Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Motivating instructional design changes in campus instructors

Motivating instructional design changes in campus instructors particularly in 2020

  • Be the first to comment

Motivating instructional design changes in campus instructors

  1. 1. Motivating Instructional Design Changes in Campus Instructors Naomi Wahls Except where otherwise noted this presentation is available under a Creative Commons Attribution 4.0 international license Please attribute TU Delft
  2. 2. Agenda ● Instructor community ● Supported Tools ● Multimedia ● Making videos from home ● Engaging and motivating students ● Connecting online students with on-campus students ● Icebreaker activities ● Social presence ● Games ● Q&A
  3. 3. What or who motivates you?
  4. 4. Icebreaker activities • Introduce yourself discussion – What motivates you to be in this program? – class song list • Virtual scavenger hunt • Individual in person scavenger hunt/find the digital treasure
  5. 5. Doe normaal
  6. 6. Innovation Pencil Photo by Mark Fletcher-Brown on Unsplash • Innovator • Early Adopter • Norm • Erasers
  7. 7. Socializing If you build it, they will come… but… if you don’t build it, they will build it without you (and likely not invite you). Photo by Jason Wong on Unsplash
  8. 8. Community of Instructors - Different Levels of Technology Photo by Shyam Sundar Hemamalini on Unsplash Photo by Anastasia Dulgier on Unsplash
  9. 9. Build Confidence - Grateful What are you grateful for in your profession or career?
  10. 10. Build confidence… Photo by sydney Rae on Unsplash
  11. 11. ...In Supported Tools Types of Tools • Fully supported • Integrated • Familiar tool • Not supported • Not recommended • Beta testing Purpose of tool: • Creating content • Connecting and/or engaging with students • For the students to use
  12. 12. GDPR Approved Tools TU Delft list of GDPR approved tools Guide to GDPR (General Data Protection Regulation)
  13. 13. Basics of the Live Classrooms • Be 15-30 minutes early • Be available to stay after • Plan interactions • Have facilitators • Part of the normal in person class time needs to be asynchronous • Communication plan
  14. 14. Multimedia • Annotation • Doodling • Icon • Interactive presentation • Animation • Infographics • Comics/posters • Image • gif • Audio • Video
  15. 15. Multimedia - images ● Autodraw - https://www.autodraw.com/ ● Pixabay - https://pixabay.com/ ● Vecteezy - https://www.vecteezy.com/ ● Pixilart - https://www.pixilart.com/draw Making GIFs: ● https://giphy.com/ ● https://gifer.com/ Finding images: ● Pixabay https://pixabay.com/ ● Pexels https://www.pexels.com/ ● Unsplash https://unsplash.com/ ● Free pix https://www.freepik.com/ ● Noun Project https://thenounproject.com/
  16. 16. Content Creation Audio: ● https://online-voice-recorder.com/ ● Audacity Video Production: ● Videoscribe - https://www.videoscribe.co/en/ ● Camtasia - https://www.techsmith.com/video-editor.html ● Touchcast - https://www.touchcast.com/ Posters: ● Canva Comics: ● Pixton ● Storyboardthat ● Powtoons ● Create a comic or meme
  17. 17. Making videos from home • Making a video at home with your phone • Making super simple video for teaching online • Creating video from home
  18. 18. What is education in 3 words? Photo by Adam Birkett on Unsplash
  19. 19. Independence, Freedom, and Equality Photo by Robin Benzrihem on Unsplash Photo by Zoltan Tasi on Unsplash Photo by Serhat Beyazkaya on Unsplash
  20. 20. Engaging and motivating students • Sparking interest • Getting students to want to participate • Maintaining motivation • Rewards • Hidden content • Adding elements of fun • Challenges • Storytelling - Garr Reynolds
  21. 21. Blending on-campus and online • How long to warm up to interacting? • How long does it take to collaborate and work together online in a course? • General complications and social norms Photo by Jake Weirick on Unsplash
  22. 22. Super heroes and legends What super hero or legend do you identify with and why? TK Hammonds
  23. 23. Social presence • Creating an image • Profile picture • Tone of writing / images • Avatars • Potential audience Photo by Ravi Sharma on Unsplash
  24. 24. Game connected to your career https://unsplash.com/@hannahrodrigo
  25. 25. Gamifying a course • quests/challenges • presentation of instructions/storytelling • rules • personalizing a character • exploring • making choices • having the ability to fail • backpack/bags/kit to support the player in the game • socializing in small groups/group quests
  26. 26. Jesper Juul defines a game as: 1. “a rule-based formal system; 2. with variable and quantifiable outcomes; 3. where different outcomes are assigned different values 4. where the player exerts effort in order to influence the outcome; 5. the player feels emotionally attached to the outcome; 6. and the consequences of the activity are optional and negotiable (Juul 6-7).” 7. a simplified and easy to use environment
  27. 27. Find an object related to career Ian Schneider
  28. 28. TU Delft - Online Learning Hub https://onlinelearninghub.tudelft.nl/
  29. 29. Open Educational Resources ● Copyright ● List of Repositories - Open Educational Resources – OER Metafinder Performs a simultaneous search across 21 different sources of open educational materials, including BC Campus, Directory of Open Access Books (DOAB), Merlot, OER Commons, OpenStax, Open Textbook Library. – OASIS (Openly Available Sources Integrated Search) Performs a simultaneous search across 97 different sources of open education materials, including BC Campus, Directory of Open Access Books (DOAB), OpenStax, Open Textbook Library, Suny OER Services, TU Delft Open Course Ware, TU Delft Open Books
  30. 30. TU Delft Professional Development Designing an Online Course • 6 October - 31 October 2020 • 12 January - 8 February 2021 Teaching an Online Course • November 10 - 7 December 2020 • 23 February - 22 March 2021
  31. 31. What Questions Do You Have? Photo by Jon Tyson on Unsplash
  32. 32. Thank you! n.l.wahls@tudelft.nl Photo by JoelValve on Unsplash
  33. 33. Reference Juul, Jesper. Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. London, England, 2005. Print.

    Be the first to comment

    Login to see the comments

  • wfvanvalkenburg

    Sep. 29, 2020

Motivating instructional design changes in campus instructors particularly in 2020

Views

Total views

153

On Slideshare

0

From embeds

0

Number of embeds

7

Actions

Downloads

0

Shares

0

Comments

0

Likes

1

×