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TRACKING
                    TOMORROW’S
                  TELEVISION TODAY
                            Presentation by Nick DeMartino
                    ATAS Faculty Seminar Fellows. November 10, 2011




Thursday, November 10, 2011

I hate the future because it’s always wrong.And yet, perhaps foolishly, I’m going to talk about
the future of television.Some of the trends we’ll explore are here already, at least for some
people, but how they evolve for the mass audience is a question. Others are perhaps ten
years out, which means, maybe never.
WHAT I DO:




                              Strategy for the Digital Era

Thursday, November 10, 2011

18 months ago I launched a consulting business to help companies navigate the digital era.
Most of my work is in content and distribution. For 20 years I was Senior Vice President of the
AFI in charge of media and technology. I launched programs like the Digital Content Lab that
brought together Hwd. & SV.
TEN QUESTIONS
             • What           is a channel?      • How     do you share?

             • What           is a remote?       • Where      do you watch?

             • What           is a screen?       • How     do you create?

             • What           is an ad?          • How     do you participate?

             •   How do you watch?               • What     is reality?



Thursday, November 10, 2011

I’ve formulated ten questions about the future of TV that can help us examine trends. My
thinking has been aided by a survey of industry leaders shared with me by William Gerhardt
and his colleagues at Cisco. I will be on a panel with him next week at Georgia Tech. http://
www.cisco.com/web/about/ac79/sp/sptl.html
WHAT IS A CHANNEL?
               • Internet: always      on

               • Video   on-demand:
                   downloads &
                   streams

               • OTT: websites        are
                   networks

               • Time-        and place-
                   shifted

Thursday, November 10, 2011

The days are numbered for the channel as a fundamental organizing principle for content.
This concept, and the business rules behind it, was a necessity in order to use the
electromagnetic spectrum efficiently, and it was carried over into cable TV.
WHAT IS A REMOTE?
               • Keyboard

               • Second         Screen (touch)

               • Gestural        interfaces

               • Voice        command

               • Facial       recognition



Thursday, November 10, 2011

The remote control was a revolutionary device because it allowed users much greater control
of content consumption. But it’s a primitive and often very annoying interface that is being
replaced.
WHAT IS A SCREEN?
               • TV   is an application, not a
                   device

               • Screens       are everywhere

               • Screens       get huge

               • Screens       in our pocket




Thursday, November 10, 2011

The invention of the cathode ray tube paralleled the growth of the content and advertising
networks that filled those early screens. Over time, of course, we’ve used screens to display
all sorts of content, to the point where television content is simply another application.
WHAT IS AN AD?
               • Personalized, targeted

               • The Virtual    Self

               • Interactive

               • T-commerce, M-commerce

               • Content      as brand, brand as
                   content



Thursday, November 10, 2011

Corporate advertising and sponsorship has been financed much of television, up until the rise
of subscription television. With the rise of the Internet, and its ability to target individuals
based upon data, the form of ads will change again.
HOW DO YOU WATCH?
              •   Watch with friends (real &
                  virtual)

              •   Motion capture, telepresence
                  & holograms

              •   Interact w/content &
                  characters

              •   Viewing becomes persistent &
                  immersive (transmedia)


Thursday, November 10, 2011

TV viewing is sometimes lonely, sometimes social, often simply ambient -- based upon
circumstances within each household. In the future, other factors outside our physical reality
will help change the viewing envirnoment.
HOW DO YOU SHARE?
              •   Social graph integrated at
                  every level

              •   Content discovery is social

              •   Sharing reflected in content
                  formats




Thursday, November 10, 2011

The social web is the web for most people, and with IP connected TVs, second screens, etc.,
the conventions of the social web will naturally extend to the TV experience. It’s happening
already.
WHERE DO YOU WATCH?
               • Screens         are pervasive

               • Vivid        portable screens

               • Content          (TV) follows you

               • Cloud         storage

               • Stop         & start all day




Thursday, November 10, 2011

Content consumption left the living room a long time ago. We will view anytime, anywhere.
HOW DO YOU CREATE?
               • UGC           as an emergent form

               • Faster, better, cheaper       tools

               • Crowd-sourced           production

               • Proliferation        of outlets

               • The          rise of the fan/producer




Thursday, November 10, 2011

A great story well told, that’s what we want from our media providers, along with
information, education, escape. It was a miracle in the 50s, and it remains so, to my mind.
But the advent of powerful inexpensive production tools and ubiquitous distribution via
YouTube has created an amazing revolution of content production that is competing for
eyeballs and redefining what we think of as Television.
HOW DO YOU PARTICIPATE?
               • Merger      of story forms
                   (linear, games, distributed)

