Future of Learning

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Slides from my lecture at Reykjavík University Education Day


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  • Future of Learning

    1. 1. FUTURE OF LEARNING Ólafur Andri Ragnarsson
    2. 2. What can we learn from Angry Birds?
    3. 3. Verzlunarskóli Íslands, 1987
    4. 4. Accounting was becoming digital
    5. 5. The Teachers had to choose Adapt or Perish (A/P): _
    6. 6. The Learning Revolution
    7. 7. Distributionof contentis (almost)free
    8. 8. Tools ofproductioncan beownedby anyone
    9. 9. LEARNING IS PART OF THEDIGITAL LIFESTYLE Digital online World
    10. 10. MOOC 1 0
    11. 11. Learning is moving from institutionsto the students themselves
    12. 12. END OF CONTROL
    13. 13. Education is transforming Industrial Distributed Standardized Personalized Analog Digital
    14. 14. 17
    15. 15. TECHNOLOGY IS ONLY AN AMPLIFIER
    16. 16. OPPERTUNITIES ININNOVATION IN EDUCATION IS IN CHANGED ATTITUDE
    17. 17. Courses should be designedmore like video games
    18. 18. What can we learn from Angry Birds?
    19. 19. What can we learn from Angry Birds?
    20. 20. What can we learn from Angry Birds?
    21. 21. WHAT DOYOUEXPECTFROM YOURLMS?
    22. 22. COURSE DESIGN EDITOR
    23. 23. Course Design Editor
    24. 24. Course Design Editor
    25. 25. MISSIONS
    26. 26. Course Design Editor
    27. 27. Course Design Editor
    28. 28. Course Design Editor
    29. 29. CONTENT PUBLISHING
    30. 30. Content Publishing Digtial Content makes space travel and time travel possible
    31. 31. Content Publishing Lectures should be recorded and stream live
    32. 32. Content Publishing Course Content should be available anywhere anytime Image: technologyreview.com
    33. 33. Content Publishing (Almost) any device
    34. 34. Content Publishing Any medium, also VOD
    35. 35. COLLABORATION
    36. 36. COLLABORATION Content should be within LMS, integrated with social media as needed
    37. 37. COLLABORATION Virtual rooms, integrated with open solutions
    38. 38. GRADING SYSTEM
    39. 39. Grading System Current grading systems are demotivating
    40. 40. Grading System Award points, start at 0
    41. 41. Grading System Move to next level
    42. 42. Grading System Points map to levels ... Level 3 Points Level 2 Level 1
    43. 43. Grading System Map levels to grades
    44. 44. Grading System Students can compare
    45. 45. Adapt or Perish (A/P): _
    46. 46. What can we learn from Angry Birds?
    47. 47. FUTURE OF LEARNING Ólafur Andri Ragnarsson andri@ru.is youtube.com/olandri @olandri

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