The Future Transport Competition
challenges student teams in years 1–13
to enter games or narratives about
Entries must be by teams of three or more
students. The deadline is 5pm, Friday 30
There are two competition categories:
Narratives can take many forms to reflect student
learning in different subject areas. Competition judges
will be looking for dynamic and engaging presentations
with student voice. These could range from videos to
digital presentations with voice-over, infographics,
cartoons, written articles or photo essays.
2. PLAYABLE GAME
Playable games could be digital (desktop, browser,
tablet or phone) or non-digital (such as board game,
trading card game, simulation/drama game or physical
For both categories, students are encouraged to:
• investigate opportunities and challenges in
transforming transport in New Zealand
• create solutions, raise questions or explore
possibilities for the future
• turn ideas into a playable game or narrative
• share ideas in the school community, then enter
WHY THIS COMPETITION?
The NZ Transport Agency has a goal of creating
transport solutions for a thriving New Zealand, and
the New Zealand Curriculum calls for young people
to be actively involved as contributors to the
wellbeing of New Zealand. These come together
around the future focus principle’s emphasis on
Students are road users who benefit from
participating in smart, safe and efficient transport
choices. In that light, young people can think like
citizens today about the challenges and
opportunities they see in future transport.
Six main prizes will be awarded:
Best Playable Game and Best Narrative in years 1-6,
years 7-10 and years 11-13. Each of these six winning
entries receives $4000 in gift vouchers ($2000 for the
school, $1500 total for the students and $500 for the
Lucky draw: All entries which meet competition terms
and conditions and are not selected as category prize
winners go into a lucky draw for one of 6 x $1000
vouchers for their school.
ISSUE 34 | FEBRUARY 2017
COMPETITION IS ALL GO
THE 2017 FUTURE TRANSPORT
WHAT’S ON THE
Guidance for teachers and students is
available to help plan for competition entries
created in the classroom or as co-curricular
SUPPORTING THE FUTURE-
Educator Pam Hook says a
foundation of the New
Zealand Curriculum is
learning for citizenship.
‘To be a citizen, you must
believe that you matter,
you make a difference and
you belong. And you need
to do that in a context or
practice that is authentic and
local and connected to your
existence,’ she says.
‘Through this competition,
we can look locally at how
the transport system
enhances how we live and
any adverse effect on what we
can do. Students can find ways to
improve things for the common good
– it’s a way to demonstrate and practise active
Competition judge Karen Spencer explains the
Investigation: ‘We want to see that quality
investigation has happened to support your ideas.’
Presentation: ‘Whether it is a game or narrative,
however you present your ideas, we’re looking for
really high quality presentation.’
Ideas: ‘Don’t settle for the first things you come up
with. Look for deep, creative or surprising ideas that
you can wrap your narrative or game around.’
Sharing: ‘We’d like to see how you’ve shared your
ideas beyond your competition group. It might be
within your school community or with people in your
Overall impression: ‘Capture our imagination and
our attention. We’re looking for something that is
really going to make us think about the future of
See more in a video
with Pam Hook:
‘NetSafe supports schools that face
safety and security challenges related
to digital technology. NetSafe is a
‘safety partner’ by providing online
safety advice to schools and young
people if required during their
participation in the competition.’
Advice on project stages and things to remember, plus
the steps in creating a game, links to digital game engines,
and tools and advice for narrative entries.
Videos and selected articles on future transport. Topics
might include walking and cycling, driverless vehicles,
electric vehicles, road safety and resilience to natural
Links to the Transport Agency’s curriculum resources –
you are free to adapt and modify these to support student
learning for years 1 -13.
Judging criteria and terms and conditions are online. All
entries can be made via the online entry form.
Throughout terms 1 & 2, more advice, expert articles and
videos will appear:
• on the competition website
• in newsletters.
Full details and support for
teachers and students will be here:
MEET THE PANEL OF JUDGES
Here’s a look at our competition judges. They’ll be busy in the middle of the year picking the
winners based on the competition judging criteria. The criteria are online:
Director of Education at NetSafe, the
organisation that supports all New
Zealanders to confidently access digital
opportunities and prevent online harm.
Karen has expertise in the design of
future-focused learning approaches that harness digital
technologies effectively and safely. With 20 years’ experience
in the education sector in New Zealand and the UK, Karen is
known for her humour, energy and professionalism.
‘This competition is an amazing opportunity to weave the
mind-bending transport trends of tomorrow with the creative
power of today’s digital technology. I‘m looking forward to
pieces that will make us all think twice about what lies ahead.’
