2. Background - - the interplay between the virtual and the real - the technological and the social / cultural practice e.g the Hong Kong independent movement
4. Virtuality Early virtual experience - novel - fantasy (as if real) Virtual reality - e.g cybersex - interactive fantasy Politics of Fantasy - subversive, inverted coding, legendary - political implications of the Internet as a fantasy space - e.g 踢好戲量出旺角 Virtual as a social space with new set of rules - e.g second life
5. Second life - how to fly http://www.youtube.com/watch?v=EK2bczvyHoM PolyU Second life education http://www.youtube.com/watch?v=6QMolUk1rmI
6. Spatiality - cyberspace Network space - the Internet computer space Technologically designed social space - email, blog, forum, chat, social media Social innovated technological space - e.g twitter
14. Convergence of online and offline - Interplay / dialectic relation between the online and offline - Cross media communication - Regulatory regime - Business integration