SlideShare a Scribd company logo
1 of 31
glitchNES – Soft Circuit Bending on the NES Bent Festival 2009 Don Miller / NO CARRIER
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object]
 
[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Picture resolution of 256 × 240 pixels ,[object Object],[object Object],[object Object]
 
2KB external RAM for graphics information storage ,[object Object],[object Object],$2000 $2400 $2800 $2C00
2KB external RAM for graphics information storage ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Nametables ,[object Object],$2000 $2400 $2800 $2C00
Two 4kb tile sets with space for 256 tiles each ,[object Object],[object Object],[object Object],[object Object]
32 bytes for palette storage ,[object Object],[object Object],[object Object],[object Object]
25 colors simultaneously ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Early games ,[object Object]
glitchNES – Introduction ,[object Object],[object Object]
glitchNES – Inspiration  ,[object Object],[object Object],[object Object]
glitchNES – How it works ,[object Object],[object Object],[object Object],[object Object]
glitchNES – What? Who? ,[object Object],[object Object],[object Object],[object Object],[object Object]
glitchNES – Make it  your own ,[object Object],[object Object],[object Object],[object Object]
glitchNES – Software and Hardware options ,[object Object],[object Object],[object Object]
glitchNES – Development Cart ,[object Object],[object Object],[object Object],[object Object]
glitchNES – PowerPak ,[object Object],[object Object],[object Object],[object Object],[object Object]
glitchNES – Emulation ,[object Object],[object Object],[object Object],[object Object],[object Object]
glitchNES – Software and Hardware options ,[object Object]
glitchNES – What’s next ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
glitchNES – What YOU can do ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
glitchNES – What YOU can do ,[object Object]
Programs and Compilers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
More information ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

More Related Content

Similar to glitchNES - Bent Fest workshop

All About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NAll About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NSai Krishna A
 
The Ultimate Gaming
The Ultimate GamingThe Ultimate Gaming
The Ultimate Gamingkoolshreeram
 
Open Source Solutions For Live Visuals
Open Source Solutions For Live VisualsOpen Source Solutions For Live Visuals
Open Source Solutions For Live Visualsnocarrier
 
Amiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and DasconAmiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and DasconLeif Oppermann
 
History of Video Games up to 90s
History of Video Games up to 90sHistory of Video Games up to 90s
History of Video Games up to 90sMark Rotondella
 
Retrobjects - Fun with C64 and NES
Retrobjects - Fun with C64 and NESRetrobjects - Fun with C64 and NES
Retrobjects - Fun with C64 and NESESUG
 
Computer Hardware
Computer  HardwareComputer  Hardware
Computer Hardwareguestf7cf98
 
Preserving arcade games
Preserving arcade gamesPreserving arcade games
Preserving arcade gamesAnge Albertini
 
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdfkalelboss
 
Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02Rahul Rawat
 
Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02rahulrawatagra
 
The 2008 Pc Builders Bible
The 2008 Pc Builders BibleThe 2008 Pc Builders Bible
The 2008 Pc Builders BibleSais Abdelkrim
 

Similar to glitchNES - Bent Fest workshop (20)

All About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai NAll About Gaming - By Sai Krishna A & Roopsai N
All About Gaming - By Sai Krishna A & Roopsai N
 
Kinect
KinectKinect
Kinect
 
The Ultimate Gaming
The Ultimate GamingThe Ultimate Gaming
The Ultimate Gaming
 
3 Do
3 Do3 Do
3 Do
 
Open Source Solutions For Live Visuals
Open Source Solutions For Live VisualsOpen Source Solutions For Live Visuals
Open Source Solutions For Live Visuals
 
Kinect
KinectKinect
Kinect
 
Amiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and DasconAmiga 34 Demoscene Talk by Noname and Dascon
Amiga 34 Demoscene Talk by Noname and Dascon
 
Version 1 65
Version 1 65Version 1 65
Version 1 65
 
History of Video Games up to 90s
History of Video Games up to 90sHistory of Video Games up to 90s
History of Video Games up to 90s
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 
Retrobjects - Fun with C64 and NES
Retrobjects - Fun with C64 and NESRetrobjects - Fun with C64 and NES
Retrobjects - Fun with C64 and NES
 
Module 4
Module 4Module 4
Module 4
 
Project natal
Project natalProject natal
Project natal
 
Computer Hardware
Computer  HardwareComputer  Hardware
Computer Hardware
 
Preserving arcade games
Preserving arcade gamesPreserving arcade games
Preserving arcade games
 
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf
351111888-Commodore-64-Assembly-Language-Arcade-Programming-pdf.pdf
 
Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02
 
Gaming Consoles
Gaming ConsolesGaming Consoles
Gaming Consoles
 
Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02Gamingconsoles 090723101457-phpapp02
Gamingconsoles 090723101457-phpapp02
 
The 2008 Pc Builders Bible
The 2008 Pc Builders BibleThe 2008 Pc Builders Bible
The 2008 Pc Builders Bible
 

glitchNES - Bent Fest workshop

  • 1. glitchNES – Soft Circuit Bending on the NES Bent Festival 2009 Don Miller / NO CARRIER
  • 2.
  • 3.
  • 4.
  • 5.  
  • 6.
  • 7.
  • 8.
  • 9.  
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.