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Promises, threats and dreams in the Digital Humanities, U21 Keynote, Lund

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Champion, E. (2012). “Promises, threats and dreams in the Digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces - Digital studies of culture and cultural studies of the digital. Lund University, Lund, Sweden, September 19 - 21. Invited Keynote. Website: http://conference.sol.lu.se/en/u21-digital-humanities/

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Promises, threats and dreams in the Digital Humanities, U21 Keynote, Lund

  1. 1. u21:Promises, threats and dreams in the digital Humanities Dr Erik Champion echa@adm.au.dk http://erikchampion.wordpress.com
  2. 2. Scale, growth and meaning
  3. 3. 2001-4 PhD research
  4. 4. Meaningful Interaction  three key problems in designing virtual environments that in some way depict the values of past cultures.  The first problem is how to create a feeling of immersion or of presence in a virtual environment  reality is / may be at odds with understanding the past or a distant place from a local perspective.  If we do manage to create an engaging and believable virtual environment, will the novelty or entertainment value actually impede the knowledge gained by the users?
  5. 5. Cultural Learning and Interaction
  6. 6. Supervision/research
  7. 7. Malta-UT:Constraints become affordances
  8. 8. Monkey = Journey to the West
  9. 9. Learning Through InteractiveMaps
  10. 10. Peripersonal Space ©Dekker 2006
  11. 11. Interaction Design Experience is Spatial
  12. 12. Panorama+table+Phidgets
  13. 13. Projection: Palenque (UT 2004)
  14. 14. MirrorBox Projection
  15. 15. Warping: Trial, trial, error,success
  16. 16. Biofeedback
  17. 17. Affective Process
  18. 18. Current and future projects
  19. 19. Projection Systems: Large to Small iSphere-copyright Paul Bourke
  20. 20. Staggered Inhabitation ©Bethesda software
  21. 21. references http://www.destinyrealms.com/griffon/RPGs.html RPG PULP EGYPT: Adventures Along the Nile, 1933-1939 http://library.thinkquest.org/TQ0312440/ Ancient Egypt and the Egypt game (also http://www.bookrags.com/studyguide-egypt-game/) OR http://www.sdcoe.k12.ca.us/score/egyp/egyptg.html http://www.apple.com/games/articles/2006/09/ataleinthedesert3/ A Tale in the Desert III Egypt: Tomb Of The Pharaoh (Jewel Case) http://pharaoh.heavengames.com/ http://www.gamefaqs.com/portable/ppc/data/918302.html Mystery of the Pharoh http://pc.gamezone.com/gamesell/p13066.htm Tomb of the PharohVirtual Heritage The ancient Egyptian temple http://www.planetjeff.net/IndexDownloads/Jacobson2005e.pdf Hawara http://www.casa.ucl.ac.uk/digital_egypt/hawara/enco2000/enco2000_web.html Ancient Egypt on CD
  22. 22. Erik Champion PortfolioTeaching 3D, game design and game studies theory, interactive media, animated media
  23. 23. Read an Excerpt Disappearing World: 101 of the Earths Most Extraordinary and Endangered Places by Alonzo C. Addison, United Nations Educational Scientific anttp://search.barnesandnoble.com/Disappearing-World/Alonzo-C-ddison/e/9780061434440
  24. 24. Virtual Environments
  25. 25. Learning Environments
  26. 26. Discussion
  27. 27. RESEARCHUNIVERSITY OF MELBOURNE 2001-2004Architecture and Geomatics, Engineering
  28. 28. PhD 2004-Virtual Environments
  29. 29. teaching of Queensland 2005-6 University2007-8 University of New South Wales2008-2011 Massey University
  30. 30. 2005 NWN, Warcraft, Starcraft
  31. 31. 2005 Maltese Rituals UT+Video
  32. 32. 2005 3D Surround Projection+Unreal
  33. 33. 2006 Hieroglyph Learning -Morrowind
  34. 34. Game Mods-Never Winter Nights
  35. 35. “Burnout” Peripheral Modding in Tent
  36. 36. Torque 2D
  37. 37. Massage Chair+Car RacingBiofeedback
  38. 38. 2011 Blender+Unity inside Moodle
  39. 39. 2005-6 University of Queensland 2007-8 University of New Southsupervision Wales
  40. 40. Game Shaders Via Biofeedback (HL2)
  41. 41. Lazy Susan Hybrid Panorama Table
  42. 42. Warping for 3D Projection (OPEN GL)
  43. 43. Touch Screen Taoist Games (Flash)
  44. 44. MEDIA
  45. 45. MORE RESEARCH MORE RESEARCH
  46. 46. Paul Bourke UWA
  47. 47. Tablet and Kinect Controlled VR
  48. 48. RESEARCH - VR EVALUATION

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