According to the specification of HTTP, which is at the heart of all things web, a client must first request or “pull” information from the server and the server can only issue responses. It is never the other way around, with the server initiating the communication and “pushing” the data as it becomes available. Overcoming this limitation, actually an old and historical problem, would have remarkable applications, benefiting almost every page on the web to various degrees, and significantly enhancing the user experience. And the best part is: you can do it all right now, on any average server environment, and have it work on any standard browser! The modern, Web 2.0 -inspired collection of these solutions, design principles, and techniques for this “sever push technology” is sometimes referred to as “Comet.” I will discuss in detail: the numerous uses and benefits of Comet; the problems and difficulties that developers have to face; the variously accepted solution strategies that exist today including polling, long polling, streaming; their subcategories and their specific implementations, subcategories, advantages, disadvantages, and compatibility nuances; how HTML5 offers to address the issue; as well as outline some original research on the topic. Finally, I will illustrate these concepts and ideas through the live coding of a simple, Comet-based application using the help of a PHP framework with rich Comet support.