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Twine has recently exploded as a tool for DIY game creation, but it has a long, tangled development history. This talk takes an honest look at this history from the point of view of its original creator, providing both an inside look at everything from early attempts that didn’t quite hit the mark to ongoing work on a browser-based rewrite.
This talk will also cover the joys and frustrations of leading a small open source project. In particular, it will discuss the decisions that led to Twine development bogging down and what factors led to the success it has found.