Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Games and Interactive Media . Learning just by doing

704 views

Published on

Talk presented at European Congress on Media Literacy, (Euromeduc).
Bellaria, Italy, 2009

  • Be the first to comment

  • Be the first to like this

Games and Interactive Media . Learning just by doing

  1. 1. European Congress on Media Literacy<br />Bellaria, Italie, 21-24 October 2009<br />Games and Interactive Medialearning just by doing<br />Nelson Zagalo<br />Universidade do Minho<br />
  2. 2. Problems<br />Videogame Literacy has the same problems that we had with Film Literacy. They are for sure a language, on their own, a media but also an art form, and so not reducible to the synthesis we have made with linguistics. <br />There is no Grammar for Cinema (we discovered this in the 60’s) as there is no Grammar for Videogames.<br />
  3. 3. The basics<br />Consume, Critic and Create<br />Audio and Visual Communication – critic<br />Representation (drama and narrative) - create<br />Interactivity - create<br />Programming - create<br />
  4. 4. Communication<br />Critic<br />Visual and Musical Arts<br />
  5. 5. Representation<br />Create<br />Interactive<br />Storytelling<br />
  6. 6. Interactivity<br />Inject interactivity within the representation<br />Choices<br />Obstacles<br />Rules<br /><ul><li>Branching
  7. 7. Emergence
  8. 8. Sandbox</li></li></ul><li>Programming<br />In Games, to create is to program<br />If… then… else…<br />and…or…not…<br />case… while… for…<br />We have software to produce accessible games since 1985 with Apple Hypercard, then since 1988 with Director, and the most knowed Flash since 1993. <br />
  9. 9. Videogame as an Art Form<br />Consume, Critic and Create<br />In the end if you want to comply with the 3 axes of literacy, being able to create will mean being able to perform multidisciplinary work.<br />Using communication, arts, psychology and computer science very effectively.<br />A set of knowledge, that normally is not suitable to find in only one person.<br />There is no language or grammar - you learn by doing, by trying, by experimenting mixing different sets of knowledge – this is the quintessential of game interactivity.<br />
  10. 10. Interact is to experiment<br />What is the goal of teaching Interactive Media and Games?<br />Is to use the powerful methodology of “learning by doing” not reducing it to anything related to describing or verbalizing syntaxes. <br />The “thing” here is – experiencing through simulation - imprinting somatic sensations into the learner body and mind.<br />

×