Royal College of Arts - method labs - on participatory design & dementia

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Presentation of the participatory design research the social spaces research group is doing for the A Touch of Memory project (ATOM - IBBT ICON). This pres

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Royal College of Arts - method labs - on participatory design & dementia

  1. 1. Dementia progressive cognitive impairment loss of mind (de-mentia) & loss of self Invisible & social exclusion (Kitwood 1997, Hughes 2006)But, caring beings, involved in day to day care forourselves, for other people and our environment.Relationships in which we are embedded andsustained.(Heidegger)
  2. 2. a touch of memory (ATOM)“Creation of intelligent & networkedobjects/humans for people with dementia”See, hear, sniff,...Recognize patternsCommunicateTake actionResearch – industry - care2y 4m – funded by IBBT/ICON
  3. 3. Starting point of our research What people know/ personal past Focus on well being (<> problem solving) Question of control & autonomy The role of the created object & trusted others How can we make appeal to “different” senses
  4. 4. Ethnographic study map daily life (*)Marginal practices Inspirational / the other SOTAParticipatory Design PwD/family/care taker ~ designerIterative design & test
  5. 5. Ethnographic researchInterviews & observations
  6. 6. Marginal practicesUser created solutions as design inspirations
  7. 7. Participatory design Methods to incorporate others in design Levelling of designer and those designed for Tools to express * often playfull
  8. 8. Participatory design / consortium superatoms / PwD, family, caretakers
  9. 9. / consortium Negative-positive space
  10. 10. / consortium GPRrrrrrollator stigma
  11. 11. / PwD, family 3 phases/moments Getting to know each other Mapping from problems to solutions Beep - prototype
  12. 12. / PwD, family Taboo & shame Dementia Lack of self insight... Too ambitious/too much/...?
  13. 13. / PwD, family 3 phases/moments Getting to know each other Mapping from problems to solutions Beep - prototype
  14. 14. / PwD, family Mapping from problems to solutions ~ Map-it project A form of play Clarity > rules & guidelines
  15. 15. / PwD, family Mapping from problem to solutions a. map out the I + objects persons food routines tools ...
  16. 16. / PwD, family Mapping from problem to solutions b. map items from phase 1 on a map of the place they live
  17. 17. / PwD, family Mapping from problem to solutions c. Discuss with your partner where memory loss is affecting this object, tool, routine,...
  18. 18. / PwD, family Mapping from problem to solutions d. Solving: MemoryWhispererSuperHero
  19. 19. / PwD, family Mapping from problem to solutions e. Back to objects, persons, routines... of phase 1 > their role + the fact they can get networked + sensory output
  20. 20. / PwD, family BEEP On the spot testing out & reshaping it Low tech/high fun
  21. 21. to concludeComplex topic/complex end users (better designer)Demands for complex -well thought out methodThe end design = method usedEach context > re-furbishing of the method
  22. 22. thank you.nielshendriks@gmail.comsocialspaces.betwitter.com/nielshendriks

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