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The Life Cycle of a Wireframe

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In this presentation, Nick Finck will dive deep into the process he uses to create wireframes, a key deliverable for user experience designers. He'll talk about the principles that guide his process, how to create great wireframes (all the way down to the nitty gritty page or screen level), and how to identify and deliver solutions that meet your clients' business goals and solve their problems.

You'll walk away with a better understanding of what delivering awesome wireframes entails--from methodology, to process, to delivery--and how to do it yourself.

If you're an information architect, interaction designer, visual designer, or regular old user experience-curious creature: this one's for you.

Published in: Design, Sports, Business

The Life Cycle of a Wireframe

  1. The Life Cycle of a Wireframe Nick Finck May 28, 2009 Use #pssigchi when commenting on twitter Puget Sound SIGCHI - Seattle
  2. ? Who the f#@k is this dude? Puget Sound SIGCHI - Seattle
  3. Nick Finck • Principle & Director of User Experience at Blue Flavor • Based in Seattle, Washington • Over 13 years of experience working in the web field • Projects: Adobe, Cisco, CitiBank, Converse, FDIC, HP, IBM, Intel, Microsoft, Oprah, PBS, Peet’s Coffee • Co-Organizer of Refresh Seattle • Former publisher of Digital Web Magazine Puget Sound SIGCHI - Seattle
  4. 3 IA is a three step process Puget Sound SIGCHI - Seattle
  5. Understanding the Problem Puget Sound SIGCHI - Seattle
  6. Puget Sound SIGCHI - Seattle
  7. Bu sin ds ess ee N Co er ns Us tra int s Technical Requirements Puget Sound SIGCHI - Seattle
  8. Finding a Solution Puget Sound SIGCHI - Seattle
  9. Photo by DrJoanne - http://www.flickr.com/photos/drjoanne/10026716/ Puget Sound SIGCHI - Seattle
  10. Presenting the Solution Puget Sound SIGCHI - Seattle
  11. ? What makes a good Wireframe? Puget Sound SIGCHI - Seattle
  12. 4 Wireframes in four parts Puget Sound SIGCHI - Seattle
  13. Part One: Navigation & Wayfinding Puget Sound SIGCHI - Seattle
  14. Questions Puget Sound SIGCHI - Seattle
  15. ? Where am I? Puget Sound SIGCHI - Seattle
  16. ? Is what I am looking for here? Puget Sound SIGCHI - Seattle
  17. ? Where do I want to go next? Puget Sound SIGCHI - Seattle
  18. ? Where have I already been? Puget Sound SIGCHI - Seattle
  19. Inputs Puget Sound SIGCHI - Seattle
  20. Content Inventory Puget Sound SIGCHI - Seattle
  21. Content Audit Puget Sound SIGCHI - Seattle
  22. Content Strategy Puget Sound SIGCHI - Seattle
  23. Sitemap About SXSW Contact SXSW Site Structure New Site Structure Market at SXSW Tools History SXSW SMS SXSW.com Gydget Sponsors Sustainability Facebook News & Register Getting Around Trade Shows Merchandise Interactive Film Music Information Opera Mini Glossary Brochures and Hotels for Utterz Austin Map Music Exhibition Forms (PDFs) SXSWeek 2008 Music Music Player Conference Mailing Lists Travel Discounts iF! Exhibition Center News & Flatstock Poster Schedule Talks Shows Parties & Play Getting Around Press Information Show Subscribe International Carver Center The Daily Chord Talks Speakers Artists Austin Map Press Releases SXSWorld Online Reg Day Stage Cafe Magazine Directory Keynote Conference FAQ Shows SXSW Live Press Kit Auditorium Center My SXSWorld Mentor Sessions Shores Stage Stories Video Parties & Play Quickies Sessions FAQ Any additional Demo Listening venues Podcasts Sessions Press Credentials CLE Photo Policy Interactive News & ScreenBurn Schedule Talks Parties & Play Web Awards Getting Around Press Information Gaming Fest Interactive Hub Talks Speakers Winners Austin Map Press Releases Opening Remarks Conference FAQ Parties & Play Finalists Press Kit Center Keynotes Video Ceremony FAQ Book Readings Film Core Podcasts Dewey Award Press Credentials Conversations News & Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press Information Speaking Opportunities Photo Policy The News Reel Talks Speakers Film Trailers Austin Map Press Releases Panel Picker Speaking Conference FAQ Films Past Winners Press Kit Opportunities Center Key Video Parties & Play FAQ Panel Picker Primary navigation Podcasts Press Credentials a Secondary navigation a Link to separate section Photo Policy a Separate sub-site a Future navigation Modified: Tue May 27 2008 Puget Sound SIGCHI - Seattle
  24. Process Flow Puget Sound SIGCHI - Seattle
  25. Navigation Principals Puget Sound SIGCHI - Seattle
