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Game Programming
Exams
Nick Prühs
About Me
“Best Bachelor“ Computer Science
Kiel University, 2009
Master Games
HAW Hamburg, 2011
Lead Programmer
Daedalic En...
First Things First
• At npruehs.de/teaching you‘ll find all slides
• Ask your questions – any time!
• Each lecture will cl...
Exams
Create a reusable code
library!
4 / 12
Exams
• Pick a programming language of your choice.
• Solve a problem you always wanted to tackle.
 May refer to this cla...
Exams
6 / 12
• You’ll be judged on code quality
 Readability
 Code Conventions
 Style & Design Principles
 Extensibili...
Exams
• You’ll be judged on code reusability
 Clean public API
 Hidden implementation details
 Example use case
• Pluss...
Exams
• You’ll be judged on documentation
 Readme
 Code Comments
• Plusses
 Public API Documentation (Sandcastle, Doxyg...
Exams
• You’ll be judged on project structure
 Source folder contains source code
 Vendor folder contains external libra...
Exams
• You’ll not be judged on # lines of code
 The biggest library is useless if nobody understands it.
• You’ll not be...
Exams
All commits before
August 31, 2017
will be considered.
11 / 12
Thank you!
http://www.npruehs.de
https://github.com/npruehs
@npruehs
nick.pruehs@daedalic.com
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Game Programming 00 - Exams

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Chapter zero of the lecture Game Programming taught at HAW Hamburg.

Description of the course exams.

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Game Programming 00 - Exams

  1. 1. Game Programming Exams Nick Prühs
  2. 2. About Me “Best Bachelor“ Computer Science Kiel University, 2009 Master Games HAW Hamburg, 2011 Lead Programmer Daedalic Entertainment, 2011-2012 Co-Founder slash games, 2013 Technical Director Daedalic Entertainment, 2016 2 / 79
  3. 3. First Things First • At npruehs.de/teaching you‘ll find all slides • Ask your questions – any time! • Each lecture will close with further reading • Contact me any time at nick.pruehs@daedalic.com! 3 / 12
  4. 4. Exams Create a reusable code library! 4 / 12
  5. 5. Exams • Pick a programming language of your choice. • Solve a problem you always wanted to tackle.  May refer to this class or the one of Boris Tolg  May refer to your current project • Release the code under the MIT license on GitHub. • Benchmark is GameMath: https://github.com/npruehs/game-math • You may work in teams of two. 5 / 12
  6. 6. Exams 6 / 12 • You’ll be judged on code quality  Readability  Code Conventions  Style & Design Principles  Extensibility  Design Patterns  Error Handling • Plusses  Unit Tests  Static Analysis
  7. 7. Exams • You’ll be judged on code reusability  Clean public API  Hidden implementation details  Example use case • Plusses  Second example use case 7 / 12
  8. 8. Exams • You’ll be judged on documentation  Readme  Code Comments • Plusses  Public API Documentation (Sandcastle, Doxygen, Javadoc) 8 / 12
  9. 9. Exams • You’ll be judged on project structure  Source folder contains source code  Vendor folder contains external libraries, if required  Doc folder contains documentation, if required  Git version tag • Plusses  Project is configured to compile to separate Bin folder  Repository has GitFlow branch setup 9 / 12
  10. 10. Exams • You’ll not be judged on # lines of code  The biggest library is useless if nobody understands it. • You’ll not be judged on optimal CPU and memory performance  Except for where optimization is crucial.  If your library is well-designed and documented, optimization is a minor effort. 10 / 12
  11. 11. Exams All commits before August 31, 2017 will be considered. 11 / 12
  12. 12. Thank you! http://www.npruehs.de https://github.com/npruehs @npruehs nick.pruehs@daedalic.com

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