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Technology In The Ece Classroom


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Technology In The Ece Classroom

  1. 1. Technology in the ECE Classroom Nicole Robertson
  2. 2. What the Research Says About Technology in the ECE Classroom
  3. 3. Early Connections: Technology in the ECE Classroom <ul><li>Children receive the greatest benefits from technology when these elements are present: </li></ul><ul><li>The lesson or project is directly connected to the curriculum </li></ul><ul><li>The technology allows for active learning, with students making decisions </li></ul><ul><li>The software is interactive or discovery based </li></ul><ul><li>The lesson or project is open-ended, allowing learners to proceed at their own pace </li></ul><ul><li>Technology is applied to real problems with a real-life connection </li></ul><ul><li>The setting is designed to allow children to interact while working at the computer </li></ul><ul><li>Computers are included in the curriculum within the classroom rather than set apart in a separate room or lab </li></ul><ul><li>Early Connections - Primary Grades </li></ul>
  4. 4. Technology in Early Education: Finding the Balance <ul><li>Effects Children’s: </li></ul><ul><li>Social and Emotional Development: Technology cannot and should not replace human interaction or relationships, or take the place of activities such as reading stories together or sharing conversations with children. Properly used, however, computers and software can serve as catalysts for social interaction and conversations related to children's work </li></ul><ul><li>Language Development: Everyday, playful experiences in print-rich environments expose children to the processes of reading and writing for real purposes. Technology has a place in this environment; language and literacy development are major strengths of technology use with young children through the opportunities and motivation it provides. </li></ul><ul><li> </li></ul>
  5. 5. Technology in Early Education: Finding the Balance <ul><li>Physical Well Being and Motor Development: Following ergonomic standards similar to those for adults can help prevent muscular-skeletal injuries and vision problems. Computer use is and should be relatively brief at this age, and limiting screen time and encouraging frequent breaks will decrease the risks. Lack of exercise and obesity are serious problems that need to be addressed during both in-school and out-of-school hours. On a typical day children two to seven years old spend an average of 11 minutes using a computer, and more than three hours watching television and videos. Screen time (including TV, computer, and video games) should be limited to a maximum of one to two hours per day for young children. </li></ul><ul><li>Cognition and General Knowledge: Technology use that is connected to what children already know and can build upon leads to greater motivation and self-direction. Loss of creativity can be a problem if children use drill-and-practice software. Open-ended software — software that provides opportunities to discover, make choices, and find out the impact of decisions — encourages exploration, imagination, and problem solving. </li></ul><ul><li> </li></ul>
  6. 6. Five Effective Ways for Children to Use Technology <ul><li>Make and display a graph </li></ul><ul><li>Explore with digital tools </li></ul><ul><li>Tell a story in pictures and words </li></ul><ul><li>Write, record, and revisit </li></ul><ul><li>Share and Document Learning </li></ul><ul><li>http:// </li></ul>
  7. 7. Technologies to Use in the ECE Classroom
  8. 8. Digital Cameras <ul><li>Videos showing Digital Cameras used in the Classroom </li></ul><ul><li>Apple Learning Interchange - Photographing Geometry </li></ul>
  9. 9. Laptops in the Classroom <ul><li>One laptop per child </li></ul><ul><li>What If Every Child Had A Laptop? - CBS News </li></ul><ul><li>One Laptop per Child (OLPC): Laptop </li></ul>
  10. 10. Websites <ul><li>Starfall </li></ul><ul><li>The National Library for Virtual Manipulatives </li></ul>