  26. Higher Priority Reading Pattern Written english is read left to right, top to bottom. The top left is the first location the reader looks. Lower Priority Puget Sound SIGCHI - Seattle
  27. Fitts’s Law The time to acquire a target is a function of the distance to and size of the target. Puget Sound SIGCHI - Seattle
  28. The Scent of Information The organization of information to reassure a user they are are on the right path for locating the information they are looking for. Jared Spool User Interface Engineering Puget Sound SIGCHI - Seattle
  29. ! The Navigation Schema Puget Sound SIGCHI - Seattle
  30. Global Navigation Navigation Schema GiantCampus.com Information Architecture Navigation Schema 888-904-2267 | Live Help | Contact | Sign In / Sign Up Search Primary Navigation Home Courses Programs Locations Our Difference Community About Home Courses Programs Locations Our Difference Community About Secondary Navigation Game Design Game Design Game Design 3D Modeling 3D Modeling 3D Modeling Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design Video Production Video Production Video Production Programming & Robotics Programming & Robotics Programming & Robotics General Computing General Computing General Computing Our Approach Our Approach Our Approach Breadcrumb Navigation Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver Footer Navigation Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact Puget Sound SIGCHI - Seattle
  31. Part Two: Layout & Page Structure Puget Sound SIGCHI - Seattle
  32. Questions Puget Sound SIGCHI - Seattle
  33. ? What do I notice first? Puget Sound SIGCHI - Seattle
  34. ? How is this information organized? Puget Sound SIGCHI - Seattle
  35. ? What seems to be related? Puget Sound SIGCHI - Seattle
  36. Inputs Puget Sound SIGCHI - Seattle
  37. Personas Puget Sound SIGCHI - Seattle
  38. Page Description Diagram Sample Company Name Home Page Page Description Diagrams 1 2 3 Main call to action Search About company Notes Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently alternative method for finding your buried elsewhere in your site. The pro- Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces A call to action that encourages peo- Most of the information that is cur- this goal. ple to sign up for recently added con- Link list rently listed in the footer should re- tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of Featured article or essay with date and comment meta infor- the contact page, though. We also the site. Shows the first paragraph of an article mation for each. recommend adding in some naviga- with associated image, as well as the tional links, where possible. day it was published and the number of comments made. Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list. Highest Priority Lowest Priority Monday, September 24, 2007 Puget Sound SIGCHI - Seattle
  39. Layout Principals Puget Sound SIGCHI - Seattle
  40. Common Location of web Objects Michael L. Bernard Software Usability Research Laboratory, Wichita State University Puget Sound SIGCHI - Seattle
  41. Law of Closure The mind may experience elements it does not perceive through sensation, in order to complete a regular figure (that is, to increase regularity). Puget Sound SIGCHI - Seattle
  42. Law of Similarity The mind groups similar elements into collective entities or totalities. This similarity might depend on relationships of form, color, size, or brightness. Puget Sound SIGCHI - Seattle
  43. Law of Proximity Spatial or temporal proximity of elements may induce the mind to perceive a collective or totality. Puget Sound SIGCHI - Seattle
  44. [ ][ ][ ] Law of Symmetry Symmetrical images are perceived collectively, even in spite of distance. Puget Sound SIGCHI - Seattle
  45. Law of Continuity The mind continues visual, auditory, and kinetic patterns. Puget Sound SIGCHI - Seattle
  46. Law of Common Fate Elements with the same moving direction are perceived as a collective or unit. Puget Sound SIGCHI - Seattle
  47. Law of Common Fate Elements with the same moving direction are perceived as a collective or unit. Puget Sound SIGCHI - Seattle
  48. ! The Zone Diagram Puget Sound SIGCHI - Seattle
  49. Zone Diagram Puget Sound SIGCHI - Seattle
  50. Part Three: Page Detail & Content Integration Puget Sound SIGCHI - Seattle
  51. Questions Puget Sound SIGCHI - Seattle
  52. ? What is here? Puget Sound SIGCHI - Seattle
  53. ? What can I do? Puget Sound SIGCHI - Seattle
  54. Inputs Puget Sound SIGCHI - Seattle
  55. Content Strategy Puget Sound SIGCHI - Seattle
