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NJ Future Redevelopment Forum 2017 Lee

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Designing Public Spaces That Work

Published in: News & Politics
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NJ Future Redevelopment Forum 2017 Lee

  1. 1. Building Great Public Spaces Design from Health & Wellness Perspective to Build a Healthier Environment
  2. 2. LIFE CYCLE of Care Ben P. Lee, AIA Principal / CFO NK Architects Birth Cycle Pediatric Cycle Ambulatory Care Acute Care Rehabilitation Mental Health Nursing Care Hospice Care Medical Education Advocacy for Health & Wellness Birth Pediatric Care Ambulatory Care Acute Care Nursing Care Hospice Care
  3. 3. BIRTH CYCLE Labor & Delivery Major Hospital Expansion and Renovations NK Architects
  4. 4. CHILDHOOD CYCLE Pediatric Care Bronx Lebanon Children Pavilion NK Architects Completed: 2006
  5. 5. ADULT CYCLE Ambulatory Care Bronx Lebanon Wellness Center NK Architects Completed: 2014
  6. 6. CARE CYCLE Emergency Care Holy Name Hospital Emergency Department NK Architects Completed: 2004
  7. 7. CARE CYCLE Hospital Acute Care Mount Sinai Medical Center, Queens, NY Major Campus Expansion & Renovations NK Architects Completed: 2016
  8. 8. Hospital Acute Care continued Brick Hospital / Ocean Medical Center NK Architects Completed: 2000
  9. 9. PHYSICAL HEALTH Physical Rehabilitation Kessler Institute and VAMC Syracuse, below NK Architects Completed: 2005
  10. 10. MENTAL HEALTH Behavioral Health Carrier Clinic Major Expansion & Renovations NK Architects Completed: 2016
  11. 11. MENTAL HEALTH continued Behavioral Health SUN Behavioral Health New 197 bed Behavioral Health Facility, Erlanger, KY NK Architects Completion: Projected 2017
  12. 12. SENIOR CYCLE Nursing Care NJ Veterans Home- Menlo Park NK Architects Completed: 2000
  13. 13. END OF LIFE CYCLE Hospice Care Center for Hope and Greenhouse Design, below NK Architects Completed: 2004
  14. 14. CARE CYCLE Medical Education Rutgers UMDNJ Dental School NK Architects
  15. 15. DESIGN FOR LIFE CYCLE BIRTH Age 0-1 CHILDHOOD Age 1-12 ADOLESCENT Age 12-18 YOUTH Age 18-24 ADULTHOOD Age 24-55 LATE ADULT Age 55-70 SENIOR Age 70-85 LATE SENIOR Age 85-105
  16. 16. Being & Doing
  17. 17. School/ Workplace
  18. 18. Earning/ Spending
  19. 19. Physical Agility/ Recreation
  20. 20. Sleep / Passive-Non Active
  21. 21. Vision / Cognitive Skill
  22. 22. LIFE EVENTS Birth H o u s i n g W O R K P L A C E marriage R e t i r e m e n t SCHOOL
  23. 23. DESIGN FOR Every Stage of LIFE CYCLE Design for Life Cycle - Wellness for Every Age Group Through the understanding of the stages of every age group, we have a better understanding of the design needs at each stage of the life cycle, from birth to end of life care. There are different needs for building type design at each stage of our lives in Education, Workplace, Retail & Commerce, Public and Institutional facilities. NEW BORN Age 0-1 Requires care, observe and learn, fully dependent on others for needs. CHILDHOOD Age 1-12 Playful, learning, physical and mental growth. Need for school, child care facilities, neighborhood parks and playground, and safe local neighborhood, primary care, cultural centers. ADOLESCENT Age 12-18 Active, social adjustment, physical and mental growth. Need for school, playfield, parks and recreation centers, retail and entertainment, cultural centers, ambulatory care. YOUTH Age 18-24 Learning and develop work and life skills, driving, independent. Need independent housing, college or trade skills, commerce and entertainment, cultural and civic centers, parks /recreation, ambulatory care. ADULTHOOD Age 24-55 Building career and family, financial earning, mobility. Need for variety of housing, workplace, commerce and institutions. Travel and entertainment, parks and recreation, cultural and civic centers. LATE ADULT Age 55-70 Transition toward retirement, financial concerns, and medical concerns. Need for alternative housing, alternative workplace, retail and entertainment, travel, parks and social environment. SENIOR Age 70-85 Coping with physical issues, financial resources. Need for medical care, hospital, alternative housing, social environment, appropriate activities. LATE SENIOR Age 85-105 Lower vision, hearing and cognitive skills, and memory loss. Need for care or nursing care facilities, appropriate social environment.
