Motivating instructional design changes in campus instructors

N
Motivating Instructional
Design Changes in
Campus Instructors
Naomi Wahls
Except where otherwise noted this presentation is available under a Creative
Commons Attribution 4.0 international license Please attribute TU Delft
Agenda
● Instructor community
● Supported Tools
● Multimedia
● Making videos from home
● Engaging and motivating students
● Connecting online students with on-campus students
● Icebreaker activities
● Social presence
● Games
● Q&A
What or who motivates you?
Icebreaker activities
• Introduce yourself discussion
– What motivates you to be in this program?
– class song list
• Virtual scavenger hunt
• Individual in person scavenger hunt/find
the digital treasure
Doe normaal
Innovation Pencil
Photo by Mark Fletcher-Brown on Unsplash
• Innovator
• Early
Adopter
• Norm
• Erasers
Socializing
If you build it, they will come…
but…
if you don’t build it, they will build it without
you (and likely not invite you).
Photo by Jason Wong on Unsplash
Community of Instructors -
Different Levels of Technology
Photo by Shyam Sundar Hemamalini on
Unsplash
Photo by Anastasia Dulgier on
Unsplash
Build Confidence - Grateful
What are you grateful for in your profession
or career?
Build confidence…
Photo by sydney
Rae on Unsplash
...In Supported Tools
Types of Tools
• Fully supported
• Integrated
• Familiar tool
• Not supported
• Not recommended
• Beta testing
Purpose of tool:
• Creating content
• Connecting
and/or engaging
with students
• For the students
to use
GDPR Approved Tools
TU Delft list of GDPR approved tools
Guide to GDPR (General Data Protection Regulation)
Basics of the Live Classrooms
• Be 15-30 minutes early
• Be available to stay after
• Plan interactions
• Have facilitators
• Part of the normal in person class time
needs to be asynchronous
• Communication plan
Multimedia
• Annotation
• Doodling
• Icon
• Interactive
presentation
• Animation
• Infographics
• Comics/posters
• Image
• gif
• Audio
• Video
Multimedia - images
● Autodraw -
https://www.autodraw.com/
● Pixabay - https://pixabay.com/
● Vecteezy -
https://www.vecteezy.com/
● Pixilart -
https://www.pixilart.com/draw
Making GIFs:
● https://giphy.com/
● https://gifer.com/
Finding images:
● Pixabay https://pixabay.com/
● Pexels
https://www.pexels.com/
● Unsplash
https://unsplash.com/
● Free pix
https://www.freepik.com/
● Noun Project
https://thenounproject.com/
Content Creation
Audio:
● https://online-voice-recorder.com/
● Audacity
Video Production:
● Videoscribe - https://www.videoscribe.co/en/
● Camtasia - https://www.techsmith.com/video-editor.html
● Touchcast - https://www.touchcast.com/
Posters:
● Canva
Comics:
● Pixton
● Storyboardthat
● Powtoons
● Create a comic or meme
Making videos from home
• Making a video at home with your phone
• Making super simple video for teaching
online
• Creating video from home
What is education in 3 words?
Photo by Adam Birkett on Unsplash
Independence, Freedom, and
Equality
Photo by Robin
Benzrihem on Unsplash
Photo by Zoltan Tasi on Unsplash Photo by Serhat
Beyazkaya on Unsplash
Engaging and motivating students
• Sparking interest
• Getting students
to want to
participate
• Maintaining
motivation
• Rewards
• Hidden content
• Adding elements
of fun
• Challenges
• Storytelling -
Garr Reynolds
Blending on-campus and online
• How long to warm up to
interacting?
• How long does it take to
collaborate and work
together online in a
course?
• General complications
and social norms Photo by Jake Weirick
on Unsplash
Super heroes and legends
What super hero or
legend do you identify
with and why?
TK Hammonds
Social presence
• Creating an image
• Profile picture
• Tone of writing /
images
• Avatars
• Potential audience Photo by Ravi Sharma on Unsplash
Game connected to your career
https://unsplash.com/@hannahrodrigo
Gamifying a course
• quests/challenges
• presentation of instructions/storytelling
• rules
• personalizing a character
• exploring
• making choices
• having the ability to fail
• backpack/bags/kit to support the player in the game
• socializing in small groups/group quests
Jesper Juul defines a game as:
1. “a rule-based formal system;
2. with variable and quantifiable outcomes;
3. where different outcomes are assigned different values
4. where the player exerts effort in order to influence the
outcome;
5. the player feels emotionally attached to the outcome;
6. and the consequences of the activity are optional and
negotiable (Juul 6-7).”
7. a simplified and easy to use environment
Find an object related to career
Ian Schneider
TU Delft - Online Learning Hub
https://onlinelearninghub.tudelft.nl/
Open Educational Resources
● Copyright
● List of Repositories - Open Educational
Resources
– OER Metafinder
Performs a simultaneous search across 21 different sources of open educational
materials, including BC Campus, Directory of Open Access Books (DOAB), Merlot, OER
Commons, OpenStax, Open Textbook Library.
– OASIS (Openly Available Sources Integrated Search)
Performs a simultaneous search across 97 different sources of open education materials,
including BC Campus, Directory of Open Access Books (DOAB), OpenStax, Open
Textbook Library, Suny OER Services, TU Delft Open Course Ware, TU Delft Open
Books
TU Delft Professional
Development
Designing an Online Course
• 6 October - 31 October 2020
• 12 January - 8 February 2021
Teaching an Online Course
• November 10 - 7 December 2020
• 23 February - 22 March 2021
What Questions Do You Have?
Photo by Jon
Tyson on
Unsplash
Thank you!
n.l.wahls@tudelft.nl
Photo by
JoelValve on
Unsplash
Reference
Juul, Jesper. Half-real: Video Games between Real Rules and
Fictional Worlds. Cambridge, MA: The MIT Press. London, England,
2005. Print.
1 of 33

