Making OfIwasa House Render Sketchup Vrayartist Render Challenge 2012 By : Ferry Sugianto Software : Sketchup 8 Pro Render Engine : Vray 1.49.01 for Sketchup Model : premade by other Render by : Ferry Sugianto
Hai all .. thanks again to all for the support, also for SVA for choosing me as one of Iwasa challengefinalist, but all the participant is truly the winner .. In this time, nothing special with the rendersettings, its all actually the same concept like my previous tutorial, but i will try explain the methodhow i doing from the begining.A. Learning the model When i download this model from the link given by SVA, i opened, and then i confused, because almost all of the sides is very beautiful camera angle. Its very various and huge building. Trying from the stair, but its too dark, i tried another from upper balcony, but need a vocal point to shown whats the special of Iwasa House. Ahaa.. i choose from the downstair .. like the original photo, its nice i think .. Actually, why i am telling you this phase? Because, for me, choosing the camera angle is important, about 75% sense of the scene is depend on how we take the angle shot. Here is my view angle, so i will focus on this view only. Make sure you adjust the angle especially the vertical line is exactly straight. This model can be downloaded on SVA website or on the 3dwarehouse site.
B. Preparing the Ambience If you notice from the original model, this scene dominantly consist with concrete material. And I dont want to change it because Iwasa House is has this special concrete type. Then, testing render for the first time, like this:
Usually, for the first step of work, i set out the lighting (ambience). Why? because the scene isnot to heavy to testing render to get a better ambience mood. Thats why i didnt touch thematerial until I got the scene mood.This time, i use HDRI. Here is the preview of the HDRI i am using.And here is the setting on the render optionAnd here is the test render with HDRI applied:
C. Setting out the Texturing Now, after i get the "afternoon mood" in my scene, now I learning the texturing. The Wall I didnt change the setting out point from the original scene because its already correct. I just create a new bitmap for the texture of the wall. Here is the map i used :
And here is the preview render with concrete wall material applied.The arrow on the image is the points that i dont satisfied with the material setting. Although ialready set the bump, but still need more deep on these part. So? i re-model the wall, so the gapand the holes is really based on the texture i used. Here is the scene after i re-model the wall(including re-model the stair and the floor).So, you can noticed that almost all the wall, floor and the stair is re-modelled, and here is the fullpreview of the scene.
I know this is not the best way by re-modelling, but, for me, to get the exactly to match to thereality, i am realy satisfied .. you can check here is the render test..
And here is the material setting for the floor
D. Lighting I use IES light in this scene, the position is like the image below Each of those light using this setting
E. Adding environment Adding some trees and accessories to avoid the scene from "emptiness" .. ^_^F. Render Until all done, now is setting the render option. I use simple setting like the following images
And here it RAW RenderG. Post Production I use some tools on photoshop, like : - Exposure - Color Balance - Brightness contrast - Magic Bullet Photolooks - Knoll light to make the lens effect on the downlight I am not explaining this part, because this is the same like my previous tutorial " THE MAKING OF ATIKAH LIVING ROOM INTERIOR" you can find on this SVA website. ^_^