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Introduction to
The Possible Project
David Selles, Makerspace Education Coordinator
The Possible Project www.possibleproje...
OUR PROGRAM
• Three-Year Afterschool Program
Exploring intersection of entrepreneurship and making
• 4 Key Components:
1) ...
OUR PROGRAM
High School Students
• Aged 14-18 (10th – 12th grade)
• No prior business training
• Nominated by school or co...
WHY “MAKING”?
•Students take ownership of product development
•Prototyping
•Production
•Cost analysis
•Fosters entrepreneu...
WHY “MAKING”?
•21st century and STEAM skill acquisition
•Provide access to our students
•Workforce development
•Dedicated ...
PRODUCTS AND PROJECTS
MAKERSPACE
MAKERSPACE
MAKERSPACE
MAKERSPACE
MAKERSPACE
CONTACT
David Selles, Makerspace Education Coordinator
david@possibleproject.org
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The Possible Project's Makerspace

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Quick overview of The Possible Project, our new Makerspace, and the power to be found at the intersection of youth entrepreneurship and maker education.

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The Possible Project's Makerspace

  1. 1. Introduction to The Possible Project David Selles, Makerspace Education Coordinator The Possible Project www.possibleproject.org 955 Massachusetts Avenue, Cambridge, MA
  2. 2. OUR PROGRAM • Three-Year Afterschool Program Exploring intersection of entrepreneurship and making • 4 Key Components: 1) Entrepreneurship Curriculum 2) Student Ventures 3) In-House Businesses 4) Career & Education Advising
  3. 3. OUR PROGRAM High School Students • Aged 14-18 (10th – 12th grade) • No prior business training • Nominated by school or community member “Untapped Potential” • Have a spark but aren’t flourishing • Risk categories:  Receive counseling or on IEP  English Language Learner  Low SES
  4. 4. WHY “MAKING”? •Students take ownership of product development •Prototyping •Production •Cost analysis •Fosters entrepreneurial mindset •Identify a problem or need •Create a solution or product •Market to the public
  5. 5. WHY “MAKING”? •21st century and STEAM skill acquisition •Provide access to our students •Workforce development •Dedicated space for hands-on production •Large, high-tech equipment •Messy activities
  6. 6. PRODUCTS AND PROJECTS
  7. 7. MAKERSPACE
  8. 8. MAKERSPACE
  9. 9. MAKERSPACE
  10. 10. MAKERSPACE
  11. 11. MAKERSPACE
  12. 12. CONTACT David Selles, Makerspace Education Coordinator david@possibleproject.org

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