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Actor-based concurrency and Akka Fundamentals

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Actor-based concurrency and Akka Fundamentals

  1. 1. Actor-based concurrency and Akka Fundamentals Bon Festival 2014 Ngoc Dao
  2. 2. Benefit of actor in one sentence C vs Java: You can use memory without having to free memory. Thread vs actor: You can use concurrency without having to create threads. Don't communicate by sharing memory; share memory by communicating.
  3. 3. Actor model ● Actor = states + mailbox + behaviors (msg handlers) http://www.cs.tsukuba.ac.jp/~yas/c s/csys-2013/2013-12-03/ ● From outside, can’t manipulate actors directly. ● To interact with an actor, must send msgs to it. ● Each actor has a mailbox, msgs are put to mailbox, and processed one by one. ← An actor is like a single threaded process; it doesn’t do more than one thing at a time.
  4. 4. Concurrency: Actor vs Thread Thread: ● Heavy weight: Can only create not too many threads; usually: 2000~5000 ● Shared state ← Source of bugs ● Passive: Have to call object.method() to make the object alive. Actor: ● Light weight: Can create millions of actors; usually: ~2.5 million actors/GB ● Shared nothing ● Active: Actors are alive by themselves. ← Easy to model programs that have millions of on-going things (very high level of concurrency), like MMOG games.
  5. 5. Concurrency: Actor vs Thread ● Thread: n dimensions, hard to reason about. ● Actor: 1D, one thing at a time. var1 var2
  6. 6. Concurrency: Actor vs Thread ● Actor is a high level logical way to think, to model programs. ● At lower level, actors run above a thread pool.
  7. 7. Akka http://akka.io/ (an implementation of actor model)
  8. 8. Akka: Demo ● Live coding demo
  9. 9. Demo: Counter // First, define messages object Counter { case class Inc(amount: Int) case class Dec(amount: Int) }
  10. 10. import akka.actor.Actor // Define actor state and msg handler class Counter(name: String) extends Actor { // Actor state private var value = 0 override def preStart() { println(s"I'm alive: $name") } override def postStop() { println(s"I'm dead: $name") } ...
  11. 11. ... import Counter._ // Msg handler def receive = { case Inc(amount) => value += amount println(s"Value: $value") case Dec(amount) => value -= amount println(s"Value: $value") } }
  12. 12. import akka.actor.{ActorSystem, Props} // Think of this as a thread pool val system = ActorSystem("mysystem") // Create actor reference (instance) val c1 = system.actorOf( Props(new Counter("mylock")) ) // Send messages to the actor c1 ! Counter.Inc(1) c1 ! Counter.Dec(2)
  13. 13. Demo: Behavior transition CodeLock: https://github.com/ngocdaothanh/code-lock-fsm-akka
  14. 14. Some actor antipatterns Send mutable msgs between actors. ← May lead to bug, if actor A sends msg M to actor B, state of B incorporates M, then M is later changed by A. Fix: Use immutable msgs.
  15. 15. Some actor antipatterns From inside actor:outsideObject.foo(new Callback { def onCallback() { directlyModifyActorState() } }) ← May lead to bug, because the actor’s thread and the callback’s thread may be 2 different threads. Remember: An actor is like a single threaded process, can’t do more than one thing at a time. Fix: self ! msgFromCallback
  16. 16. References ● Concurrent Programming for Scalable Web Architectureshttp://berb.github.io/diploma-thesis/ index.html ● Functions + Messages + Concurrency = Erlanghttp://www.infoq.com/presentations/joe-armstrong- erlang-qcon08 ● Akka dochttp://doc.akka.io/docs/akka/2.3.5/scala.html

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