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A Guide to Designing and Launching Amazing Learning Experiences ATDTK19

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Designing amazing learning experiences for your learners is critical to the success of how they engage, focus on the task at hand, and utilize content, tools, and apps. This session will break down what's important in designing great experiences and provide you with the resources you need to get started and inspired, from mobile to desktop and beyond. We'll discuss design strategies, what works and what doesn't, and how to plan and prototype. You'll get to see demonstrations of several great examples. Come away with more than 10 resources for building inspiration and taking you, your learning experiences, and your organization to the next level.

- Apply a simple process to define and kickstart your next learning project.
- Use design tips and techniques to enhance your learning experience.
- Discover resources, tools, and practical examples that can be applied to your next project.

Published in: Design
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A Guide to Designing and Launching Amazing Learning Experiences ATDTK19

  1. 1. Experiences A Guide to Designing & Launching Amazing Learning Nick FloroLinda Daniels
  2. 2. Linda Daniels Nick Floro
  3. 3. How to kickstart amazing experiences. DEFINE DESIGN DEVELOP DELIVER FEEDBACK
  4. 4. In the old days…
  5. 5. like last week…
  6. 6. Test and check the box
  7. 7. creating experiences engage observation mistakes create think involve participate
  8. 8. appsactivity scenarios games platform virtual course video search audio classroom learning plan creating experiences content
  9. 9. what is a bad experience
  10. 10. what is a good experience
  11. 11. how can you help the learner?
  12. 12. find explore share update refresh how can you help the learner?
  13. 13. de•fine to determine or identify the essential qualities or meaning
  14. 14. design for the user
  15. 15. What is the challenge?
  16. 16. understand your audience
  17. 17. What are the options?
  18. 18. ecosystem personalization feedback analytics predictive next steps integrations informal performance support assessment content sensors simulation
  19. 19. test ideas
  20. 20. analyze
  21. 21. feedback
  22. 22. listen
  23. 23. stakeholders users management
  24. 24. ask questions
  25. 25. document
  26. 26. paper.dropbox.com
  27. 27. paper.dropbox.com
  28. 28. paper.dropbox.com
  29. 29. paper.dropbox.com
  30. 30. paper.dropbox.com
  31. 31. advocate for the user
  32. 32. present
  33. 33. analyze patterns wufoo.com google.com/forms survey monkey typeform
  34. 34. “You keep using that word. I do not think it means what you think it means.” ~ -Inigo Montoya The Princess Bride (1987)
  35. 35. de•sign Form Follows Function
  36. 36. Function - How It Works Form - What Something Looks Like the 3 F’s of design
  37. 37. Is About People
  38. 38. It Solves Problems
  39. 39. simplify content sketch feedback loop design feedback loop changes feedback loop launch feedback loop evolve
  40. 40. design for kids
  41. 41. take cues from everywhere
  42. 42. FLIPBOARD.COM
  43. 43. FLIPBOARD.COM
  44. 44. usability > intuitive navigation and information design > user experience
  45. 45. “I’m not bad, I’m just drawn that way.” -Jessica Rabbit Who Framed Roger Rabbit (1988)
  46. 46. de•vel•op work out the ideas
  47. 47. design more
  48. 48. 8-10 documents per author 29 Authors 700+ pages of content
  49. 49. Wireframes
  50. 50. Wireframes Dove Glossary Anthology MadLibs Montages Metrics Flash Learning Tools Study Questions Biblio Maker Poetry Machine Timeline Flashcards Lit Discussions WebIntro Help Home Glaspell Wilde Kafka Twain Gilman Melville Hughes Hurston Whitman Brooks Atwood Bradstreet Hawthorne O’Conner Wilson Williams Dickinson Frost Joyce Plath Douglass Poe Chopin Isben Sophocles Shakespeare Donne Wordsworth Sort Genre PoetryFiction Drama Non-FictionAll
  51. 51. collaborate
  52. 52. Linea Sketch iOS
  53. 53. feedback
  54. 54. test & feebdack
  55. 55. test & feebdack
  56. 56. Test & Feedback
  57. 57. communication
  58. 58. snagit
  59. 59. test ideas
  60. 60. forms.google.com
  61. 61. discuss Communicate, Prioritize and Get on the Same Page
  62. 62. Present > Feedback > Evolve story sketch prototype why launch
  63. 63. connect the dots
  64. 64. UI + UX
  65. 65. User Interface | UI
  66. 66. User Interface | UI
  67. 67. User Experience | UX
  68. 68. Devices
  69. 69. “It’s supposed to be hard. If it wasn’t hard, everyone would do it.” ~ A League of their Own
  70. 70. de•liv•er to send to an intended target or destination
  71. 71. What did you ? see hear feel learn
  72. 72. get inspired
  73. 73. DBQproject.com
  74. 74. challenge: 13 binders 188 units of content 8,195 pages
  75. 75. classroom online collaborate DBQproject.com
  76. 76. explore
  77. 77. explore
  78. 78. nav message content apply
  79. 79. What did you ? see hear feel learn
  80. 80. connect the dots
  81. 81. make a difference
  82. 82. Experiment experiment
  83. 83. Resources
  84. 84. abookapart.com
  85. 85. muz.li
  86. 86. invisionapp.com
  87. 87. sidebar.io
  88. 88. w3schools.com
  89. 89. Capture & Analyze
  90. 90. Creative Inspiration where find it? twist.elearningguild.net sidebar.io fastcodesign.com demofest muz.li abookapart.com shutterstock.com themeforest.net UIjar.com refind.comflipboard.comfeedly.com https://uijar.com
  91. 91. lrnchat.org
  92. 92. MobileAppsforLearning.com
  93. 93. PrototypingforLearning.com
  94. 94. “I never look back, darling. It distracts from the now.” Edna - The Incredibles
  95. 95. Nick Floro sealworks interactive studios nick@sealworks.com twitter.com/NickFloro Linda Daniels linkedin.com/in/lindadanielsdesign twitter.com/LDaniels_design thank you

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