More Related Content

More from nwahls

Chapter 07 power_pointChapter 07 power_point
Chapter 07 power_pointnwahls
255 views9 slides
Chapter 06 power_pointChapter 06 power_point
Chapter 06 power_pointnwahls
210 views11 slides
Chapter 05 power_pointChapter 05 power_point
Chapter 05 power_pointnwahls
179 views10 slides
Chapter 04 power_pointChapter 04 power_point
Chapter 04 power_pointnwahls
176 views7 slides
Chapter 03 SPAN 1010Chapter 03 SPAN 1010
Chapter 03 SPAN 1010nwahls
234 views13 slides

More from nwahls(8)

Chapter 07 power_pointChapter 07 power_point
Chapter 07 power_point
nwahls255 views
Chapter 06 power_pointChapter 06 power_point
Chapter 06 power_point
nwahls210 views
Chapter 05 power_pointChapter 05 power_point
Chapter 05 power_point
nwahls179 views
Chapter 04 power_pointChapter 04 power_point
Chapter 04 power_point
nwahls176 views
Chapter 03 SPAN 1010Chapter 03 SPAN 1010
Chapter 03 SPAN 1010
nwahls234 views
Chapter 02 power_pointChapter 02 power_point
Chapter 02 power_point
nwahls214 views
Chapter 01 power_pointChapter 01 power_point
Chapter 01 power_point
nwahls419 views

Recently uploaded(20)

2022 CAPE Merit List 2023 2022 CAPE Merit List 2023
2022 CAPE Merit List 2023
Caribbean Examinations Council3K views
Classification of crude drugs.pptxClassification of crude drugs.pptx
Classification of crude drugs.pptx
GayatriPatra1449 views
AI Tools for Business and StartupsAI Tools for Business and Startups
AI Tools for Business and Startups
Svetlin Nakov57 views
Azure DevOps Pipeline setup for Mule APIs #36Azure DevOps Pipeline setup for Mule APIs #36
Azure DevOps Pipeline setup for Mule APIs #36
MysoreMuleSoftMeetup75 views
Class 10 English  lesson plansClass 10 English  lesson plans
Class 10 English lesson plans
Tariq KHAN172 views
BYSC infopack.pdfBYSC infopack.pdf
BYSC infopack.pdf
Fundacja Rozwoju Społeczeństwa Przedsiębiorczego144 views
Education and Diversity.pptxEducation and Diversity.pptx
Education and Diversity.pptx
DrHafizKosar56 views
ACTIVITY BOOK key water sports.pptxACTIVITY BOOK key water sports.pptx
ACTIVITY BOOK key water sports.pptx
Mar Caston Palacio132 views
STYP infopack.pdfSTYP infopack.pdf
STYP infopack.pdf
Fundacja Rozwoju Społeczeństwa Przedsiębiorczego143 views
Nico Baumbach IMR Media ComponentNico Baumbach IMR Media Component
Nico Baumbach IMR Media Component
InMediaRes1186 views
Material del tarjetero LEES Travesías.docxMaterial del tarjetero LEES Travesías.docx
Material del tarjetero LEES Travesías.docx
Norberto Millán Muñoz57 views

