri Ragnarsson<br />“ ... people who play action games far outperform the people who don’t”<br />- Green and Bavelier’s experiment<br />
  41. 41. Play more games!<br />

×