  56. Sitemap About SXSW Contact SXSW Site Structure New Site Structure Market at SXSW Tools History SXSW SMS SXSW.com Gydget Sponsors Sustainability Facebook News & Register Getting Around Trade Shows Merchandise Interactive Film Music Information Opera Mini Glossary Brochures and Hotels for Utterz Austin Map Music Exhibition Forms (PDFs) SXSWeek 2008 Music Music Player Conference Mailing Lists Travel Discounts iF! Exhibition Center News & Flatstock Poster Schedule Talks Shows Parties & Play Getting Around Press Information Show Subscribe International Carver Center The Daily Chord Talks Speakers Artists Austin Map Press Releases SXSWorld Online Reg Day Stage Cafe Magazine Directory Keynote Conference FAQ Shows SXSW Live Press Kit Auditorium Center My SXSWorld Mentor Sessions Shores Stage Stories Video Parties & Play Quickies Sessions FAQ Any additional Demo Listening venues Podcasts Sessions Press Credentials CLE Photo Policy Interactive News & ScreenBurn Schedule Talks Parties & Play Web Awards Getting Around Press Information Gaming Fest Interactive Hub Talks Speakers Winners Austin Map Press Releases Opening Remarks Conference FAQ Parties & Play Finalists Press Kit Center Keynotes Video Ceremony FAQ Book Readings Film Core Podcasts Dewey Award Press Credentials Conversations News & Schedule Talks FIlms Parties & Play Global Doc Days Getting Around Press Information Speaking Opportunities Photo Policy The News Reel Talks Speakers Film Trailers Austin Map Press Releases Panel Picker Speaking Conference FAQ Films Past Winners Press Kit Opportunities Center Key Video Parties & Play FAQ Panel Picker Primary navigation Podcasts Press Credentials a Secondary navigation a Link to separate section Photo Policy a Separate sub-site a Future navigation Modified: Tue May 27 2008 Puget Sound SIGCHI - Seattle
  57. Global Navigation Navigation Schema GiantCampus.com Information Architecture Navigation Schema 888-904-2267 | Live Help | Contact | Sign In / Sign Up Search Primary Navigation Home Courses Programs Locations Our Difference Community About Home Courses Programs Locations Our Difference Community About Secondary Navigation Game Design Game Design Game Design 3D Modeling 3D Modeling 3D Modeling Digital Photography & Graphics Digital Photography & Graphics Digital Photography & Graphics Flash Animation & Web Design Flash Animation & Web Design Flash Animation & Web Design Video Production Video Production Video Production Programming & Robotics Programming & Robotics Programming & Robotics General Computing General Computing General Computing Our Approach Our Approach Our Approach Breadcrumb Navigation Home > Courses > Flash Animation & Web Design > Web Design with Dreamweaver Footer Navigation Feedback | Legal | Careers | Press Room 888-904-2267 | Live Help | Contact Puget Sound SIGCHI - Seattle
  58. Personas Puget Sound SIGCHI - Seattle
  59. Page Description Diagram Sample Company Name Home Page Page Description Diagrams 1 2 3 Main call to action Search About company Notes Gets users thinking about the brand A useful site search should always be An outline of what your company is all The homepage has been shifted to and specific actions they can make. available on the page to allow users an about. emphasize content that’s currently alternative method for finding your buried elsewhere in your site. The pro- Sign-up content. Privacy, Terms of Use, Etc. posed navigation structure reinforces A call to action that encourages peo- Most of the information that is cur- this goal. ple to sign up for recently added con- Link list rently listed in the footer should re- tent on the site. A list of semi-recently added link con- main there. The contact and address The home page should provide a tent. This list should contain 5-7 links information can easily be moved to clean path to the various sections of Featured article or essay with date and comment meta infor- the contact page, though. We also the site. Shows the first paragraph of an article mation for each. recommend adding in some naviga- with associated image, as well as the tional links, where possible. day it was published and the number of comments made. Latest entries A short listing of the latest articles or essays that have been posted. There should be between 5-7 shown on the home page. The featured article should not be displayed in this list. Highest Priority Lowest Priority Monday, September 24, 2007 Puget Sound SIGCHI - Seattle
  60. Zone Diagram Puget Sound SIGCHI - Seattle
  61. Information Architecture Principals Puget Sound SIGCHI - Seattle
