Mobile and location-based serious games?

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My presentation at the Serious Game Expo in Lyon, November 22, 2011.

Mobile and location-based serious games?

  1. 1. mobile and location- based serious games? @nicolasnova SGE Lyon, November 2011
  2. 2. mobile 1. Anywhere/anytime 2. Users can personalize their learning experience to their schedule/context
  3. 3. CellID GPS WiFi Camera Sound detector Accelerometer Compass ... a mobile is more than a phone
  4. 4. GPS technology
  5. 5. reverse geocache puzzle box (mikal hart)
  6. 6. mogi (newt games)
  7. 7. shadow cities
  8. 8. even before the “serious game” meme a long (R&D) story
  9. 9. access learning material in context (gbanga zoo)
  10. 10. field data collection AIR (Preemptive Media)
  11. 11. field data collection AIR (Preemptive Media)
  12. 12. field data collection AIR (Preemptive Media)
  13. 13. stimulate physical activity On the Run (Matt Donahoe)
  14. 14. enhance the use of public transport Chromaroma (Mudlark)
  15. 15. field simulation:firefighter Crysis Wars (Brian Quinn)
  16. 16. building platforms...
  17. 17. building platforms...
  18. 18. user experience issues:privacy
  19. 19. user experience issues:technology
  20. 20. user experience issues:technology
  21. 21. take-aways ‣ Location-based platforms can lead to significant benefits for learners. ‣ Challenges in terms of technology (positioning accuracy, interoperability) and user issues (privacy). ‣ Bottom up approach (based on small- scale experiments) is recommended
  22. 22. thank you nicolas@nearfuturelaboratory.com

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