Motivating instructional design changes in campus instructors

  • 1. Motivating Instructional Design Changes in Campus Instructors Naomi Wahls Except where otherwise noted this presentation is available under a Creative Commons Attribution 4.0 international license Please attribute TU Delft
  • 2. Agenda ● Instructor community ● Supported Tools ● Multimedia ● Making videos from home ● Engaging and motivating students ● Connecting online students with on-campus students ● Icebreaker activities ● Social presence ● Games ● Q&A
  • 3. What or who motivates you?
  • 4. Icebreaker activities • Introduce yourself discussion – What motivates you to be in this program? – class song list • Virtual scavenger hunt • Individual in person scavenger hunt/find the digital treasure
  • 6. Innovation Pencil Photo by Mark Fletcher-Brown on Unsplash • Innovator • Early Adopter • Norm • Erasers
  • 7. Socializing If you build it, they will come… but… if you don’t build it, they will build it without you (and likely not invite you). Photo by Jason Wong on Unsplash
  • 8. Community of Instructors - Different Levels of Technology Photo by Shyam Sundar Hemamalini on Unsplash Photo by Anastasia Dulgier on Unsplash
  • 9. Build Confidence - Grateful What are you grateful for in your profession or career?
  • 10. Build confidence… Photo by sydney Rae on Unsplash
  • 11. ...In Supported Tools Types of Tools • Fully supported • Integrated • Familiar tool • Not supported • Not recommended • Beta testing Purpose of tool: • Creating content • Connecting and/or engaging with students • For the students to use
  • 12. GDPR Approved Tools TU Delft list of GDPR approved tools Guide to GDPR (General Data Protection Regulation)
  • 13. Basics of the Live Classrooms • Be 15-30 minutes early • Be available to stay after • Plan interactions • Have facilitators • Part of the normal in person class time needs to be asynchronous • Communication plan
  • 14. Multimedia • Annotation • Doodling • Icon • Interactive presentation • Animation • Infographics • Comics/posters • Image • gif • Audio • Video
  • 15. Multimedia - images ● Autodraw - https://www.autodraw.com/ ● Pixabay - https://pixabay.com/ ● Vecteezy - https://www.vecteezy.com/ ● Pixilart - https://www.pixilart.com/draw Making GIFs: ● https://giphy.com/ ● https://gifer.com/ Finding images: ● Pixabay https://pixabay.com/ ● Pexels https://www.pexels.com/ ● Unsplash https://unsplash.com/ ● Free pix https://www.freepik.com/ ● Noun Project https://thenounproject.com/
  • 16. Content Creation Audio: ● https://online-voice-recorder.com/ ● Audacity Video Production: ● Videoscribe - https://www.videoscribe.co/en/ ● Camtasia - https://www.techsmith.com/video-editor.html ● Touchcast - https://www.touchcast.com/ Posters: ● Canva Comics: ● Pixton ● Storyboardthat ● Powtoons ● Create a comic or meme
  • 17. Making videos from home • Making a video at home with your phone • Making super simple video for teaching online • Creating video from home
  • 18. What is education in 3 words? Photo by Adam Birkett on Unsplash
  • 19. Independence, Freedom, and Equality Photo by Robin Benzrihem on Unsplash Photo by Zoltan Tasi on Unsplash Photo by Serhat Beyazkaya on Unsplash
  • 20. Engaging and motivating students • Sparking interest • Getting students to want to participate • Maintaining motivation • Rewards • Hidden content • Adding elements of fun • Challenges • Storytelling - Garr Reynolds
  • 21. Blending on-campus and online • How long to warm up to interacting? • How long does it take to collaborate and work together online in a course? • General complications and social norms Photo by Jake Weirick on Unsplash
  • 22. Super heroes and legends What super hero or legend do you identify with and why? TK Hammonds
  • 23. Social presence • Creating an image • Profile picture • Tone of writing / images • Avatars • Potential audience Photo by Ravi Sharma on Unsplash
  • 24. Game connected to your career https://unsplash.com/@hannahrodrigo
  • 25. Gamifying a course • quests/challenges • presentation of instructions/storytelling • rules • personalizing a character • exploring • making choices • having the ability to fail • backpack/bags/kit to support the player in the game • socializing in small groups/group quests
  • 26. Jesper Juul defines a game as: 1. “a rule-based formal system; 2. with variable and quantifiable outcomes; 3. where different outcomes are assigned different values 4. where the player exerts effort in order to influence the outcome; 5. the player feels emotionally attached to the outcome; 6. and the consequences of the activity are optional and negotiable (Juul 6-7).” 7. a simplified and easy to use environment
  • 27. Find an object related to career Ian Schneider
  • 28. TU Delft - Online Learning Hub https://onlinelearninghub.tudelft.nl/
  • 29. Open Educational Resources ● Copyright ● List of Repositories - Open Educational Resources – OER Metafinder Performs a simultaneous search across 21 different sources of open educational materials, including BC Campus, Directory of Open Access Books (DOAB), Merlot, OER Commons, OpenStax, Open Textbook Library. – OASIS (Openly Available Sources Integrated Search) Performs a simultaneous search across 97 different sources of open education materials, including BC Campus, Directory of Open Access Books (DOAB), OpenStax, Open Textbook Library, Suny OER Services, TU Delft Open Course Ware, TU Delft Open Books
  • 30. TU Delft Professional Development Designing an Online Course • 6 October - 31 October 2020 • 12 January - 8 February 2021 Teaching an Online Course • November 10 - 7 December 2020 • 23 February - 22 March 2021
  • 31. What Questions Do You Have? Photo by Jon Tyson on Unsplash
  • 33. Reference Juul, Jesper. Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: The MIT Press. London, England, 2005. Print.