               • Rise   of collaborative
                   narratives

               • Integration   of big data

               • Fan    voting for more than
                   just stars



Thursday, November 10, 2011

The audience is becoming used to being in the picture -- certainly as surrogates, in the
triumph of reality and competition formats -- but also directly in terms of interactive forms.
Games are a big factor here. We will see story forms merge, new formats created, greater
involvement and immersion.
WHAT IS REALITY?
               • Multi-sensory      experience

               • Perfected     3D

               • Holographic     video

               • Olfactory     and tactile

               • Multiple     POVs and camera
                   angles


Thursday, November 10, 2011

McLuhan used the word synesthetic in describing television’s exploitation of multiple senses.
We will see additions to the sensory, particularly spatial elements, that bring increasingly
realistic experiences to life inside the home.
TELEVISION TODAY
           • IP-enabled TVs/screens               • Pervasive   social graph

           • Content             in the cloud     • TV   shows expand

           • Over-the-top            networks     • Browsers & search
                                                   across delivery systems
           • Apps             (TVs, mobile)
                                                  • The virtual self: Content
           • Powerful            mobile devices    follows people
           • Voice            command             • 2010   IMPG


Thursday, November 10, 2011

Some of the companies that are relevant: Roku, Apple TV, Google TV, Samsung, LG, Sony,
Panasonic, Miso, Get Glue, IntoNow, Zeebox, Sidebar, Siri, iPhone, Android, Facebook,
MediaSynch, Shazam, cookies, Locker Project.
YOUR STUDENTS?
Thursday, November 10, 2011

What kind of jobs should your incoming freshman look for in 4 years, or 7 if they go to grad
school? That’s a lifetime. Content creation and storytelling. Transmedia. Software. Data
mining. Interface design. Marketing. Entrepreneurship. Theory. For institutions, the need for
rapid prototyping of curriculum and learning experiences butts heads with traditions
(including tenure) which can slow down change.
NICK DEMARTINO
              • TWITTER:                  • WEBSITE:
                  @nickdemartino           www.nickdemartino.net

              • SLIDESHARE:               • BLOG(and newsletter):
                  www.slideshare.net/      www.nickdemartino.net/
                  nickdemartino            blog

              • EMAIL:                    • DELICIOUS:
                  nrdemartino@gmail.com    www.delicious.com/
                                           afinickd/ott