James is a Lead Game Designer at
Magic Leap/Weta Workshop and the
Chairperson of the New Zealand Game
Developers Association. In his 15 years
in game development James has
worked in Canada and New Zealand, across a wide variety ofgenres and platforms, with teams ranging from the single totriple digits.
‘Build your game with a friend, build it for others to enjoy and
don’t forget to enjoy it yourself.’
Alex works at Auckland Transport as aCommunity Transport Coordinator. Hedraws on his experience of curriculum,strategy and resource development towork on educational programmes thatsupport safe active travel for the city’s schools. Alex is also a
qualified and experienced teacher, and a keen cyclist.‘What I’m looking for in students’ work are innovative
approaches to future transport solutions that could provide
efficient, safe and sustainable travel options. I’d love to see
entries that challenge the boundaries of conventional thinking
Ben teaches in the Bachelor and
Masters of Creative Technologies
programmes at Colab and the Game
and Play Design Minors in Art and
Design at the Auckland University of
Technology. He has a background in architecture and
game design. He is the current director of the PIGsty: Play and
Games Lab at AUT, a board member of the NZGDA (NZ Game
Developers Association) and is an active member of the NZ
commercial and indie game scene.
‘We have a lot to discover about how play experiences can affect
our lives. Don’t let assumptions about what a game should be
like stifle your ideas. We’re in an age of game design pioneering.’
INSPECTOR PAULA HOLT
Paula is Community Services Manager
at the National Prevention Centre at
Police National Headquarters and
mum to two busy children.
She oversees community police and school community
policing. Over 100 dedicated school community officers work
with schools across the country and this includes a focus on
road safety that enables students to travel safely in their
community and build a safety consciousness around roads.
‘The Future Transport Competition lets students look at how we
use our roads today and what we could do in the future. This is
your turn to be designers of a safer system for everyone.’
Rachel manages New Zealand’s road
safety ad campaigns, working on
notable campaigns such as Legend
(Ghost Chips), Blazed and Mistakes.
She’s held this role at the NZ Transport
Agency since 2002. Rachel says the campaigns are based on
research and evidence, gaining thorough knowledge of the
road safety issues that need addressing and a deep
understanding of the relevant target audiences for each of
‘Future Transport is an open brief, so I encourage students to
investigate what is happening locally and nationally, and find a
focal point for your creative skills. Paint us a vivid picture of
what you think the future holds.’
Here’s a look at the stages you
could follow to learn about future
transport and come up with a game
There are two categories in the Future
Transport Competition. Playable game
continues the format of last year’s Game
Narrative is a new category which lets you
present your ideas in many formats. If you can
enter a single file or weblink that meets terms
and conditions, it’s probably okay. Videos and
animated presentations should be under five
minutes long. Other options could be digital
presentations with voice-over, infographics,
cartoons, written articles or photo essays.
Hint: Judges will be looking for dynamic and
engaging presentations with student
voice. Narratives and playable
games will be assessed against
the judging criteria. Judges
are looking for high quality:
• overall impression.
All support material is
To do your best work, take the project in stages. You may still jump
back and forth between stages. That’s okay – creative processes
are not always linear. Here are suggested stages:
Start learning about future transport. Look at the ideas bank,
follow the news, watch videos. Talk to your friends and family.
Think about people and their needs. What challenges and
opportunities does New Zealand have in meeting those needs?
Choose a specific topic. Let’s call it your focal point.
Build on your focal point. Find out more information. You might get
out in your community or online to use your senses, gather data,
survey people or find inspiration for art.
Then, what have you learned? What does your learning mean
for your focal point? How can you use your learning to
create a game or narrative?
Use your investigation to design a game or
narrative that expresses your ideas about your
You might create a prototype game, script and
then shoot a video, sketch out a cartoon, go
through rounds of a photo story project, or
draft a digital presentation.
As you work on your creation, seek feedback from
other people. Do they understand your ideas? Would
your ideas help future transport meet people’s needs?
Also, check your entry meets the judging criteria and the
competition’s full terms and conditions.
Can you improve your design? Your creation will get better if you
can respond to feedback and make changes.
You need to include evidence of how you shared your game or
narrative in your school community. Some ideas:
• Share all the projects at a student-led expo or assembly.
• Upload the game or narrative to your school’s computer
• Share your game or narrative at a parent evening or other school
TO KEEP IN MIND
Think about how to work as a
team. Figure out how to:
assign roles and tasks
get finished on time.
FUTURE TRANSPORT COMPETITION
DESIGNED BY FREEPIK