  62. Magic Number Seven Perceived channel capacity of a number of human cognitive and perceptual tasks. George A. Miller Department of Psychology, Princeton University Puget Sound SIGCHI - Seattle
  63. Simon’s Law Hierarchical structures reduce complexity - the better you manage to provide users with a sense of visual hierarchy, the easier your content will be to perceive. Puget Sound SIGCHI - Seattle
  64. Progressive Disclosure Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone. Jakob Nielsen Nielsen Norman Group Puget Sound SIGCHI - Seattle
  65. The Knowledge Gap Increasing gap between higher and lower educated people Tichenor, Donohue and Olien University of Minnesota Puget Sound SIGCHI - Seattle
  66. Clear Calls to Action Draw the user to the goal of the page. Encourage the next action to be taken. Puget Sound SIGCHI - Seattle
  67. Use Patterns First, Innovate Last. Know the rules before you break them. Puget Sound SIGCHI - Seattle
  68. ! The Wireframe Puget Sound SIGCHI - Seattle
  69. Wireframe Puget Sound SIGCHI - Seattle
  70. Part Four: Interaction & Dynamic Elements Puget Sound SIGCHI - Seattle
  71. Questions Puget Sound SIGCHI - Seattle
  72. ? What happens when I do this? Puget Sound SIGCHI - Seattle
  73. ? How long will this take? Puget Sound SIGCHI - Seattle
  74. ? What just happened? Puget Sound SIGCHI - Seattle
  75. ? Can I undo this? Puget Sound SIGCHI - Seattle
  76. Inputs Puget Sound SIGCHI - Seattle
  77. Process Flow Puget Sound SIGCHI - Seattle
  78. Wireframe Puget Sound SIGCHI - Seattle
  79. Interaction Principals Puget Sound SIGCHI - Seattle
  80. Consistency Interactions that are the same in principal should be consistent in behavior system wise. Be consistent with the user’s expectations. Puget Sound SIGCHI - Seattle
  81. Latency Reduction Allow for apparent quicker response times. Use AJAX, Cache information, etc. Anticipate the user’s next action. Puget Sound SIGCHI - Seattle
  82. Show State Always communicate what state the current interaction is at (active/inactive). Puget Sound SIGCHI - Seattle
  83. Do No Harm Allow users to be able to undo what they have done. Auto-save for the user so information is not lost. Repopulate form fields where appropriate. Puget Sound SIGCHI - Seattle
  84. ! The Storyboard Puget Sound SIGCHI - Seattle
  85. Storyboard Manage Account Manage Account Manage Account Manage Account Manage Account Manage Account ! Rename account ! Rename account ! Rename account ! Rename account ! Rename account ! Rename account Home Checking Rename ! Stop check ! Stop check ! Stop check ! Stop check ! Stop check Use this form to place a stop check on a ! Order checks ! Order checks ! Order checks ! Order checks ! Stop check check that has been issued. Amount of the check will be credited back to your account Order new checks for this account? ! Order check card ! Order check card ! Order check card ! Order checks (more info) Order Checks Note: If your card was lost or stolen please ! Manage Statements ! Manage Statements ! Order check card Account #: ...4324 call 800-637-0852 to ensure deactivation. ! Order check card (more info) Paper Statements ! Download ! Manage Statements From Check #: To Check #: ! Manage Statements Reason: Damaged check card Go Paperless Select file format... ! Download Reason: Lost check ! Download Rush Delivery? Note: these changes will impact your Download Now Note you will be chaged a $45.00 fee for a savings account(s) as well. (more info) Note you will be chaged a $8.00 fee for each stop check order. (more info) rush delivery of a check card. (more info) ! Download Stop Check Charge to account: Home checking (5423) Order ! Order checks ! Order check card ! Manage Statements ! Manage Statements ! Download ! Download Puget Sound SIGCHI - Seattle
  86. ! The Annotated Wireframe Puget Sound SIGCHI - Seattle
  87. Annotated Wireframe Puget Sound SIGCHI - Seattle
  88. Photo by Dan Buczynski http://www.flickr.com/photos/macwagen/225493960/ Puget Sound SIGCHI - Seattle
  89. Relax, there is a map! Peter Morville and Jeffery Callender Puget Sound SIGCHI - Seattle
  90. ...and Books! Puget Sound SIGCHI - Seattle
  91. Thank you! Puget Sound SIGCHI - Seattle
  92. Thank you! Remember, comment on twitter with #pssigchi Puget Sound SIGCHI - Seattle
  93. ? Questions? Puget Sound SIGCHI - Seattle
  94. The Life Cycle of a Wireframe Nick Finck nick@blueflavor.com Blue Flavor - http://blueflavor.com Personal - http://nickfinck.com Puget Sound SIGCHI - Seattle

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