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Creating An Open Learning Environment<br />Integrating 2D and 3D applications for a Political Science Simulation in Moodle...
Role-Play Simulations for Learning<br />Why study role-play simulations?<br />They are used extensively in many discipline...
Learning Objectives<br />Engage in a learning process where the student seeks their own answers.  Shift learner roles from...
Theoretical Foundations<br />OPEN LEARNING ENVIRONMENT (Hannafin, Hannafin, & Land, 1999)<br />COMPONENTS:<br />Enabling c...
The Tools<br />MOODLE<br />An open source content management system<br />USED FOR<br />Enabling contexts<br />Resources<br...
The Tools<br />SLOODLE<br />Simulation Linked Object Oriented Dynamic Learning Environment <br />USED FOR:<br /><ul><li>In...
Avatar/Student Registration
Chat repository</li></li></ul><li>The Tools<br />VIRTUAL<br />WORLD<br />(Second Life)<br />USED FOR<br /><ul><li>The Role...
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Ole sl

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  1. 1. Creating An Open Learning Environment<br />Integrating 2D and 3D applications for a Political Science Simulation in Moodle and Second Life<br />
  2. 2. Role-Play Simulations for Learning<br />Why study role-play simulations?<br />They are used extensively in many disciplines such as International Studies (our focus)<br />Although there are many specific case studies about simulations that point to their efficacy, there is very little literature on how to integrate them into teaching higher education subjects such as International Relations Theory.<br />
  3. 3. Learning Objectives<br />Engage in a learning process where the student seeks their own answers. Shift learner roles from passive receiving to active participant<br />Develop students’ ability in research, writing and debating.<br />Teach the dynamics of intercommunal conflict and resolution.<br />
  4. 4. Theoretical Foundations<br />OPEN LEARNING ENVIRONMENT (Hannafin, Hannafin, & Land, 1999)<br />COMPONENTS:<br />Enabling context<br />Resources<br />Tools<br />Scaffolds<br />
  5. 5. The Tools<br />MOODLE<br />An open source content management system<br />USED FOR<br />Enabling contexts<br />Resources<br />Tools:<br />Information processing<br />Communication<br />Scaffolding<br />
  6. 6. The Tools<br />SLOODLE<br />Simulation Linked Object Oriented Dynamic Learning Environment <br />USED FOR:<br /><ul><li>Integration
  7. 7. Avatar/Student Registration
  8. 8. Chat repository</li></li></ul><li>The Tools<br />VIRTUAL<br />WORLD<br />(Second Life)<br />USED FOR<br /><ul><li>The Role-Play
  9. 9. Negotiations
  10. 10. Creating Alliances</li></ul>Tools:<br /><ul><li>Manipulation
  11. 11. Communication
  12. 12. scaffolding</li></ul>Model UN in Second Life(YouTube)<br />
  13. 13. References<br />Hannafin, M., Land, S., & Oliver, K. (1999). Open learning environments: Foundations, methods, and models. In C. Reigeluth (Ed.), Instructional Design Theories and Models (pp. 115-140). Mahwah, NJ: Lawrence Erlbaum Associates.<br />

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