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Shall We Play a Game? Gaming the System, When the System Is Your Learning Management System
This session will provide an overview of the world of games and discuss how we envision the adaptation of specific elements in the educational interface. What is it about games that engages and motivates players, and how can we apply this interest to increase learning success in online? We’ll also consider the future of games, and how this developing technology might level up learning as well.
This session will provide an overview of the world of games and discuss how we envision the adaptation of specific elements in the educational interface. What is it about games that engages and motivates players, and how can we apply this interest to increase learning success in online? We’ll also consider the future of games, and how this developing technology might level up learning as well.
Shall We Play a Game? Gaming the System, When the System Is Your Learning Management System
1.
Gaming the System…
Nikki Massaro Kauffman
@nikkimk #TIE12
“Game
Genie
for
Super
NES.”
by
Evan-‐Amos
h:ps://en.wikipedia.org/wiki/Game_Genie#/media/File:Game-‐Genie-‐SNES.jpg
3.
“When
will
we
realize
that
VIDEO GAMES
Figured
this
stuff
out
a
long
Jme
ago?”
Screenshot
from
the
Mouse
Trap:
h:ps://en.wikipedia.org/wiki/Mouse_Trap_(video_game)
4.
“School… is a game; it's just
not a terribly well-designed
game. There are levels… A,
B, C. There are statuses. I
mean, what is valedictorian,
but a status?”
—Seth
Priebatsch:
The
game
layer
on
top
of
the
world
5.
Screenshot
from
Trivia
Crack:
h:p://www.triviacrack.com/.
6.
Image,
“Atari
E.T.
Dig:
Alamogordo,
New
Mexico”
by
taylorhatmaker:
h:ps://en.wikipedia.org/wiki/E.T._the_Extra-‐Terrestrial_(video_game)#/media/
File:Atari_E.T._Dig-‐_Alamogordo,_New_Mexico_(14036097792).jpg
7.
Image,
"Monopoly"
by
William
Warby
on
Flickr:
h:ps://www.flickr.com/photos/wwarby/11513503393
8.
“When people feel they have no
control over the outcome of a game,
that leads to aggression… If you press
someone’s competencies, they’ll
become more aggressive.”
—Richard Ryan, University of Rochester
Screenshot
from
Mortal
Kombat:
9.
“As a player’s skill level increased,
the player was less likely to act out
verbally against other teammates,
including female-voiced players.”
ArJcle
by
Denny
Connolly
for
Gamerant:
h:ps://gamerant.com/study-‐bad-‐gamers-‐rude-‐to-‐women-‐opponents-‐teammates-‐125/
10.
Representation
Image,
"Playing
'Risk'"
by
Tambako
The
Jaguar
on
Flickr:
h:ps://www.flickr.com/photos/tambako/4598642399
11.
“But if you can model things for
people, if you can give things to
people that they can manipulate
and play with and where the
feedback comes, then they can
learn a lesson, they can see, they
can move on, they can
understand.”
—Tom
Cha)ield,
“7
Ways
Games
Reward
the
Brain”
13.
îWe split up the
party and those
trolls took us
out one by
one."
óDustin Henderson,
Netflixís ìStranger
Thingsî
Frames
from
Neglix’s
“Stranger
Things”
14.
Screenshot
from
The
Blood
Typing
Game:
h:p://www.nobelprize.org/educaJonal/medicine/bloodtypinggame/gamev2/index.html
15.
Screenshot
from
Stop
Disasters:
h:p://www.stopdisastersgame.org/en/home.html
16.
Screenshot
from
The
ReDistricJng
Game:
h:p://redistricJnggame.org/
18.
Image
"Pokemon
Go
Pocket
Monster"
by
Stux:
h:ps://pixabay.com/en/pokemon-‐pokemon-‐go-‐pocket-‐monster-‐1543353/
19.
STORYTELLING
Screenshot,
Final
Fantasy
VII:
h:ps://en.wikipedia.org/wiki/Final_Fantasy_VII
20.
“We think in story. It’s hardwired in our brain. It’s how
we make strategic sense of the otherwise overwhelming
world around us.”
—Lisa
Cron,
Wired
for
Story
Screenshot,
Chrono
Chross:
h:ps://en.wikipedia.org/wiki/Chrono_Trigger
21.
Screenshot
from
the
CDC's
“Solve
the
Outbreak”:
h:p://www.cdc.gov/mobile/applicaJons/sto/web-‐app.html.
22.
Screenshot
from
Third
World
Farmer:
h:p://3rdworldfarmer.com/
23.
Screenshot
from
the
mobile
game
"Valiant
Hearts:
The
Great
War:
h:ps://en.wikipedia.org/wiki/Valiant_Hearts:_The_Great_War
25.
—
Reiner
Knizia,
board
game
designer
MASTERY LEARNING:
“When playing a game, the
goal is to WIN, but it is the
GOAL that is important,
not the winning.”
26.
“Games are brilliant at this. Every time you do
something, you get credit; you get a credit for
trying. You don't punish failure. You reward
every little bit of effort—a little bit of gold, a
little bit of credit. You've done 20 questions—
tick. It all feeds in as minute reinforcement.”
—Tom
Chagield:
7
ways
games
reward
the
brain
ACHIEVEMENT UNLOCKED!
28.
Dunbar’s Number
“…And you get this number of 150. This
looked implausibly small… but it turned out
that this was the size of a typical community
in hunter-gatherer societies. And the average
village size in the Domesday Book is 150…”
—Robin Dunbar, anthropologist
30.
“Life
is
just
as
much
about
the
CO-OP MODE
as
it
is
about
compeJJon.”
31.
ìGamers are virtuosos at weaving a tight social
fabricÖ And the reason is, it takes a lot of trust
to play a game with someone. We trust that
they will spend their time with us, that they will
play by the same rules, value the same goal,
stay with the game until it's over. î
ó Jane McGonigal
32.
Throwing students into
group work
to teach them about
collaboration
is like throwing beginners into
the deep end
to teach them about
swimming.
33.
Screenshot,
Clash
of
Clans
8
by
Themeplus
on
Flickr:
h:ps://www.flickr.com/photos/85217387@N04/8638065861
34.
Screenshot,
Clash
of
Clans
8
by
Themeplus
on
Flickr:
h:ps://www.flickr.com/photos/85217387@N04/8638065861
35.
ìI was thinking Will
could've cast
Protection last
night, but he
didn'tÖ
He put himself in
danger to help the
party.î
óDustin Henderson, Netflixís ìStranger Thingsî
Frames
from
Neglix’s
“Stranger
Things”
36.
Image,
"Final
Fantasy
(NES)
Nintendo
Power
Strategy
Guide”
by
Bryan
Ochalla
on
Flickr:
h:ps://www.flickr.com/photos/bochalla/4369890334
Don’t you
wish you
had a
strategy
guide for
working
with
people?
37.
Peer evaluations should be part of
an ongoing and immediate
feedback loop.
38.
This slide (and others)
made possible via the
teamwork of…
John Butler
Matt Farley
Natalie Harrison
Lisa Komidar
Dave Sandor
Veronica Terrill
Sonya Woods
40.
We are
preparing
all learners:
future champions,
future lifeguards,
future coaches, and
people who can
at least
stay afloat.
41.
Education is not about the
filtering of students.
It’s about the
scaffolding of them.
42.
The best ways to
reach Nikki are
__________ ,
__________ , &
__________.
Tweeting
@nikkimk
Emailing
nikkimk@psu.edu
Invoking her namethree times:
NikkiMK
NikkiMK
NikkMK