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Kbms intro


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Kbms intro

  1. 1. KBMS - Intro Frank Nack HCS ILPS
  2. 2. Outline   Organisation   Intro - Systems ILPS Frank Nack KBMS 2
  3. 3. Organisation   Meetings   Material   Assignments   Evaluation, passing and grades   Time allocation   Schedule ILPS Frank Nack KBMS 3
  4. 4. Meetings Lectures Date: Mon 09:00 - 11:00 Location: SP G0.05 Week 36 - 41 SP D1.160 Week 42 SP D1.112 Week 44 - 49 SP G2.13 Week 50 Project Date Tues 09:00 - 13:00 Location SP D1.110 Week 36 - 41 and 44 - 49 SP D1.112 Week 42 SP D.160 Week 50 ILPS Frank Nack – HCS KBMS 4
  5. 5. Materials   Literature on Blackboard (see Course Material)   Slides on Blackboard (see Course Material)   Additional links ILPS Frank Nack KBMS 5
  6. 6. Assignments Exams 2 exams, each 90 minutes Project The overall objective is to design a platform independent knowledge media system that uses multiple existing location centric API feeds and allows users: 1.  to contribute audio, text or photo information to the system based specifically to their location 2.  to retrieve intelligent information from the system about an area based on the above input At the end of the course each group has to provide the following deliverables (adjust to the scenario you work on): A report of not more than 15 pages that contains: 1.  all data generated (logically formatted) 2.  an analysis of the data with conclusions 3.  a series of static screen designs (UI) that explain how your system works and an explanation of why this is the 'optimal' solution 4.  a machine processable system (architecture, data structures, algorithms) that incorporates data to produce the output displayed in your UIs A presentation of 20 minutes about the groups work at the end of the course. ILPS Frank Nack KBMS 6
  7. 7. Evaluation, passing and grates Exams The exam part counts 30% of the final mark. Each exam contributes 50% to this part. Project The project part counts 70% of the final mark. The report counts 80% and the presentation 20% for this part. You need 55% in total to pass ILPS Frank Nack KBMS 7
  8. 8. Time allocation   Approximately 9.5 hours per week (6 ECTS)   2 hours lecture   3 hours practical work   4.5 hours reading ILPS Frank Nack KBMS 8
  9. 9. Schedule Study week Demo, Intro Part 1 Part 2 and Part 3 Part 4 Part 5 Study week, Examen 1 Examen 2   Intro 06.09 Intro - Systems 13.09 Intro - Knowledge   Part 1 20.09 Text and Image 27.09 Text and Image - application + Project description   Part 2 04.10 Video 11.10 Video – Application Part 3 12.10 Audio Study week 18 - 22. 10 Exam 29.10 08.11 Audio – application + First draft of report   Part 4: 15.11 Biometry 22.11 Biometry – application   Part 5: 29.11 Ambience 06.12 Ambience - application Presentation 07.12 Study week 13 - 17. 12 Exam 2 22. 12 + Report ILPS Frank Nack KBMS 9
  10. 10. Intro – Systems, Senses and Communication ILPS Frank Nack KBMS 10
  11. 11. Intro - Systems Interactive information spaces mausoleum of information versus space of ideas and interaction ILPS Frank Nack KBMS 11
  12. 12. Intro - Systems The responsive room the real versus the virtual ILPS Frank Nack KBMS 12
  13. 13. Intro - Systems The creative system support versus create ILPS Frank Nack KBMS 13
  14. 14. Intro - Senses Vision is the ability of the brain and eye to detect electromagnetic waves within the visible range (light) interpreting the image as "sight." Audition is the sense of sound perception in response to changes in the pressure exerted by atmospheric particles within a range of 20 to 22000 Hz. Tactition is the sense of pressure perception, generally in the skin. Equilibrioception is the perception of balance or acceleration and is mainly related to cavities containing fluid in the inner ear Gustation is one of the two main "chemical" senses, where four well-known receptors on the tongue detect sweet, salt, sour, and bitter. Olfaction is the other "chemical" sense. Unlike taste, there are hundreds of olfactory receptors, each binding to a particular molecular feature. ILPS Frank Nack KBMS 14
  15. 15. Intro - Communication Organisation and adaptation (processes)‫‏‬ Consumption Interaction ILPS Frank Nack KBMS 15
  16. 16. Communication - Types Dialogue or verbal communication A dialogue is a reciprocal conversation between two or more entities. Nonverbal communication Nonverbal communication is the process of communicating through sending and receiving wordless messages. Examples: gesture, body language or posture, clothing, hairstyles, etc. Nonverbal elements in speech: voice quality, emotion and speaking style, rhythm, intonation or stress. Nonverbal elements in text: handwriting style, spatial arrangement of words, emoticons. Visual communication Visual communication makes use of visual aids. Examples: typography, drawing, graphic design, illustration, colour, etc. ILPS Frank Nack KBMS 16
  17. 17. Communication – exchange of symbols Communication •  is a process of transferring information from one entity to another •  is sign-mediated interaction between at least two agents •  both agents share a repertoire of signs and semiotic rules. p c p p c Reality Description Sign Repertoires p = perceive c = conceive ILPS
  18. 18. The Sign - Saussure Concept Mental Perception of Media SIGN beauty Signifier Signified ILPS 18
  19. 19. The Sign - Peirce psychological or ontological status? Interpretant active process (thought) SIGN Representamen Object (symbol) (referent) physical or referred to on a particular occasion? mental entity? typical or ideal representation? ILPS Frank Nack KBMS 19
  20. 20. The Sign - Arbitrariness The Saussurean model supports the notion of arbitrariness of the sign by proposing the autonomy of language in relation to reality. Its emphasis on internal structures within a sign system assumes that language does not “reflect” reality but rather constructs it. Conventional in the Saussurean sense means that the relationship between the signifier and the signified dependents on social and cultural conventions. ILPS Frank Nack KBMS 20
  21. 21. Semantics – Index, Icon Symbol (Peirce) Icon A sign which represents its object mainly through its similarity with some properties of the object, based on the reproduction of perceptual conditions. Index A sign which represents its object by an inherent relationship. Symbol A sign with an arbitrary link to its object (the representation is based on convention). ILPS Frank Nack KBMS
  22. 22. Different Media – Different Symbols Text Image Video Audio Tactile ILPS Frank Nack KBMS
  23. 23. Intro – summary   The key concepts with respect to modelling in KBMS are   context   interaction   adaptation   Different media require different modelling approaches ILPS Frank Nack KBMS 23
  24. 24. Intro – References Valle, A., Lombardo, V., and Vogel, H. (2007). Alternating from 1 to x and vice versa. In Proceedings of the 15th international Conference on Multimedia (ACM MM 07), , pp. 922-931, Augsburg, Germany, September 25 - 29, 2007 The artistic work with robots by Leonel Moura: ILPS Frank Nack KBMS 24