Computer Games

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Computer and video games were mostly single player games played using computers or consoles. With the emergence of the Internet, things are changing. The Internet is becoming a practical platform for the games. The growth is in both on-line games and connectivity of games. A new genre of games has appeared – casual games. These are simple and short games that people can play for short sessions.
In this lecture we look at the trends in computer games and look at casual games.

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  • Computer Games

    1. 1. Computer Games<br />Copyright © 2010, Ólafur Andri Ragnarsson<br />Part II<br />
    2. 2. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Games are universal<br />
    3. 3. Copyright © 2010, Ólafur Andri Ragnarsson<br />Games are everywhere<br />
    4. 4. The on-line world is part of growing up<br />
    5. 5. Digital natives are gamenatives<br />
    6. 6. Copyright © 2010, Ólafur Andri Ragnarsson<br />The Net Gen wants entertainment and play in their work, education and social life<br />
    7. 7. Copyright © 2010, Ólafur Andri Ragnarsson<br />The Net Gen has need for speed – not just in video games<br />
    8. 8. Copyright © 2010, Ólafur Andri Ragnarsson<br />On-line digital world is also changing older generations<br />
    9. 9. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Are Games Bad for you?<br />
    10. 10. Copyright © 2010, Ólafur Andri Ragnarsson<br />“ ... people who play action games far outperform the people who don’t”<br />- Green and Bavelier’s experiment<br />
    11. 11. Copyright © 2010, Ólafur Andri Ragnarsson<br />Track more objects<br />
    12. 12. Copyright © 2010, Ólafur Andri Ragnarsson<br />Better in monitoring<br />cluttered world<br />
    13. 13. Copyright © 2010, Ólafur Andri Ragnarsson<br />Better at processing<br />visual stream of<br />information <br />
    14. 14. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Games Drive Technology<br />
    15. 15. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Graphics<br />Source: Economist: Play to Win<br />
    16. 16. Copyright © 2010, Ólafur Andri Ragnarsson<br />Physics Processor<br />BjarniÞórÁrnason: Evolution of Physics in Video Games<br />
    17. 17. Copyright © 2010, Ólafur Andri Ragnarsson<br />Virtual Worlds<br />Characters that behave human<br />Artificial Intelligence<br />Source: When looks are no longer enough, Play to win<br />HannesHögniVilhjálmsson<br />
    18. 18. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Casual Games<br />
    19. 19. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    20. 20. 9 billion hours / year<br />(or so they say)<br />
    21. 21. Copyright © 2010, Ólafur Andri Ragnarsson<br />9 billion hours / year<br />
    22. 22. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    23. 23. Copyright © 2010, Ólafur Andri Ragnarsson<br />Simple<br />Addictive<br />Short<br />Easy<br />50+ hours<br />Pictures from PopCap<br />Source: IGDA 2006 Casual Games White Paper<br />
    24. 24. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    25. 25. Copyright © 2010, Ólafur Andri Ragnarsson<br />revenues are increasing<br />new players<br />broad appeal<br />Pictures from www.certusgames.com<br />Source: IGDA 2006 Casual Games White Paper<br />
    26. 26. Copyright © 2010, Ólafur Andri Ragnarsson<br />broadband access<br />entertainment<br />40% prefer games to TV<br />Pictures from www.certusgames.com<br />Source: IGDA 2006 Casual Games White Paper<br />
    27. 27. Copyright © 2010, Ólafur Andri Ragnarsson<br />market size is estimated at $2.25 billion<br />growing 20%<br />Source: Casual games get serious<br />
    28. 28. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    29. 29. revenue models<br />High Barrier<br />Skill<br />(Fees)<br />Subscription<br />(Annual / Monthly Fees)<br />High Barrier<br />Audience Size <br />Downloads<br />(Revenue Per Download - $19.95)<br />Low Barrier<br />Free Online <br />(Ad Revenue)<br />Low Barrier<br />Slide from Jónas Antonsson<br />Copyright © 2010, Ólafur Andri Ragnarsson<br />
    30. 30. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Multiplayer Games<br />
    31. 31. Copyright © 2010, Ólafur Andri Ragnarsson<br />players compete withother players<br />role playing<br />MMORPG<br />Pictures from www.certusgames.com<br />Source: IGDA 2006 Casual Games White Paper<br />
    32. 32. Copyright © 2010, Ólafur Andri Ragnarsson<br />MMORPG<br />Thousands of players<br />Roles and responsibility<br />Continuity and progress<br />Source: The online computer and video game industry (OECD Report)<br />The MMORPG Top List<br />
    33. 33. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    34. 34. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    35. 35. Copyright © 2010, Ólafur Andri Ragnarsson<br />80+ million monthly active users<br />
    36. 36. Copyright © 2010, Ólafur Andri Ragnarsson<br />casual and multiplayer games<br />age of participation<br />Source: www.danskespil.dk<br />
    37. 37. Copyright © 2010, Ólafur Andri Ragnarsson<br />
    38. 38. Copyright © 2010, Ólafur Andri Ragnarsson<br /> Presence<br /> Communications<br /> Relationship<br />
    39. 39. Can games make the world better?<br />
    40. 40. Computer Games<br />Copyright © 2010, Ólafur Andri Ragnarsson<br />Part II<br />

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