Welcome Before we start please check that your audio is setup and working Use  Tools->Audio->Audio Setup Wizard and follow...
BEFORE WE START........... <ul><li>I’d like to record this session for those unable to attend </li></ul><ul><li>If you wou...
Sense and Sense Ability Elluminate session II TU100 11J
We’re going to cover..... <ul><li>Palettes and where to find the various blocks </li></ul><ul><li>Distinguishing between t...
Multi task <ul><li>Open Sense in the background – I’ll leave time for experimenting and looking around as we work through ...
Naming of the parts <ul><li>The next slide shows the names for some of the bits of the UI (user interface) </li></ul><ul><...
 
Creating a sprite Give the sprite a name At this stage you will draw your sprite using “Paint” Use “Show” (on the right-cl...
An exercise <ul><li>Create, name and paint your sprite </li></ul><ul><li>Green tick when you’ve finished </li></ul>
Now we can look at the palettes
Making them do something <ul><li>Drag components from the palette to the “scripts” tab </li></ul><ul><li>Create a “Start” ...
Tracking progress <ul><li>If you want to see where the cursor has been use the pen </li></ul><ul><li>Start the pen drawing...
An exercise <ul><li>Put it together a script to draw a line for 50 steps </li></ul>
http://screenr.com/fm4s
Space and time <ul><li>Use the “go to” to set the sprite position – handy to reset the script........ </li></ul><ul><li>Us...
An exercise <ul><li>Make your line start at 0,0 and hide the sprite when the line is complete </li></ul>
http://screenr.com/3m4s
Using blocks <ul><li>Duplicating a block </li></ul><ul><ul><li>Right click </li></ul></ul><ul><li>Deleting a block </li></...
Saving and loading <ul><li>As with most applications use the “Save” or “Save as” options to save the project </li></ul><ul...
Planning the programme <ul><li>As the programs become more complex it’s important to plan them first </li></ul><ul><li>Use...
An exercise <ul><li>Draw a square with a side length of 75 steps and starting at 0,0 </li></ul>
An exercise http://screenr.com/jm4s
Troubleshooting <ul><li>Stepping through the code – use “Single step” </li></ul><ul><li>Take out sections and run without ...
Q&A <ul><li>Hope this has been of use </li></ul>
Futures <ul><li>The next tutorial will be on 7th December at 19:00 (repeated on 10th December) and cover Sense programming...
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Sense and Sense Ability

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Second Elluminate tutorial - Introducing Sense

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Sense and Sense Ability

  1. 1. Welcome Before we start please check that your audio is setup and working Use Tools->Audio->Audio Setup Wizard and following the instructions We’re aiming to start at 20:00; from 19:45 until then is for sorting out the technologies
  2. 2. BEFORE WE START........... <ul><li>I’d like to record this session for those unable to attend </li></ul><ul><li>If you would rather the session was not recorded, i.e. if you do not consent, please click the red cross. Otherwise click the green tick </li></ul><ul><li>The session will only be recorded if everyone agrees to it </li></ul>
  3. 3. Sense and Sense Ability Elluminate session II TU100 11J
  4. 4. We’re going to cover..... <ul><li>Palettes and where to find the various blocks </li></ul><ul><li>Distinguishing between types of block </li></ul><ul><li>Creating and running scripts </li></ul><ul><li>Editing scripts </li></ul><ul><li>Loading and saving scripts </li></ul><ul><li>Trouble-shooting </li></ul>
  5. 5. Multi task <ul><li>Open Sense in the background – I’ll leave time for experimenting and looking around as we work through this tutorial </li></ul><ul><li>We’re going to take it slowly so don’t worry </li></ul><ul><li>Let me know that you are ready to continue by showing a green tick </li></ul>
  6. 6. Naming of the parts <ul><li>The next slide shows the names for some of the bits of the UI (user interface) </li></ul><ul><li>If I use any term which you don’t understand you must stop me and ask! </li></ul><ul><li>Note that the UI has a number of right-click menus; if you can’t see what you need try the right-click </li></ul><ul><li>You won’t see a sprite just yet but don’t worry......... </li></ul>
  7. 8. Creating a sprite Give the sprite a name At this stage you will draw your sprite using “Paint” Use “Show” (on the right-click menu) to put your sprite on the stage http://screenr.com/SR4s
  8. 9. An exercise <ul><li>Create, name and paint your sprite </li></ul><ul><li>Green tick when you’ve finished </li></ul>
  9. 10. Now we can look at the palettes
  10. 11. Making them do something <ul><li>Drag components from the palette to the “scripts” tab </li></ul><ul><li>Create a “Start” event </li></ul><ul><li>Add actions </li></ul><ul><li>Tell it to stop </li></ul><ul><li>String them together and run the script </li></ul>http://screenr.com/qm4s
  11. 12. Tracking progress <ul><li>If you want to see where the cursor has been use the pen </li></ul><ul><li>Start the pen drawing by putting it down </li></ul><ul><li>Stop it by lifting it and get rid of the lines by using “clear” </li></ul>
  12. 13. An exercise <ul><li>Put it together a script to draw a line for 50 steps </li></ul>
  13. 14. http://screenr.com/fm4s
  14. 15. Space and time <ul><li>Use the “go to” to set the sprite position – handy to reset the script........ </li></ul><ul><li>Use the speed slider to control how quickly the script runs </li></ul><ul><li>Show and hide are applied to the sprite and do just that </li></ul>
  15. 16. An exercise <ul><li>Make your line start at 0,0 and hide the sprite when the line is complete </li></ul>
  16. 17. http://screenr.com/3m4s
  17. 18. Using blocks <ul><li>Duplicating a block </li></ul><ul><ul><li>Right click </li></ul></ul><ul><li>Deleting a block </li></ul><ul><ul><li>Right click </li></ul></ul><ul><li>Splitting a block </li></ul><ul><ul><li>Click and drag down </li></ul></ul>
  18. 19. Saving and loading <ul><li>As with most applications use the “Save” or “Save as” options to save the project </li></ul><ul><li>Use the “About this project” section to keep a note of what the project is about </li></ul><ul><li>Load projects using the “Open” option </li></ul>
  19. 20. Planning the programme <ul><li>As the programs become more complex it’s important to plan them first </li></ul><ul><li>Use “pseudocode” </li></ul>Start Draw Sprite – circle? Place sprite in the right place Move it X steps Rotate Y degrees Do something else Stop
  20. 21. An exercise <ul><li>Draw a square with a side length of 75 steps and starting at 0,0 </li></ul>
  21. 22. An exercise http://screenr.com/jm4s
  22. 23. Troubleshooting <ul><li>Stepping through the code – use “Single step” </li></ul><ul><li>Take out sections and run without them to see what breaks </li></ul><ul><li>Walk through the code (Bench test) looking at what you’ve asked it to do </li></ul>
  23. 24. Q&A <ul><li>Hope this has been of use </li></ul>
  24. 25. Futures <ul><li>The next tutorial will be on 7th December at 19:00 (repeated on 10th December) and cover Sense programming using loops and variables </li></ul>

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