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Telling	Story	Through	Sound:		
Building	an	Interactive	"Radio	Play"

Bonnie	Bogovich	
Game	Audio,	BlackCatBonifide	
Michae...
Bonnie	Bogovich Michael	Lee
The	Baker	Street	Experience
● Released	by	Schell	Games	on	September	8th,	2016	
● An	interactive	audio	adventure	(that	uses...
A	Quick	‘Alexa’	Primer
Echo	DotEcho Kindle	Fire
“Alexa, play
Baker Street Experience”
The	Baker	Street	Experience
Not	This
A	demonstration,	Holmes…
Takeaways
● Audio	games	are	a	new	market	for	classic	techniques	
● Lessons	learned	from	developing	Baker	Street	
● Advanta...
What	is	a	“Radio	Play?”
● Classic	and	enhanced	storytelling		
● Incorporates	
● Strong	writing	
● Exciting	foley	work	and	...
Still	Popular	Today!
● Recorded	episodic	adventures	
● Doctor	Who	
● Hitchhiker’s	Guide	
● Welcome	to	Nightvale	
● Live	ra...
Advantages	of	Audio	“Plays”
● Wider	accessibility	for	groups	
● Narrative	iteration	and	freedom	
● Environments	(sound	des...
Designing	the	Play
Setting	the	Scene
● Two	weeks…	in	two	years
● Focus	on	characters	and	scenarios,	not	new	settings
Elementary,	My	Dear	Watson
● Why	not	Sherlock	Holmes?	
● Focus	on	creating	a	good	game	instead	of	
inventing	new	setting	
...
Connecting	the	Pieces
● Finalized	narrative	with	paths	
and	branches		
● Actors	had	a	chance	to	shine	
● Sound	designers	h...
Jumping	to	Alexa
Before	Alexa
● Simple	prototype	
● Mechanical	Turk-esque
● Thinking	ahead	to	voice		
● Examined	different	options	
● But	r...
Just	One	Week	Later
Hearing	the	Echo…		echo…		echo…	
● Revisiting	Baker	Street	
● Amazon	released	Alexa	Skill	Kit	right

after	our	1st	jam	wee...
The	Alexa	Adventure	Ecosystem
Wayne	
Investigations
Magic	Door Codename	Cygnus
Taking	Advantage	of	Alexa
● Avoid	robotic	Alexa	speak	by	incorporating	audio	
● Build	voice	prompts	to	feel	like	natural	c...
Using	the	new	Home	Card	system
Porting	Complications
Voicing	Some	Constraints
● Not	(originally)	designed	for	long-form	Skills	
● Only	supports	90	seconds	of	audio	per	“prompt...
Working	Within	Limitations
● The	90	second	limit	
● Rework	prompts	to	add	more	interaction	points	
● The	time	limit	helped...
And	Released!
Alexa,	Care	For	More	Adventures?
The	Growth	of	the	Smart	Speakers
● Greater	hardware	adoption	
● Echo/Dot/Kindle	(Alexa)	
● Google	Home	(Google	Now)
● Enth...
Barriers	are	Low
● Requires	little	ramp-up	
● Amazon	provides	basic	framework	
● Focus	on	writing	and	sound	
● Visuals	are...
New	Market	for	Classic	Techniques
● Most	Skills	utilize	basic	text-to-speech	systems	
● Design	your	stories	with	tradition...
Thanks	and	Credits
Thanks	to	Jon	and	Eddy	from	Earplay	and	Susan	O’Connor
CAST	
James	Moriarty	—	CHRISTOPHER	ARNOLD	
Irene...
Alexa, play
“Baker Street
Experience”
Thank	You!
Bonnie	Bogovich	
@BlackCatBonfeed	
Michael	Lee	
@drinkycode
Please	rememb...
Telling Story Through Sound: Building an Interactive "Radio Play"
Telling Story Through Sound: Building an Interactive "Radio Play"
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Telling Story Through Sound: Building an Interactive "Radio Play"

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Video demo: https://youtu.be/FZm3d-3tgeM

Before visual media monopolized popular entertainment, radio plays were the predominant way to experience stories and adventures on a weekly basis. Enhanced by voice actors, sound designers, and musicians the audience was transported into new and exciting realms. Today, with the emergence of new listening-only devices, audio-based narrative experiences are poised for a comeback. In this session join the developers of the 'Baker Street Experience', a Sherlock Holmes interactive choose-your-own-adventure for the Amazon Echo, as they chronicle their experiences and discuss the importance of audio design in building narrative environments within the current limitations of the audio-only devices.

Takeaway
Attendees will gain insights about creating audio-only adventures in the style of classic radio plays, the importance of audio design in building narrative environments and settings, and the current limitations of the Amazon Echo/Alexa Skills Kit and similar platforms.

