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Skeuomorphs in interactiondesign: nostalgic ornament     or affordance ?      Nicolas Nova | HEAD-Genève        Sept. 14, ...
[iPhone app camera shutter sound]
MethodologySeries of interview with interface designersContent analysis of formal (manual) and informalknowledge (forum di...
Bad taste!?
Bad taste!?
Useless“Icons on a computer are the way they arebecause theyre a good way to represent theconcept of a block of bytes on t...
Incorrectly assuming user’s familiarity    with the original component
Does not account for the new possibilities          offered by the digital
Misplaced nostalgia?“They     attempt     to    comfort     us(to patronise us) by trying to show howthey relate to physic...
BUT
“if its walking like a duck,               it should quack” (Tom Hume)“skeuomorphism is a justifiable andinevitable approac...
Good Usability"texture and physicality give cluesas to how an interface works"
A transition?“The arcane visual languages being used (evenencouraged in the HIG) are an over-reactionagainst the slick, af...
conclusionContrasted perspective, skeuomorphs can be pertinent   Different user targets, different design strategiesImplic...
Thank you          Quote sourcesnicolas@hesge.ch                   http://www.tomhume.org/2012/03/if-its-walking-like-a-du...
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
Skeuomorphs in interaction design: ornament or affordance?
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Skeuomorphs in interaction design: ornament or affordance?

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A talk given at Flashbacks: Nostalgic media and mediated forms of nostalgia International Conference (13-14 September 2012) at the University of Geneva.

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Skeuomorphs in interaction design: ornament or affordance?

  1. 1. Skeuomorphs in interactiondesign: nostalgic ornament or affordance ? Nicolas Nova | HEAD-Genève Sept. 14, 2012 | Unige
  2. 2. [iPhone app camera shutter sound]
  3. 3. MethodologySeries of interview with interface designersContent analysis of formal (manual) and informalknowledge (forum discussions, blogposts)In order to highlight a series of tensions/contrasted perspectives
  4. 4. Bad taste!?
  5. 5. Bad taste!?
  6. 6. Useless“Icons on a computer are the way they arebecause theyre a good way to represent theconcept of a block of bytes on the disc, aconcept that many users do not want to have toengage with. But a calendar is an abstractconcept that people already have an accuratemental model of, and therefore it doesnt have tolook any particular way at all, especially now thatwere just using a bunch of pixels to do thepresentation.”
  7. 7. Incorrectly assuming user’s familiarity with the original component
  8. 8. Does not account for the new possibilities offered by the digital
  9. 9. Misplaced nostalgia?“They attempt to comfort us(to patronise us) by trying to show howthey relate to physical objects in the realworld when there is no need. How are wehelped to understand what ‘Find MyFriends’ does by the addition of leathertrim?“
  10. 10. BUT
  11. 11. “if its walking like a duck, it should quack” (Tom Hume)“skeuomorphism is a justifiable andinevitable approach to take whenthe interactions in your interface aredirect-manipulative and use physicalmetaphors. If they behave as thoughthey are real things, should they notappear like real things?”Jack Schulze, Berg London
  12. 12. Good Usability"texture and physicality give cluesas to how an interface works"
  13. 13. A transition?“The arcane visual languages being used (evenencouraged in the HIG) are an over-reactionagainst the slick, affordanceless hardware. It’s aphase I think, and actually quite visuallypragmatic. The challenge of new visual languagesfor glowing rectangles that are intimately tied tothe physical world”Timo Arnall, 2010
  14. 14. conclusionContrasted perspective, skeuomorphs can be pertinent Different user targets, different design strategiesImplicitly: the importance of physical objects in order to create digital interfaces
  15. 15. Thank you Quote sourcesnicolas@hesge.ch http://www.tomhume.org/2012/03/if-its-walking-like-a-duck-it-should-quack.html http://speedbird.wordpress.com/2010/06/25/what-apple-needs-to-do-now/ http://www.interaksyon.com/infotech/the-hardest-button-to-button-thoughts-on-interface-design@nicolasnova http://www.techiestuffs.com/blog/can-skeuomorphs-be-used-to-enhance-web-page-appearance/ http://alexandtheweb.com/blatherings/post.php?s=2012-03-24-skeuomorphic-interfaces-and-something- about-early-renaissance-painting

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