Thursday, November 10, 2011
Thank You Very Much




Thursday, November 10, 2011

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Tomorrow's television today

  • 1. TRACKING TOMORROW’S TELEVISION TODAY Presentation by Nick DeMartino ATAS Faculty Seminar Fellows. November 10, 2011 Thursday, November 10, 2011 I hate the future because it’s always wrong.And yet, perhaps foolishly, I’m going to talk about the future of television.Some of the trends we’ll explore are here already, at least for some people, but how they evolve for the mass audience is a question. Others are perhaps ten years out, which means, maybe never.
  • 2. WHAT I DO: Strategy for the Digital Era Thursday, November 10, 2011 18 months ago I launched a consulting business to help companies navigate the digital era. Most of my work is in content and distribution. For 20 years I was Senior Vice President of the AFI in charge of media and technology. I launched programs like the Digital Content Lab that brought together Hwd. & SV.
  • 3. TEN QUESTIONS • What is a channel? • How do you share? • What is a remote? • Where do you watch? • What is a screen? • How do you create? • What is an ad? • How do you participate? • How do you watch? • What is reality? Thursday, November 10, 2011 I’ve formulated ten questions about the future of TV that can help us examine trends. My thinking has been aided by a survey of industry leaders shared with me by William Gerhardt and his colleagues at Cisco. I will be on a panel with him next week at Georgia Tech. http:// www.cisco.com/web/about/ac79/sp/sptl.html
  • 4. WHAT IS A CHANNEL? • Internet: always on • Video on-demand: downloads & streams • OTT: websites are networks • Time- and place- shifted Thursday, November 10, 2011 The days are numbered for the channel as a fundamental organizing principle for content. This concept, and the business rules behind it, was a necessity in order to use the electromagnetic spectrum efficiently, and it was carried over into cable TV.
  • 5. WHAT IS A REMOTE? • Keyboard • Second Screen (touch) • Gestural interfaces • Voice command • Facial recognition Thursday, November 10, 2011 The remote control was a revolutionary device because it allowed users much greater control of content consumption. But it’s a primitive and often very annoying interface that is being replaced.
  • 6. WHAT IS A SCREEN? • TV is an application, not a device • Screens are everywhere • Screens get huge • Screens in our pocket Thursday, November 10, 2011 The invention of the cathode ray tube paralleled the growth of the content and advertising networks that filled those early screens. Over time, of course, we’ve used screens to display all sorts of content, to the point where television content is simply another application.
  • 7. WHAT IS AN AD? • Personalized, targeted • The Virtual Self • Interactive • T-commerce, M-commerce • Content as brand, brand as content Thursday, November 10, 2011 Corporate advertising and sponsorship has been financed much of television, up until the rise of subscription television. With the rise of the Internet, and its ability to target individuals based upon data, the form of ads will change again.
  • 8. HOW DO YOU WATCH? • Watch with friends (real & virtual) • Motion capture, telepresence & holograms • Interact w/content & characters • Viewing becomes persistent & immersive (transmedia) Thursday, November 10, 2011 TV viewing is sometimes lonely, sometimes social, often simply ambient -- based upon circumstances within each household. In the future, other factors outside our physical reality will help change the viewing envirnoment.
  • 9. HOW DO YOU SHARE? • Social graph integrated at every level • Content discovery is social • Sharing reflected in content formats Thursday, November 10, 2011 The social web is the web for most people, and with IP connected TVs, second screens, etc., the conventions of the social web will naturally extend to the TV experience. It’s happening already.
  • 10. WHERE DO YOU WATCH? • Screens are pervasive • Vivid portable screens • Content (TV) follows you • Cloud storage • Stop & start all day Thursday, November 10, 2011 Content consumption left the living room a long time ago. We will view anytime, anywhere.
  • 11. HOW DO YOU CREATE? • UGC as an emergent form • Faster, better, cheaper tools • Crowd-sourced production • Proliferation of outlets • The rise of the fan/producer Thursday, November 10, 2011 A great story well told, that’s what we want from our media providers, along with information, education, escape. It was a miracle in the 50s, and it remains so, to my mind. But the advent of powerful inexpensive production tools and ubiquitous distribution via YouTube has created an amazing revolution of content production that is competing for eyeballs and redefining what we think of as Television.
  • 12. HOW DO YOU PARTICIPATE? • Merger of story forms (linear, games, distributed) • Rise of collaborative narratives • Integration of big data • Fan voting for more than just stars Thursday, November 10, 2011 The audience is becoming used to being in the picture -- certainly as surrogates, in the triumph of reality and competition formats -- but also directly in terms of interactive forms. Games are a big factor here. We will see story forms merge, new formats created, greater involvement and immersion.
  • 13. WHAT IS REALITY? • Multi-sensory experience • Perfected 3D • Holographic video • Olfactory and tactile • Multiple POVs and camera angles Thursday, November 10, 2011 McLuhan used the word synesthetic in describing television’s exploitation of multiple senses. We will see additions to the sensory, particularly spatial elements, that bring increasingly realistic experiences to life inside the home.
  • 14. TELEVISION TODAY • IP-enabled TVs/screens • Pervasive social graph • Content in the cloud • TV shows expand • Over-the-top networks • Browsers & search across delivery systems • Apps (TVs, mobile) • The virtual self: Content • Powerful mobile devices follows people • Voice command • 2010 IMPG Thursday, November 10, 2011 Some of the companies that are relevant: Roku, Apple TV, Google TV, Samsung, LG, Sony, Panasonic, Miso, Get Glue, IntoNow, Zeebox, Sidebar, Siri, iPhone, Android, Facebook, MediaSynch, Shazam, cookies, Locker Project.
  • 15. YOUR STUDENTS? Thursday, November 10, 2011 What kind of jobs should your incoming freshman look for in 4 years, or 7 if they go to grad school? That’s a lifetime. Content creation and storytelling. Transmedia. Software. Data mining. Interface design. Marketing. Entrepreneurship. Theory. For institutions, the need for rapid prototyping of curriculum and learning experiences butts heads with traditions (including tenure) which can slow down change.
  • 16. NICK DEMARTINO • TWITTER: • WEBSITE: @nickdemartino www.nickdemartino.net • SLIDESHARE: • BLOG(and newsletter): www.slideshare.net/ www.nickdemartino.net/ nickdemartino blog • EMAIL: • DELICIOUS: nrdemartino@gmail.com www.delicious.com/ afinickd/ott Thursday, November 10, 2011
  • 17. Thank You Very Much Thursday, November 10, 2011