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Telling Story Through Sound: Building an Interactive "Radio Play"

  1. 1. Telling Story Through Sound: Building an Interactive "Radio Play"
 Bonnie Bogovich Game Audio, BlackCatBonifide Michael Lee Software Engineer, Schell Games
  2. 2. Bonnie Bogovich Michael Lee
  3. 3. The Baker Street Experience ● Released by Schell Games on September 8th, 2016 ● An interactive audio adventure (that uses voice!) ● Available on all Alexa-enabled devices
  4. 4. A Quick ‘Alexa’ Primer Echo DotEcho Kindle Fire “Alexa, play Baker Street Experience”
  5. 5. The Baker Street Experience Not This
  6. 6. A demonstration, Holmes…
  7. 7. Takeaways ● Audio games are a new market for classic techniques ● Lessons learned from developing Baker Street ● Advantages of building for Alexa and “smart speakers”
  8. 8. What is a “Radio Play?” ● Classic and enhanced storytelling ● Incorporates ● Strong writing ● Exciting foley work and sound design ● Dynamic and varied cast ● Fun and charm from live performance
  9. 9. Still Popular Today! ● Recorded episodic adventures ● Doctor Who ● Hitchhiker’s Guide ● Welcome to Nightvale ● Live radio play performances ● Midnight Radio program ● Hear Now Festival ● And Nightvale again
  10. 10. Advantages of Audio “Plays” ● Wider accessibility for groups ● Narrative iteration and freedom ● Environments (sound design and music) ● Characters (dramatic storytelling) ● Players have guides to picture the scene, 
 but the rest is up to imagination
  11. 11. Designing the Play
  12. 12. Setting the Scene ● Two weeks… in two years ● Focus on characters and scenarios, not new settings
  13. 13. Elementary, My Dear Watson ● Why not Sherlock Holmes? ● Focus on creating a good game instead of inventing new setting ● Freedom to explore and expand on existing characters, plots, and settings ● The Sherlock-verse is very popular! ● Fans are open to new interpretations (never said)
  14. 14. Connecting the Pieces ● Finalized narrative with paths and branches ● Actors had a chance to shine ● Sound designers had a blast ● Playable 15-25 minutes experience
  15. 15. Jumping to Alexa
  16. 16. Before Alexa ● Simple prototype ● Mechanical Turk-esque ● Thinking ahead to voice ● Examined different options ● But really just waiting for Alexa
  17. 17. Just One Week Later
  18. 18. Hearing the Echo… echo… echo… ● Revisiting Baker Street ● Amazon released Alexa Skill Kit right
 after our 1st jam week! ● Increased support and documentation
 for new developers ● And games started to show up!
  19. 19. The Alexa Adventure Ecosystem Wayne Investigations Magic Door Codename Cygnus
  20. 20. Taking Advantage of Alexa ● Avoid robotic Alexa speak by incorporating audio ● Build voice prompts to feel like natural conversation ● Utilize new features like Home Cards
  21. 21. Using the new Home Card system
  22. 22. Porting Complications
  23. 23. Voicing Some Constraints ● Not (originally) designed for long-form Skills ● Only supports 90 seconds of audio per “prompt” ● Misinterpreted input causes repeats and errors ● Skills automatically timeout after 15 seconds
  24. 24. Working Within Limitations ● The 90 second limit ● Rework prompts to add more interaction points ● The time limit helped keep prompts focused ● Adding Watson witty responses ● Misinterpreted feedback ● Timeout issues
  25. 25. And Released!
  26. 26. Alexa, Care For More Adventures?
  27. 27. The Growth of the Smart Speakers ● Greater hardware adoption ● Echo/Dot/Kindle (Alexa) ● Google Home (Google Now) ● Enthusiastic support ● Audience is responding ● Skills are being highlighted
  28. 28. Barriers are Low ● Requires little ramp-up ● Amazon provides basic framework ● Focus on writing and sound ● Visuals are secondary * Monetization still a work-in-progress
  29. 29. New Market for Classic Techniques ● Most Skills utilize basic text-to-speech systems ● Design your stories with traditional radio play concepts to create a better story ● Voice actors, foley, and background ambience ● Growing landscape with desire for content ● Lots of opportunities for partnered experiences ● If you’re stuck, remember the public domain!
  30. 30. Thanks and Credits Thanks to Jon and Eddy from Earplay and Susan O’Connor CAST James Moriarty — CHRISTOPHER ARNOLD Irene Adler — BONNIE BOGOVICH Inspector G. Lestrade — TOM QUITONI The Narrator — TIM ROSKO PROJECT ROLES
 PROJECT DIRECTOR TOM QUITONI DESIGN CHRISTOPHER ARNOLD BONNIE BOGOVICH BOB JONES JOSH LIPPERT TOM QUITONI Sherlock Holmes — RYAN HALL John H. Watson — BOB JONES ENGINEERING MANOJ ANAND MICHAEL LEE AUDIO ENGINEER BONNIE BOGOVICH HOME CARD ART BEN GREENE WRITERS CHRISTOPHER ARNOLD BONNIE BOGOVICH BOB JONES JOSH LIPPERT TOM QUITONI ORIGINAL CONCEPT BONNIE BOGOVICH MATT MAHON SPECIAL THANKS REAGAN HELLER ANA BALLIACHE PRESENTED BY SCHELL GAMES
  31. 31. Alexa, play “Baker Street Experience” Thank You! Bonnie Bogovich @BlackCatBonfeed Michael Lee @drinkycode Please remember to fill out your surveys! Alexa, play “Baker Street Experience” More examples at: tinyurl.com/bakerstreetvids

Video demo: https://youtu.be/FZm3d-3tgeM Before visual media monopolized popular entertainment, radio plays were the predominant way to experience stories and adventures on a weekly basis. Enhanced by voice actors, sound designers, and musicians the audience was transported into new and exciting realms. Today, with the emergence of new listening-only devices, audio-based narrative experiences are poised for a comeback. In this session join the developers of the 'Baker Street Experience', a Sherlock Holmes interactive choose-your-own-adventure for the Amazon Echo, as they chronicle their experiences and discuss the importance of audio design in building narrative environments within the current limitations of the audio-only devices. Takeaway Attendees will gain insights about creating audio-only adventures in the style of classic radio plays, the importance of audio design in building narrative environments and settings, and the current limitations of the Amazon Echo/Alexa Skills Kit and similar platforms.

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