  24. 24. WELL BUILDING STANDARD AIR WATER LIGHT NOURISHMENT FITNESS COMFORT MIND
  25. 25. DESIGN FOR WELL BUILDING STANDARD Design for WELL Building Standard OBJECTIVE: We as architects are best positioned to improve the population health through WELL Building Standard design for all building types and public spaces HOUSING – How we can lead the design of better home to promote healthy living. Indoor and outdoor gardens to reduce stress and mental health, promote fresh air ventilation, clean potable water and recycle water for irrigation, encourage activities and fitness SCHOOLS – How educational facility teach our children to become healthier. How the physical environment encourage activities. i.e., Physical Activity Design Guideline for SCHOOL ARCHITECTURE WORKPLACE – Office building and work place environment should raise our standard of active work environment. i.e., WELL Building Standard is a tool to make our work place a healthier place COMMERCE – Financially active business commerce, market place, restaurants, coffee shops INSTITUTIONS – Well designed town centers promotes convenient public buildings for local government, police and courts, libraries, post office and religious buildings
  26. 26. HEALTHY & LIVABLE COMMUNITY • AIA 150 Champion – School Initiative • Computer Simulation Game • To educate school age students • Advocacy for Healthy & Livable Community AIA 150 Livable Community Ben P. Lee, AIA
  27. 27. DESIGN FOR HEALTHY COMMUNITY It’s not just about BUILDINGS It’s about the connected fabric of our COMMUNITY Design for Healthy and Livable Community THE GOALS: How to create the Urban Fabric for our cities? We the architects must venture beyond the boundary of the buildings that we design. It is the spaces between the buildings, the spaces beyond property lines. It is the walk path, bike trails, public transportation, the connection between the parks and community places, and the cultural /socio-economic vibrancy that will create Healthy and Livable cities. Walk Path – The creation of neighborhood for a walkable community. Bicycle Path – Safe bike trails to access local parks, neighborhood centers and central business districts. TRANSPORTATIONS SYSTEM – How we promote our working and living arrangement to promote active walking PARKS & RECREATION – Better connected parks and promenade to link walk paths, bike trails and open-space COMMUNITY SPACES – Vibrant cultural center and community buildings and open plaza for public gatherings OPEN SPACES – Open and reserved spaces for vista, nature and wildlife CULTURAL / SOCIO- ECOMONIC – Underlying the physical built environment is our cultural heritage, the need for socialization and viable economic growth
  28. 28. HEALTHY & LIVABLE COMMUNITY • Neighborhood Community • Design for Connectivity • Walk Path – Walking Radius • Bike Path – Pedestrian Path AIA Healthy & Livable Community Ben P. Lee, AIA
  29. 29. HEALTHY & LIVABLE COMMUNITY • Inter-connected Communities • Transportation Hub • Roadway- Do Not Divide Communities • Natural Features AIA Healthy & Livable Community Ben P. Lee, AIA
  30. 30. HEALTHY & LIVABLE COMMUNITY • Great Public Places • Culture Center • Civic Center • Commercial / Retail • Sense of Place AIA Healthy & Livable Community Ben P. Lee, AIA

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